If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is.

Add file Report THE COMPLETE GEARPACK 2017 DUAL EDITION
Filename
THE_COMPLETE_GEARPACK_2017_DUAL_EDITION_v17.11.7z
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Patch
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Too-Off
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Updated
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529.19mb (554,891,677 bytes)
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2,568 (2 today)
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30b8667387dc89bb5e67d7389dfe053e
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Gameplay-Overhaul & Weapon-Add-On for COMPLETE MOD 2009 - English/Deutsch

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THE COMPLETE GEARPACK 2017 DUAL EDITION
Comments
Too-Off Author
Too-Off

Have fun, folks...

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Marty2Base
Marty2Base

Spitze. Schön das du am Ball bleibst :) Bin am runterladen.

Marty

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palmito_91
palmito_91

Thanks for the work!

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Valitov
Valitov

Does this mod fix the ol' NPC's spawning in fire barrels bug?

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Too-Off Author
Too-Off

NPC's do spawn in campfires from time to time, but since COMPLETE has ZRP5 included, they won't die in there anymore.

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TheMarkedOne
TheMarkedOne

um im just wondering i cant pull out my benocs or put on lights and night vision and i have no idea whats wrong with it... can you help?

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TheMarkedOne
TheMarkedOne

nvm it was a save corruption... but now i lost progress DAM IT... the fix is to start a new game RIGHT AWAY if they cant use night vision or the light

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Guest
Guest

Does it work with Russian version of Complete?

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Too-Off Author
Too-Off

As I don't speak russian, I couldn't make a russian translation for the additional stuff, sorry. Apart from some missing texts and descriptions, all else 'should' work on an installation in russian language.

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Eraser2
Eraser2

Thanks for the very cool mod, it's a very nice addition to Complete 2009.

I have a small issue however, I am unable to sell weapons to Barman (other than unique variants).
Was this intentional or is it a bug?
It's tedious as I have to lug them off to Sidorovich.

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Too-Off Author
Too-Off

It's intentional. I've done this to prevent the player from making too early and too quickly too much money.

Instead of hauling tons of worthless stuff, turn it into spareparts and sell those. Considering how very early one can reach the bar area - and with it open up several options to find more valuable stuff and make some serious bucks of it - this seemed reasonable to me. Barkeep will buy other stuff as well, just not the cheap or heavy stuff.

There's more info in the documents provided with the download.

Thanks for the feedback.

Reply Good karma+1 vote
Eraser2
Eraser2

Hey man, thank you for taking the time to answer.

I understand your point of view with this change.
In a way it also makes sense from an in game perspective, like Barman just deals in information, not in weapons.

I have to say, I really love the repair/salvage system, it allows you to hold on to your favorite weapons/suits by performing maintenance in the field.

I did have a "system" of what to keep/salvage, I salvaged most pistols, shotguns, and some smgs, while keeping other weapons for trading.

Yes, now that you mentioned the documents provided with your mod, I reread them and saw the specific line about weapon trading; it seems I didn't pay that much attention to it.

Again, thanks for the mod, it's very fun, especially with all the new weapons, which I absolutely love.

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Too-Off Author
Too-Off

Thank you

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Guest
Guest

Its is a good mod however, I've noticed that quest markers stay on the map after completion. Specifically the markers for wolf's scouts and to kill the bandits at the car park

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Too-Off Author
Too-Off

Yeah, sometimes mission markers stay. Those who've played COMPLETE before can sing a song about it. Nevermind, it's nothing game- or immersion breaking.

Thanks for playing.

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Too-Off Author
Too-Off

New update available. Check the description above for infos and link.

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makserisback
makserisback

This works only on English/Deutsch translation or it's working on Russian?

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Too-Off Author
Too-Off

"As I don't speak russian, I couldn't make a russian translation for the additional stuff, sorry. Apart from some missing texts and descriptions, all else 'should' work on an installation in russian language."

Reply Good karma+1 vote
Krtex
Krtex

Info about task: bring enhanced rifle from merc camp in warehouse?
In vanila it is LRM300, but in this mod there was for accuracy modified Steyr aug, or something like with that name, problem is that task doesnt proceed...

mod changed rifle in merc camp, but in task, still LRM300 ocurs? bug?

I took the gun, then placed it in stash in Freedom base, completed several quests in the area, then went to the bar for this task, then went back for rifle, grabbed from the stash, and nothing xD

Is it possible that some bandits might have the gun... copy of it in agroprom like that one task with Obokan?

