SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration.

Report content RSS feed Delta 6 February 2010 News Update

SMOD Tactical has been quiet lately, But Delta 6 soldiers on toward a release this year. New screenshots and information included.

Posted by Onemanshow47 on Feb 22nd, 2010

We apologize for the delay in bringing this news update. There were several issues that had to be addressed before we could bring another update to you.

Thanks to feedback from the last update, weapon balance and animation has continued to be tweaked extensively for the best possible shooting experience. Since Delta 6 promises to introduce a large number of sweeping changes, there are some changes in Delta 6 players should be aware of.

The SMOD Menu System: This has been mentioned in past updates, but the configuration map has been tossed aside for the ability to change several settings from the main menu. Because of this new system's impact on certain gameplay and graphical elements, it is important that you configure these settings before entering gameplay or you will not have the intended experience.

Cheat Weapons: As you might be aware, Delta 5.5(6) has a number of "Cheat Weapons". Which are mostly over-the-top action movie weapons like Dual Pistols/SMGs/Shotguns, A Minigun, C4, A Revolver and the Desert Eagle. While the Revolver and Desert Eagle have been kept, The rest of these weapons have been cut. Please be aware that this decision was not made lightly. And was only done after asking for the opinions of our players at the SMOD Tactical Forums. Which were found to be mostly in-favor of the cuts. We understand some might be saddened by this, but please understand that these cuts were made in the best interests of gameplay. Due to SMOD's weapon limit, some of Delta 6's new weapons would not have been possible to add without these cuts. These cuts do not affect the arsenal of SMOD's own cheat weapons (Shovel, Strider Cannon, etc) which remain in Delta 6, but officially are unsupported and not part of the intended gameplay experience.

Half-Life 2: Deathmatch Maps: We have decided to eliminate the need to have Half-Life 2: Deathmatch installed before being able to play SMOD Tactical. As a result the maps that were originally built for it and used in SMOD Tactical have been cut. This has been done to further accommodate players who may not own the required games to play SMOD Tactical. Delta 6 will offer an expanded selection of community-made Counter-Strike: Source maps converted to SMOD Tactical to help make up for the loss.

The Half-Life 2 Campaign: While the side missions have you in combat against modern-day foes in modern-day locations, It has been decided that in the Half-Life 2 Campaign, most of the models in the Half-Life 2 Campaign will not be using the modern-day style. They will use the Valve models and textures. Of course, you'll be seeing the Combine and Rebels using SMOD Tactical's arsenal of real-world firearms and almost all of SMOD Tactical's gameplay elements will still apply. This has been done to maintain Valve's intended sense of immersion and atmosphere in their game world instead of contradicting it with unnecessary modern-day styling.

Benelli M1014 Shotgun in Delta 6

MP7 in SMOD: Tactical Delta 6

Aside from those pieces of information, we have two new screenshots of community-made models implemented as weapon in Delta 6: The Benelli M1014 Shotgun and the MP7 PDW.

We know it has been a long wait for Delta 6. But the end is nearing: Delta 6 is expected to release this Summer! I am confidant that Delta 6 will reach this release date this time. Further news updates are being planned to be released here every two months until Delta 6's release.

Post comment Comments
56er Feb 22 2010 says:

This made my day, thank you!

+7 votes     reply to comment
.Clash Feb 22 2010 says:


-4 votes     reply to comment
tomaspesce Feb 22 2010 replied:

This is sparta!!... grate game... waiting... news!

+3 votes     reply to comment
Lee1337 Feb 24 2010 replied:

in delta 5 the minigun was cool

+2 votes     reply to comment
freejrs Feb 22 2010 says:

Looking great......make more ZOMBIE maps please!!!!!!

+6 votes     reply to comment
tomaspesce Feb 22 2010 replied:

i think if you wont zombies, you need play zombie games this is a tactical one...

+2 votes     reply to comment
freejrs Mar 4 2010 replied:

Tactical Zombies?! :-)

+2 votes     reply to comment
Ekonk Feb 22 2010 says:

That minigun made my game crash with over-the-top-ness anyway, so yeah.

This is good.

+3 votes     reply to comment
Bluedrake42 Feb 22 2010 says:

can we please make this multiplayer?

+4 votes     reply to comment
JMS.HappyCat Feb 23 2010 replied:

SMOD (and thus SMOD:T) is strictly built off the single-player base and since it's not open-source, it's impossible for anybody but The Author to make huge changes like that. He's already got this request countless times before, too.

It sucks, I know.

+3 votes     reply to comment
Scriabin Feb 25 2010 replied:

There was an SMOD Tactical multiplayer mod called SMOD Damage/Close Contact, but it's been dead for quite a while.

