Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Artifacts and their effects in Misry (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Artifacts and their effects in Misry) Locked
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Jan 16 2015 Anchor

Basically, I've spent the last few days scouring the 'net for a complete list of artifacts and their effects in Misery, and I found nothing...

So, could any of you guys help a Stalker out?

jasper34
jasper34 MISERY PR Lead
Jan 16 2015 Anchor

The corrected artifact files are available on my page and will be incorporated into the next release. Descriptions of the exact things they modify are in the c:\SteamLibrary\SteamApps\common\Stalker Call of Pripyat\gamedata\configs\misc\items\items_artifacts.ltx file. The raw numbers won't tell you what they do like add 22% stamina, increase flame resistance 40%, etc. I don't know if anyone painstakingly detailed what each artifact does in each class, but they are slightly different for each class. The corrected files give about 40-50% more effect in most cases.

Jan 16 2015 Anchor

Abductkaz, welcome to the team. I been trying to understand Misery 2 artifacts too but its kinda confusing. While in vanilla (and Misery 1) artifacts were simple (take a look: Stalker.wikia.com ), in M2 artifacts effects are pretty complex, since they combine various effects in different axes together. Here are the ones I identified so far:

- Thermal protection: Flame, Eye, Mama Beeds, Fireball, Cristall
- Chemical protection: Bubble, Meat Chunk, Jellyfish
- Electrical protection: Moonlight, Flash, Sparkler
- Stamina regen: Snowflake, Shell, Battery

The artifacts that effected healing, radiation cleaning and anti-gravity in vanilla lost these capabilities in M2. So these effects can only be achieved through equipment (like drugs or aluminum frames).

P.S: frankly, I wish artifacts were made simpler like in M1. Perhaps only adding some negative effects to make the choice of using them hard, but the way they mixed various effects together in single arties make the whole thing sound unecessarily complex to me. More so if you play a Recon, for who this kind of knowledge is important.

Jan 16 2015 Anchor

Thanks, though I was trying to find the actual stats, that they have in game. I'd go out and get them all or spawn them all in if I was patient enough, or knew how to. So I could screenshot them and know.

jasper34
jasper34 MISERY PR Lead
Jan 17 2015 Anchor

You can easily spawn one of everything on you with the debug spawn menu. One of the options is to spawn all items on player set it from false to true and you can look at every item in the game and compare it's properties, document them, then disable the debug menu and reload your save without several thousand pounds of stuff in your inventory.

Jan 17 2015 Anchor

Abductkaz, if you do it, please let us know what you found. It would be very useful to have a a clear picture of all artifacts and their properties.

Jan 18 2015 Anchor

jasper34 wrote: You can easily spawn one of everything on you with the debug spawn menu. One of the options is to spawn all items on player set it from false to true and you can look at every item in the game and compare it's properties, document them, then disable the debug menu and reload your save without several thousand pounds of stuff in your inventory.


Okay.. So how do I access the spawn menu? I'll happily do that, I suppose.

jasper34
jasper34 MISERY PR Lead
Jan 18 2015 Anchor

See my posting on the main page or the thread on it.

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