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Too-Off Author
Too-Off

Ah, you've found the modified Aug A2, NICE!

But that one isn't the "Enhanced Rifle" Voronin wants you to look for, neither is it the modified LR300. You're looking for a different rifle altogether. Compared to the Vanilla/COMPLETE/GP-LITE Ed. versions, it's location has been changed only very slightly, but it's still in the merc-camp.

You do have markers on your PDA-map. Unlike with artifacts, it will show you where the rifle is.

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Krtex
Krtex

OK :D thx, I wasnt looking at map location mark while in te camp, I assumed, that it should be in the bus stop as usual ^^. When I picked that aug, i thought, it must be that rifle.

Thx for quic reply! This mod rocks. I love that I can sprint with exoskeleton armor.

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rock-boxd
rock-boxd

Hello ! I been playing in GOG version 1.0006,
Works flawless ,no bugs and no crash's.

But I wanted to ask you, how did return the NPC's in their default sight vision ?

It just like they can see me and shoot me in insane distances even at night
They are very OP for me.

I would be happy if you can help me ,thank you very much.

Good Work !

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Too-Off Author
Too-Off

Okay, good to hear that it can work on GoG. Thanks for telling.

Use your binoc to scan the area for enemies. At night, move in the shadows to stay undetected longer. The Zone is dangerous, so move carefully and always look for and use cover.

Distances in SoC are generally very short. If an NPC can see and shoot you (<130m), you can too. If an enemy's too strong, run away and try a different approach/tactic - or try to use an easier gameplay difficulty (less accurate shooting NPC's).

I'd strongly advise against lowering NPC's vision, as it will take away a lot of their ability to dynamically react to their surroundings.

Good luck.

Reply Good karma+1 vote
rock-boxd
rock-boxd

I see,I don't even know S.T.A.L.K.E.R have a shadow system XD
I will follow your tips to not be detected so easily .

My main problem was the Garbage ,since the area are so open wide
it was night and I didn't have find the sleeping bag yet,so was kinda way too hard to find way out.

When I finish the game ,I let you know if the 1.006 works right all the way trough.

Thanks.

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rock-boxd
rock-boxd

Hello,today a found a major bug.
In lab x-16 in the part you have to turn off the psi-emitter, right before the timer tick start tick off ,the game crash.

Heres the log:

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line : 172
[error]Description : XML node not found
[error]Arguments : hud_timer

And it crash just when the countdown will start.Maybe its a conflict with the 1.006.
If you can help me please,if not I understand.

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Too-Off Author
Too-Off

Hm, does the crash happen everytime you start the level new? Have you tried to restart X16 by loading a previous save in Yantar and THEN entering X16?

Try to always create a named save before you enter a new level the first time. Sometimes, although rarely, even auto-saves get corrupted.

You're playing in english, right?

Which edition are you playing? Lite or Extreme?

Reply Good karma+1 vote
Too-Off Author
Too-Off

The problem could indeed be the patch version.

V1.0006 adds the gamedata.dbd archive to the game, which isn't used by v1.0005. Content in those files is distributed slightly different throughout those archives and may not be found by the game, meaning, the file in question may be in a different archive thus causing the crash.

In case nothing of the above post helps, try to downgrade to v1.0005. Here's the link: Gog.com

Unfortunately, I can't tell you whether you'll need to start a new game or not.

Reply Good karma+1 vote
rock-boxd
rock-boxd

Hello, it works !
I reload a save from Yantar,and my way back without using any auto-save and this works.Maybe the script that triggers the event was broken in that save.

I playing in english and using the Extreme version.

I really try downgrade before ,but all patch links are offline and so other links are not compatible with version,so I stick with 1.0006.

Thanks for helping me.

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Too-Off Author
Too-Off

I believe, there's a link to all the different patches in the download. Those should be still online.

Anyway, I'm glad it works. =)

Reply Good karma+1 vote
sport70
sport70

Having a sort of big issue right now, I have a bandit suit that has a carry weight of 40 and can go up to 50 max, my issue with this is that the stamina drain is the same altogether if I go above the 25 kg from the starting suit, the bandit suit or having no suit at all. Was this intended?

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ice_trey
ice_trey

Correctly mirrored weps? Btw nicce "mix" of TON Least worst of cover :P

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