Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Body is badly decayed (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Body is badly decayed) Locked
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Apr 24 2014 Anchor

Where can I find the value for how long a mutant corpse lasts until it's too decayed to loot from? It seems way too short, like only a few minutes? It's very disappointing when you've finished a large fight and can't loot that Pseudogiant because some bandits showed up partway through, and some snorks, and some dogs...

Right now I'm getting whooped up in Jupiter by three Burers, three (four?) Bloodsuckers, a Poltergeist I can't see, and a few stray zombies. I find myself trying to gut these muties before they turn to jelly while fighting off this whole mess.

Ok, so I found
configs\plugins\itms_manager.ltx (derived from USS class)
and
scripts\itms_manager.ltx

And as an Assaulter, it looks like it should be 35 minutes. Is this game time or real time?
edit: I'm asking first because I don't know if there's any negative consequence to boosting this number up. (don't want to bump into conflicts with time until corpse is destroyed, spawning new actors, etc)

Edited by: throttlekitty

Nov 13 2014 Anchor

I also need to know this value

Nov 13 2014 Anchor

35 ingame minutes. One ingame minute is around 10 seconds.

Nov 13 2014 Anchor

The idea is, like real life. Grab it if you can. If you couldn't..."that is the zone".

Nyayr
Nyayr Reconnaissance Beta
Nov 14 2014 Anchor

In the zone everything rots at a high rate is the idea, due to the radiation or whatever, almost 6 minutes is lenty of time to claim a thing. :S

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

jasper34
jasper34 MISERY PR Lead
Nov 16 2014 Anchor

throttlekitty wrote: Where can I find the value for how long a mutant corpse lasts until it's too decayed to loot from? It seems way too short, like only a few minutes? It's very disappointing when you've finished a large fight and can't loot that Pseudogiant because some bandits showed up partway through, and some snorks, and some dogs...

Right now I'm getting whooped up in Jupiter by three Burers, three (four?) Bloodsuckers, a Poltergeist I can't see, and a few stray zombies. I find myself trying to gut these muties before they turn to jelly while fighting off this whole mess.

Ok, so I found
configs\plugins\itms_manager.ltx (derived from USS class)
and
scripts\itms_manager.ltx

And as an Assaulter, it looks like it should be 35 minutes. Is this game time or real time?
edit: I'm asking first because I don't know if there's any negative consequence to boosting this number up. (don't want to bump into conflicts with time until corpse is destroyed, spawning new actors, etc)


The settings are both in the monsters file in configs/creatures directory. The default is 1 hour. Changing it to 2 hours will drop you about 10 FPS because of the extra workload from the extra bodies and objects. That's 10 FPS on a 4.5GHZ cpu. More than 2 hours creates a severe performance drop. The bodies pile up and become confusing to sort through as well. The best thing is to just bump it to 2 hours in Pripyat so the mission critical bodies last a bit longer so you don't need to spawn any objects. You still need to tackle those missions post haste.

Edited by: jasper34

Nov 18 2014 Anchor

Good to know. I may have to reduce it a bit. With high switch distance I sure did have a big pile of bodies. Needs the zone to make them disappear faster. :)

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