If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is.

Post news Report content RSS feed STALKER Complete 2009 1.4 Release

Enter the unbridled, dispiriting, ravishing, gloomy, atmospheric, bewitching, terrifying, reinvented world of STALKER that will get you hooked for days.

Posted by PaulDolgov on Oct 2nd, 2009

Note: we are in the middle of the new 2012 update, the current and the latest available mod version is STALKER Complete 2009 1.4.4 until further notice.

If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience is it.

What makes this mod different?

It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed.

The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years. They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process. You’ll notice every single detail has been retouched and has a polished feel to it.

This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics.

STALKER Complete 2009 defined the standards for making S.T.A.L.K.E.R. mods, and its successful formula has inspired many similar projects.

Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.

Version 1.4.4

Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include:

  • Natural multi-phase day and night transitions, based on daily observations, photographs, and studies by artists from Dolgov Studio.
  • Vast distant views, creating large open world around the player.
  • New multi-phase moon design authored by Dolgov Studio.
  • Proper sun travel according to date (01.05.2012) and geographic location (Ukraine).
  • Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises).
  • Increased weather cycling.
  • Different types of storms, fast and slow.
  • Wet surfaces during rain.
  • High resolution nighttime constellation map.
  • Improved water animations.

(authors: DolgovStudio.com, Argus, Trojanuch, Sergy172)

This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include:

  • Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on surfaces such as brick walls.
  • Screen Space Ambient Occlusion - A shading method that approximates the way light radiates in real life, creating soft shadows in corner-type places with a difficult lighting sample.
  • Depth of Field - An effect that creates a gradual decrease in sharpness determined by the subject distance. For example, a distant landscape will appear blurry when compared to closer objects.
  • Motion Blur - A streaking effect frequently used to show a sense of speed when the camera quickly moves around.
  • Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and more.
  • Water Shaders - Improved water effects ported from S.T.A.L.K.E.R. Clear Sky.
  • Fire Dynamic Lighting - Fire now illuminates the surroundings, casting dynamic shadows.

(authors: Sky4CE, Eggchen, NatVac)

This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include:

  • Locations - all textures replaced with higher quality photographs with partial use of original files, creating highly detailed outdoor and indoor environments.
  • Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a disturbingly graphic effect. Also, all humans in Zone have been retouched down to even the finest details (armor, shoes, wrinkles, faces, even their eyeballs).
  • Vehicles - 20 year old vehicles in the Zone now appear realistically rusted and abandoned.

(authors: Argus, Domestos)

The game’s notorious reputation of being a huge bugfest ends here. Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005. With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, increased inventory weight limit, extended quest times, and more.

(authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll,
motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)

Artificial Intelligence received major reworking:

  • New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, and even heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them privacy to equip them (NPC’s preferences may prevent them from accepting the items, however).
  • Early detection - Removed the ability for NPC's to notice you at unrealistically large distances.
  • Stealth - Knife and other critical sounds such as falling dead bodies, grass, and footsteps have been properly commented to reduce their sound radius, making the gameplay much more realistic.
  • Death panic - Reduced the sound distance of death cries (in the original game it caused the entire camp to alert once one member was hit, as it was set to be heard at a great distance).

(authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)

This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker” line), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more have been added to the game, creating a more immersive audio experience.
(authors: Darius6, {imperialreign}
, MulleR, Mongol)

The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire. Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone.

(authors: DolgovStudio.com, MulleR, Mongol)

S.T.A.L.K.E.R. Shadow of Chernobyl is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but creating unnecessary difficulty in understanding their meaning. Most of the text received a grammar-friendly rewrite, providing a much improved English localization.

(authors: Tharawdeal, Onionradish, Dethtoll)

A visual overhaul mod isn’t complete without a new, custom user interface. This is why we are proud to present our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used.

