Due to continuing technical difficulties with uploading the video here on ModDB, We have uploaded the footage to YouTube. We are sorry for the delay.
This video is raw, unedited early gameplay of one of the new community-made maps in SMOD: Tactical Delta 6, de_vegas_css, meant to show changes large and small. It demonstrates the new Bandage System, new sound and graphical effects, new weapon models, and various smaller gameplay changes.
Some notes from the video:
-Pay attention to the new player movement, notice how you no longer can sprint backwards or to the side. As well as the slight ironsight bob while moving.
-When you cancel bandaging your health will continue to regenerate at a lower rate. the process is interrupted if you take damage though.
-The typical bullet whiz sounds have been replaced by the "crack" of supersonic rounds.
-NPC gunfire sounds now changes accordingly depending on your distance as in Half-Life 2.
-There is now improved and more realistic muzzle flash effects that include smoke.
-Tracers have been removed for a less "hollywood" look.
-The Battlefield 2 voices for the soldiers have been removed. This is due to copyright concerns and we are currently seeking alternitive voice sets.
-Sprinting is no longer infinite.
Please note that all elements in the above video are subject to changes before release. elements of Delta 6 are tweaked on almost a daily basis as the gameplay, sounds and graphics are constantly refined.