Special Forces: SourceDawn breaks over the lumber mill.  The area is relatively quiet after the evening of inactivity.

The few employees that had been present over night were dispatched without hesitation.

Now, the few automated functions of the facility are warming up for a full day's work.  But no one remains to tend the business at hand.

Hidden, well within the compound’s borders, the privately funded militia... or terrorists depending on which side you speak with... has started to build up their defensive perimeters.

They are fully aware that an elite special forces unit has taken a portion of the compound and is already establishing their foothold.  The confrontation is approaching...

And then they receive word.  A merc is in the facility.  He doesn't join the special forces team, but offers to aid them for the right price.  No matter.  There is no time to worry about the roving soldier of fortune.  Only enough time to prepare.


Special Forces Source is a new twist to a classic idea.

It will allow two official teams but a third independent group can choose to help either side they wish...  The TOBP concept will allow teams to build up defenses and barricades before the round begins.

More information will follow as the project grows.

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0 comments by The_Wildcat on Oct 10th, 2008 digg this super bookmark


Oddly, our first attempt to post this news seems to have disappeared entirely.

First, check out the gallery for a fresh update of screen shots.  We've added the final four images to our "early look at mr_temple".  And we've added two new weapon renders... the m107 and the mac10.

Second, after some discussion, the team has decided to change our development group's name and purpose.  The team leadership, both Legend017 and BiGToM have discussed making more projects and Legend went so far as to state his interest in a "studio" type of development team.

So, Special Forces Team is now Special Forces (SF) Studios.

In addition to that name change, we have moved our official website and created an SF Studios site.  Both are now hosted on my site as our old host, though helpful, was prepared to start charging us for cut and paste website service.  We wanted more visual, developmental, and expandable options for our websites.

The new sites can be found at Sfstudio.tk and Sfsource.tk

And finally, progress on this specific project has moved along quite nicely.  And the mod team so far is up to 7 active and 1 inactive member.  But we are still recruiting.

In particular we are looking for a good coder.  Legend has been handling our source code thus far, but he would like some help... particularly with the Team Play Modes and more intricate parts of the game source code.

We also would like to have more mappers, sound editors, modelers, and texture artists.  But truthfully, any good help is welcome.  We want to make SF Studios and Special Forces: Source the best team and project that we possibly can.

If you want to join the team, drop a message to legend017@yahoo.com

Comments  (0 - 10 of 44)
grilox
grilox Jun 29 2009, 2:48pm says:

when i first saw this mod i thougt it was the hl1 mod earth special forces ond source lol

+1 vote     reply to comment
mbs357
mbs357 Jun 27 2009, 2:53am says:

I sent you guys an email to see if you wanted a mapper.
Haven't heard back and it's been a few days.
Has it been about a year since the last post because this mod is dead?

+1 vote     reply to comment
The_Wildcat
The_Wildcat Jun 29 2009, 1:54pm replied:

Who did you send the email to. We've had several mappers join recently... Don't forget to check the official site. I tend to update there more then here.

Sfstudios.tk

+1 vote     reply to comment
littleman123
littleman123 Jun 19 2009, 5:03am says:

not even one map is done. all those map screenshots are from one map thats nearly fineshed. we still have like 12 more maps coming :)

+1 vote     reply to comment
Piercerino
Piercerino Jun 17 2009, 2:53am says:

i can see this turning into a fragfest online.

+1 vote     reply to comment
Emil_4444
Emil_4444 Jun 16 2009, 3:51pm says:

I like it all but not the maps .. don't it look a little .. Empty ?

+1 vote     reply to comment
BcForCe
BcForCe Mar 27 2009, 6:48am says:

like loftness i agree that some of your team members aperntly do need some more practise.. not to say that there not good just to say that they can bbetter But i wouldnt say get new ones. cause the more they workthey better theyl get and more this modshall pwn... Best of luck

0 votes     reply to comment
Loftless
Loftless Mar 21 2009, 10:17pm says:

Sorry to have to agree, but all your models are ripped from FPS banana, and your maps are unfortunately not even Half-Life 1 material. I hope it all works out for you, but definitely work on getting a good mapper, and modeler. Best of luck in your quest.

0 votes     reply to comment
Mainblz
Mainblz Feb 28 2009, 9:06pm says:

Great models, but no offense, poor mapping.

0 votes     reply to comment
ChadaFACE
ChadaFACE Mar 5 2009, 6:56pm replied:

you know that "no offense" doesn't make any difference?

+1 vote     reply to comment
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Tactical Shooter
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