(authors: DolgovStudio.com, NatVac)

  • Sleeping Bag - It’s always in the inventory and allows the player sleep in-game.
  • Faction Change and Reset - Now players have the ability to reset hostile status and join factions outside of the storyline.
  • Ragdoll Physics - Natural death and hit animation, and kills will no longer cause extreme ragdoll effects.
  • Bulb tweak - Now you can shoot the lights out!
  • Gnomus' Scopes - High resolution scopes for widescreen and standard monitors.
  • Repair Kit - A special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this rare item is to loot it from a NPC’s corpse.
  • Repair Services - The bar trader and Screw now sell weapons and armor repair services.
  • Chernobyl TV - Replaced the original TV animation with actual Chernobyl footage.
  • Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. This one really makes you see in the dark.
  • ZRP Teleport - The ESC+J shortcut lets you jump between the points in the environment.
  • Third-Person View - Press F1, F2 and F3 to cycle through camera views and + or - to zoom in & out. (by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to Technical FAQ page 15 for assistance).
  • Other features - Authentic food and drink skins, the ability to drag dead creatures’ bodies, the ability to carry selected explosive fuel cans & barrels, the ability to shoot birds, and more!

After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs to migrate freely about in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC+T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map.

There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project.
This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate the high quality textures. It performs better than S.T.A.L.K.E.R. Clear Sky and S.T.A.L.K.E.R. Call of Pripyat, while providing similar and often better visuals. It’s DirectX9 and the X-Ray engine at their full potential and the best looking mod for this game.


click to enlarge

STALKER Complete 2009 in retrospective S.T.A.L.K.E.R. review by PCFormat magazine, issue #234.

Someone wrote:Lighting – the new day-night cycle’s particularly spectacular – and textures are what’s most lovingly touched by the hand of mod, but on the non-graphical front much of the in-game text gets a more grammar-friendly rewrite and the HUD receives a much-needed overhaul.


Someone wrote:This is the "STALKER Complete 2009" mod [...], which does an admirable job of making the game look like it was, well, made in 2009. New textures, new lighting and new weather effects help get the game looking ship-shape [...]


Someone wrote:[...] the graphical changes are immediately smack-you-in-the-face obvious. It's stunning. Whereas looking at old STALKER made me think of, well, a 2007 eastern European PC title, the texture and shader upgrades in STALKER Complete 2009 made the place instantly come alive.


Someone wrote:Stalker Complete 2009 combines several modifications that improve Stalker: Shadow of Chernobyl in matters of graphics, gameplay and atmosphere.


Someone wrote:As mods go this is one of the most subtle imaginable. It does not attempt to change the atmosphere or effect of the game world, but simple to enhance it. 900 new textures, an improved sky and weather system, and the introduction of expanded graphics options make this one of the most exquisitely beautiful experiences ever to grace a gaming system. [...] this is, finally, the finished and complete version of Stalker - as good as it could possibly have been on release.


Stalker Complete 2009 footer
Post comment Comments  (0 - 50 of 87)
56er Oct 2 2009 says:

Cool! Are there any of the community made weapons included? That would be kind a nice, even though I'll only play this mod from now on!

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Oct 2 2009 replied:

New weapons will be added with next updates, thanks!

+3 votes   reply to comment
56er Oct 3 2009 replied:

I guess you'll also add new armors?
Thank you again...

+1 vote     reply to comment
gomgom50 Oct 3 2009 replied:

i hope you will add the arsenal mod to this mod :D then i would defently download it!

+1 vote     reply to comment
klichka Oct 3 2009 replied:

Will the weapons be region accurate?

There are a great many eastern bloc weapons that can be used. The Fort-500 shotgun, Bekas-M, Saiga 12, and those are just shotguns.

+1 vote     reply to comment
Daishi2442 Jun 11 2010 replied:

Would it be possible for you to save the custom weapons for a different mod or something? The reason I love this mod is because it doesn't force me to have custom weapons in it.

+1 vote     reply to comment
roro66 Oct 14 2011 replied:

when are you thinking the next release would be out

thx in advance ^^

+1 vote     reply to comment
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Scriabin Oct 2 2009 says:

Great job on the mod! Stalker is an underrated game.

+8 votes     reply to comment
Sixers2329 Oct 2 2009 says:

This mod overhauls the graphics to degree that is better than a lot of game currently on the market. The amount of time, effort, and dedication put into this project is absolutely incredible. Fantastic job!

+5 votes     reply to comment
Dremth Oct 2 2009 says:

holy crap! this looks to be quite an amazing upgrade to an already amazing game! i'm going to try this out right away!
i feel so ashamed saying this, but i never did play all the way through stalker. maybe this will give me the incentive to go back and finally do it.

