SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration. SMOD: Tactical also allows you to play the Half-Life 2 campaign with SMOD: Tactical gameplay and weapons, with new events and enemies added to offer a different experience for those who have already played the campaign.

The CS:S Conversions of the Combine are by Tokotoko
Weapon and NPC models, sounds and more are community replacement models (see credits folder) or Valve Defaults
Script mods, model/texture alterations, and configuration tweaks are by mod authors Phatcat and Onemanshow.

For more information on this mod check out the website.
The downloads can be found here : DOWNLOADS

Questions and suggestions should be directed to the SMOD: Tactical Forums. You can also check there for the latest information and updates.

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This news post is to inform our players of the recent problems with SMOD: Tactical caused by the May 26th update to Half-Life 2. No new screenshots or gameplay video is included in this news post.

Valve released an update for Half-Life 2 on May 26th that, among other changes, made it use the Orange Box (Episode 2) engine. However thanks to the changes of this update SMOD and several sub-mods of it, including Tactical, have been broken. Because no member of the SMOD: Tactical team has the source code to SMOD, the issues introduced by the new update are proving difficult to properly address.

We have identified two different issues. First, any mod that loads the AppID of Half-Life 2 or Episode 2 through the mod's gameinfo.txt file will fail to load properly. Mods now must load the Source SDK Base in order to function as intended.

The second issue is that a handful of Half-Life 2 maps were recompiled with HDR lighting with the new update. These maps will have broken lighting when played in SMOD as it does not support the HDR lighting used in these maps. While it is possible for a player to fix this by extract the pre-update maps into their SMOD installation, this is by far the most challenging issue for us as we cannot simply include the pre-update maps in a public release due to possible legal issues.

A temporary fix for the first issue has been posted on our forums here: Smod-tactical.com

The fix included within will allow SMOD: Tactical to play as intended once more. Fixes for SMOD 40a and SMOD Redux are also provided in the same post. Make sure you carefully read the instructions within the post to ensure minimal install issues. You must have the Source SDK Base installed to use the patches. Also note that the patch will likely not fix the "server too busy" errors some have experienced.

We are considering our options for addressing the map lighting problem in Version 1.0 and are doing what we can to fix this problem for its release. Please understand that as we do not have the source code to SMOD, we are put in a difficult position to properly address these issues. We hope that Valve will update Half-Life 2 to be fully compatible with pre-Episode 2 engine mods again soon.

SMOD: Tactical Version 1.0 Progress Update

SMOD: Tactical Version 1.0 Progress Update

News 35 comments

Yes, you are reading that title correctly. Delta 6 is now known as Version 1.0 to represent how far it has come from earlier releases. Details and Screenshots...

Delta 6 February 2010 News Update

Delta 6 February 2010 News Update

News 35 comments

SMOD Tactical has been quiet lately, But Delta 6 soldiers on toward a release this year. New screenshots and information included.

Delta 6 Media Release Part 2 - September 5th

Delta 6 Media Release Part 2 - September 5th

News 20 comments

We have overcome the technical difficulties that prevented the gameplay video from being shown yesterday, And we are proud to show the first gameplay...

Delta 6 Media Release Part 1 - September 4th

Delta 6 Media Release Part 1 - September 4th

News 14 comments

SMOD: Tactical Delta 6 has made a media release. With several new screenshots and details about the next version.

RSS feed Downloads
SMOD Tactical Delta 5.56 - Steampipe Patch

SMOD Tactical Delta 5.56 - Steampipe Patch

Patch 2 comments

By Onemanshow. NOTE: Only use the patches with the mod it was made for (like installing the SMOD Redux patch into your SMOD: Tactical install). Otherwise...

SMOD: Tactical Delta 5.56 Texture Fix

SMOD: Tactical Delta 5.56 Texture Fix

Full Version 49 comments

Adds missing textures fro Delta 5.56. This should fix issues with "purple checker boards" on some faces.

SMOD: Tactical Delta 5.56 Full Install

SMOD: Tactical Delta 5.56 Full Install

Full Version 155 comments

This update fixes a number of critical issues, assorted problems, and adds features. This version does not need Day of Defeat, or Lost Coast to play...

SMOD: Tactical Delta 5 Full Install

SMOD: Tactical Delta 5 Full Install

Full Version 30 comments

Latest version of SMOD: Tactical has been released. Delta 5.5 contains several fixes

Zombie Fix for 5.5

Zombie Fix for 5.5

Full Version 11 comments

If you see big, red error models instead of zombies, please use this patch to fix. Place this in the mod directory. Be sure the "npc_replace_model.txt...

SMOD: Tactical Delta 5 to 5.5 Patch

SMOD: Tactical Delta 5 to 5.5 Patch

Patch 24 comments

Update for Delta 5. Fixes several bugs with loading, random crashes, and adds new features and guns.

Post comment Comments  (70 - 80 of 1,083)
JoeTheJanitor
JoeTheJanitor

Dead?

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Bluedrake42
Bluedrake42

yeah pretty much, I tried to do a SMOD: Tactical + CSS Sci-Fi mash up but never finished it... www.youtube.com/bluedrake42 check out the very first videos I have on there

If anyone wants to help me finish it just PM me

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alencore
alencore

haha that's what i did too but more like adding some dods weapons and those high quality custom css and hl2dm weapon models we find at fpsbanana.

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charly.thorngren
charly.thorngren

when i start the mod regular half life 2 starts? somebody plz help me :/

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charly.thorngren
charly.thorngren

fixed it, "ThisIsVegas".can I find help for all mods there?

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ThisIsVegas
ThisIsVegas

If this mod broke go here to fix

Forums.steampowered.com

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sicmaggot02
sicmaggot02

hey how come i cant pick up any ammo?

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sicmaggot02
sicmaggot02

i dont have any custom maps, i only have hl2 campaign.

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zurf3r
zurf3r

Is this great mod dead? :(

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NuBiTo
NuBiTo

KKK?? Klu Klux Klan much lol. Anyways the mod is broken after a certain engine update (in 2010). So because of this, any mod prior to that update is broken.

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Mrfantastic40
Mrfantastic40

hey plz help i have an HUD problem when i sprint it shows K K K K K

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DerekSmith3
DerekSmith3

hello. I posted this way back but it has disappeared into the comments.
To fix the mod, all you have to do is go to the smod folder, which should be within /sourcemods/. You should find a file called gameinfo.txt, open this file, and replace the number 220 with 215.

This is because it by default loads from half life 2 (SteamAppID 220), although valve updated half life 2 to run on the new engine. the SteamAppID 215 specifies the engine itself, rather than the game.

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Mrfantastic40
Mrfantastic40

no thing is there anything else it didn't work

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DerekSmith3
DerekSmith3

as for the HDR-recompiled maps, this will not solve it. This problem only affects SOME maps, though.

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Highest Rated (6 agree) 10/10

good very good

Oct 23 2010 by vovan18

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