+2 votes     reply to comment
Madman4700 Feb 22 2010 says:

The C4 would have been nice to keep, i loved the counter strike styled gameplay where you would have to infiltrate and plant the bomb

0 votes     reply to comment
Croco15 Feb 22 2010 says:

Looks great!

+2 votes     reply to comment
Xylemon Feb 22 2010 says:

Looks great! I don't care about the cut, if I wanted a large number of over exaggerated weapons I would just play SMOD Redux(Version 8!).

+2 votes     reply to comment
klichka Feb 22 2010 says:

Anything got irons on it this time around rather than eotechs?

+2 votes     reply to comment
HellsHigh Feb 22 2010 says:

Sweet, glad to see this isn't dead after all.

+2 votes     reply to comment
Kyle_K_ski Feb 22 2010 says:

It's been quite some time since I last played SMOD Tactical, but it's an experience that can't be forgotten. I too am in favor of ditching the "action" based weapons for ones that much better fit the over all gameplay design aesthetics.

I'm sorry to hear that HL Deathmatch will no longer be supported, but am more than happy to hear of the integration of more CS maps. Smart thinking that more than makes up for the other loss.

This mod's IN rock solid good hands. And I'm looking forward to the next release.

Good luck all !

+2 votes     reply to comment
death5421 Feb 22 2010 says:

hopefully here will be more smod maps.

+2 votes     reply to comment
JMS.HappyCat Feb 23 2010 replied:

Onemanshow and at least one other SMOD:T member (Useful aka "Business") are working on mapadds for the release itself.

There's also a project underway by other SMOD:T members to make a "expansion pack" that will add several new missions, all randomized a fair deal each time you play 'em. It's all good, man. Just give us time, eh? :P

+2 votes     reply to comment
Silverfisk Feb 22 2010 says:

I support all those changes and look forward to the next release, this is one awesome mod!

+2 votes     reply to comment
Nebcake Feb 22 2010 says:

You guys are still going strong.

+2 votes     reply to comment
Dan911 Feb 23 2010 says:

this using new version of smod?

+2 votes     reply to comment
JMS.HappyCat Feb 23 2010 replied:

If you mean SMOD 2.x for the Orange Box engine, hell no. It lacks features like the custom weapon system that play a big part in making SMOD:T what it is.

+2 votes     reply to comment
medve Feb 23 2010 says:

i don't think this hl2 single is a good idea. btw any chanse of making a coop or multiplayer out of smod?

+1 vote     reply to comment
Hitperson Feb 23 2010 replied:

read above, it is not possible until "the author" makes it so.

+3 votes     reply to comment
Shletten Feb 23 2010 says:

Glad to hear these news!

+2 votes     reply to comment
AshHousewares Feb 23 2010 says:

I can't wait! Thanks for the great update :D

+2 votes     reply to comment
Killer_man_1996 Feb 23 2010 says:

Finally they removed the Minigun... it make SMOD:T crash and it's very unrealistic...

BTW the only think that i miss are the SMGs...

+2 votes     reply to comment
themesmith Feb 24 2010 says:

Hellz yeah combine

+2 votes     reply to comment
jjawinte Feb 24 2010 says:

I think you've made some truly practical decisions in respect of the integrity of the game play experience, and I commend that.

Some of the " cheat weapons " will be sorely missed from the fun factor, but I'd much rather have that sacrifice in favor of truly useful in-game weaponry ( which are some of the best to date ! ).

Also, thanks for staying true to the HL2 atmosphere in the " Half-Life 2 Campaign ". It's half the fun of the game play experience for us true fans of the HL universe.

Amazing work from all of you in the group ! Looking forward to Delta 6 !

+2 votes     reply to comment
Nemesisurvivorleon Feb 24 2010 says:

One Man Show is doing everything right. In a future release at least add ridiculous action movie weapons again as optional.

However, SMOD: Tactical is meant to be a realistic, single mission mod.

+2 votes     reply to comment
Spasior Feb 26 2010 replied:

It's not like you can add those weapons yourself... not to be mean... :/

+2 votes     reply to comment
zunreada Apr 17 2010 says:

SMOD:Tactical is my favorite mod ever,please continue it anyway.
BTW,can it also make for smod(2),please.

+2 votes     reply to comment
LaughingMan008 Jul 6 2010 says:

I downloaded your mod, but Im having troubles. None of the weapons seem to work. If I go to console and type in "give weapon_custom10" or "exec all_tactical" it tells me theres no such weapons. All that happens is a load of ammo drops around me and I get a line of error messages stating those weapons dont exist.

+2 votes     reply to comment
Dandybear Sep 9 2010 says:

Hell yes, thank god the smod tactical guys dont give up!

+2 votes     reply to comment
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