+1 vote     reply to comment
TWZCatinHat Oct 2 2009 says:

". You can also dress NPCs by selling or dropping outfits near them and giving them privacy to change."

what the ****? was this place in here to see if people are reading?

-2 votes     reply to comment
PaulDolgov Author
PaulDolgov Oct 2 2009 replied:

No, it means, you have to be at least 15 meters far from them and look away, the game can't swap outfits while you look at it.

+1 vote   reply to comment
TWZCatinHat Oct 3 2009 buried:


Do you have any women NPCs I wouldn't have a problem in dressing them?

Be a little odd to well... dress a hmm male npc... yea... is there a point in dressing a npc?

-6 votes     reply to comment
PaulDolgov Author
PaulDolgov Oct 3 2009 replied:

Ok, dress is the wrong word, you just give your friendly stalkers better armor.

+5 votes   reply to comment
frosty-theaussie Oct 2 2009 says:

where is the 1.4 changelog?

+1 vote     reply to comment
Kriegsherr Oct 2 2009 says:

omg where i put mah stalker dvd ?!?!?!?!

+2 votes     reply to comment
Arvind Oct 3 2009 says:

Looks very impressive...I wish I had my stalker dvd here.

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Oct 3 2009 replied:

STALKER is $5 on direct2drive

+2 votes   reply to comment
NergiZed Oct 3 2009 says:

Does the Trader at the Cordon offer Weapons Repair services?

+1 vote     reply to comment
NergiZed Oct 3 2009 replied:

Bleh, the 5 min edit limit.

I've encountered some rather big bugs, one being that whenever it rains, there's polygon shards everywhere. Is this a common occurrence?

Also, the list of features says that AI can avoid anomolies, yet I saw a group of two just strolled straight into one, and died. (good loot though. :P)

Anyhow, very nice work and I'm highly appreciative that you guys took your free time to make this.

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Oct 3 2009 replied:

Regarding polygons, it has something to do with drivers or video card shader model, I've seen fixes for that before.

as far as anomaly evasion, apparently I forgot to turn it on, thanks for catching that, to fix it you would have to go to gamedata\scripts\_z.script (with notepad), find the 5th line that says 'sanb_enabled = false' and change it to 'true'.

Only Screw and Bar Trader can repair, because you can loot a repair kit from NPCs.

+1 vote   reply to comment
NergiZed Oct 3 2009 replied:

Alright, I'll go and update my G-card driver and see what that does. Heh, and I'll leave anomaly avoidance off for the lulz. :D

Keep up the good work!

+1 vote     reply to comment
destroy3r3 Oct 3 2009 says:

I loved STALKER, however the bad optimization and the numerous bugs had me quit the game. Now that I have a better PC and this Huge pack is out I am going to start it over.

Pripyat, here we come...

+1 vote     reply to comment
imaword Oct 3 2009 says:

Is this mode gonna migrate to STALKER:Clear Sky anytime soon?

-1 votes     reply to comment
pallokallo Oct 3 2009 says:

Looks really promising. Didn't enjoy stalker that much before gotta try this. Good job.

+1 vote     reply to comment
HL-Rul3z Oct 5 2009 says:

i guess i'm going to try the game with this mod.. never played it before :D

+1 vote     reply to comment
Dezeal Oct 5 2009 says:

I don't suppose theres a mod that add's Oblivion Lost weapon values to this mod is there? I don't like OL that much except for the better more realistic weapons, unfortunately when I try to install weapon mods either the game crashes or the guns don't have the new textures

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Oct 5 2009 replied:

Version 1.0 had similar weapon settings to what you are looking for, you can copy gamedata\config\weapons folder from v1.0 to v1.4 and see if it works out.

+1 vote   reply to comment
Tom●E Oct 6 2009 says:

cant wait to play it :)

+1 vote     reply to comment
tylermar Oct 6 2009 says:

what about cars and stuff like that because it gets boring just walking around

+1 vote     reply to comment
sAviOr2009 Oct 10 2009 says:

if i wanted to play stalker should i get this or clear sky?

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Oct 10 2009 replied:

You should play Shadow of Chernobyl first (with this mod recommended), and Clear Sky second for proper story progression.

+1 vote   reply to comment
sAviOr2009 Oct 10 2009 replied:

oh ok, thanks!!

+1 vote     reply to comment
Foxfingers Oct 13 2009 says:

Is it compatible with any realism mods regarding damage? My favorite mod to play this game with (can't play without it) is one where bullet damage is pretty devastating, meaning you could shoot a guy once or twice and he would be incapacitated or killed.

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Oct 15 2009 replied:

Please try our newly created add-on: Moddb.com

+1 vote   reply to comment
Ferroith Nov 1 2009 says:

I just downloaded it, but all I´m getting, when I want to start Stalker is this: Yfrog.com

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Nov 1 2009 replied:

Have you started a new game?

+1 vote   reply to comment
Ferroith Nov 2 2009 replied:

I can´t even start the game, I get this Stalker picture at the beginning and then my screen turns black and then I´m back at my desktop with the message I postet before. I have all the latest drivers and I patched stalker to 1.0006.

+1 vote     reply to comment
Ferroith Nov 3 2009 replied:

Why is nobody helping me :(

+1 vote     reply to comment
fiznerpin Nov 3 2009 says:

Boyoboy!! Been waitin' on this for a while! Time to pack up FO3 for a while.... Many props guys, many props. (Hello yo Natvac, Eggchen, Fatrap, from FIZNERPIN1962!)

Fiz out.

+1 vote     reply to comment
fiznerpin Nov 3 2009 says:

Any "major" differences between this and L.U.R.K. ? (this looks "more better") ;)

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Nov 3 2009 replied:

Complete 2009 retains more of original game with focus on visuals and bug elimination, suits first time players, L.U.R.K. adds extras for people who are familiar with game and want more.

+1 vote   reply to comment
ciprea Dec 27 2009 says:

Now let me tell you guys congratulations for making this awesome mod.Yeah its true that the enhanced graphics are pure awesomeness and the differences between the original and the modded Stalker smack you right in the face but theres so much more that this mode offers us.STALKER looks now amazing, i never finished it the first time cause of the infinite bugs that ruined the gameplay, but now im playing it and god this game looks and plays like heaven,thank you for reinventing this marvellous shooter and for sure this is the mod of the year, try it guys and vote for it cause the developers of the mod deserve it.Its nice to see developers doing such an amazing mod for us to enjoy for free so here it is a BIG THANK YOU!!!

+1 vote     reply to comment
MadDogMike Jan 12 2010 says:

Hello! Thanx a lot for your efforts all of you modmakers!!! It looks absolutely groovy what I can see from the screenshots!!! Played Stalker for my third time about four months ago. Had the original game in box since 2007 and become very exited when I got eye for your work. Also played Clear Sky a couple of times and thanx to gifted mods creators the game turned out beeing all that it was meant to be..SUPER - fantastic! Now here comes my question..I´tried to install "Stalker Complete 2009" to my original box "Stalker of Chernobyl" game but couldn´t make it work. SO MY QUESTION IS: DOES THE "STALKER COMPLETE 2009" ONLY WORK FOR THE DOWNLOAD VERSION FROM STEAM AND NOT FOR THE ORIGINAL BOX GAME?

Cheers / Mad Dog Mike

+1 vote     reply to comment
PaulDolgov Author
PaulDolgov Jan 17 2010 replied:

It works with any version of Stalker: Shadow of Chernobyl, what kind of difficulties you had? Sometimes the installer can't find the game, in that case, the manual installation should work.

+1 vote   reply to comment
MadDogMike Feb 1 2010 says:

Thanx for answering. Got it going...Beatiful! Really love your teams work. Cheers / Mad Dog Mike

+1 vote     reply to comment
Seuchensoldat Feb 28 2010 says:

Great mod! Is there any way to let the cordon trader repair your stuff? I love it to roleplay in freeplay and it is strange that you always have to run to the bar for repairing the weapon.

I think you just have to change something in the gamedata files...

+1 vote     reply to comment
khorne619 Apr 29 2010 says:

thx guys great mod , u guys shuld make a game of your own

+1 vote     reply to comment
bushwack May 20 2010 says:

This is a great mod, great graphics without a serious fps hit. I have a problem, I can't get into room 26 to get the door decoder. I click on the door, it makes an opening sound, but the door itself stay shut. Anybody have an idea how to fix this?

+1 vote     reply to comment
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