Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

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The Ghost
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CommunistCake
CommunistCake Jan 26 2010, 9:01pm says:

I would say look awesome, but I can't really see it. Will the corpse turn visible on death? If it does, it should show some horribly disconfigured body with arms growing out the chest and multiple faces with massive scars all across the body, as if someone had already tried to kill it and failed. The look on it's face would be one of extreme anguish, as if the original human could feel everything that was done to it, yet was unable to do anything about it. Just a suggestion.

+9 votes     reply to comment
.Clash
.Clash Jan 26 2010, 9:03pm replied:

That sounds terrible and awesome looking. Do this.

+8 votes     reply to comment
jamespizzurro Author
jamespizzurro Jan 26 2010, 11:23pm replied:

Very detailed! When we have a new modeling and texturing team, I'll be sure to put this on their agenda. But yes, the model does become opaque after the user has been killed.

+3 votes   reply to comment
Jesusfreak
Jesusfreak Jan 26 2010, 9:10pm says:

Special guest star from the 'Hidden'? lol jk

+6 votes     reply to comment
Maxen1416
Maxen1416 Jan 26 2010, 9:11pm says:

oh i remember that bastard!
when he was a boss he always kills me withhout even knowing what happened xD
but now, we can play as him! AWESOME :D

+2 votes     reply to comment
ChaoticNeutral
ChaoticNeutral Jan 27 2010, 12:20am says:

How long till the tank is finished?

+2 votes     reply to comment
jamespizzurro Author
jamespizzurro Jan 27 2010, 8:50am replied:

Hm?

+1 vote   reply to comment
Dr.Goupyl
Dr.Goupyl Jan 27 2010, 3:50am says:

It's will be in the V1.61 ?
Hope he will be not such "die hard"...

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Jan 27 2010, 8:50am replied:

Yup, this will be in v1.61. =)

+1 vote   reply to comment
AlekZanDer
AlekZanDer Jan 27 2010, 5:04am says:

I can see it...

+2 votes     reply to comment
robofork
robofork Jan 27 2010, 5:10am says:

probably a bit more damage, other than that, good.

+2 votes     reply to comment
jamespizzurro Author
jamespizzurro Jan 27 2010, 8:49am replied:

The only reason it doesn't do more damage than the other classes is because its invisible. It can still deal damage very quickly to a survivor without him or her knowing exactly where he or she is being attacked from, though.

+1 vote   reply to comment
Kys
Kys Jan 27 2010, 8:08am says:

Clone of "The Hidden" gameplay ? :|

+2 votes     reply to comment
jamespizzurro Author
jamespizzurro Jan 27 2010, 8:48am replied:

Not really, no. In fact, not at all? We're talking about the Infection gamemode here.

+1 vote   reply to comment
Third.Eye
Third.Eye Jan 27 2010, 6:02pm replied:

What's "The Hidden"?

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Jan 27 2010, 6:17pm replied:

A modification for HL2. I don't believe it's in development anymore. It was fun, though. =P

+1 vote   reply to comment
Marffy
Marffy Jan 30 2010, 12:40am says:

where is it?

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Jan 30 2010, 1:59am replied:

What do you mean? It is in v1.61, however SourceMod appears to break its functionality (ghost undead are still visible to others). I'm currently talking to the developers of SourceMod in hopes they have a fix.

+1 vote   reply to comment
Marffy
Marffy Feb 1 2010, 10:38pm replied:

it was a lame kind of a joke. not ment to be funny

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Feb 1 2010, 11:10pm replied:

Oh, I see. lol

+1 vote   reply to comment
AUG_DUDE
AUG_DUDE Jan 31 2010, 6:30am says:

i don't know if it's is right but, you need to stay still to be invisible or what? because when i got him in infection the other suvs could see me clearly, same when i fought a ghost, could see it clearly, hope this is fixed next version :D , oh and BTW the others zombies and the extermination gamemode are awesome!

you could make a gamemode where the military and the suvs cooperate, it would be great!

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Jan 31 2010, 9:41am replied:

Actually, the issue you're describing is an issue with SourceMod, not the mod itself. I've been going back and forth with the developers of SourceMod as we attempt to find a fix, however we haven't managed to find the cause yet. Once I have a fix, I'll be distributing it via our website to server owners, etc.

And yeah, a Military and Survivor co-op sort of gamemode has already been requested. There's a thread on our forums about it and everything. Nice idea, though.

+2 votes   reply to comment
AUG_DUDE
AUG_DUDE Feb 1 2010, 10:34am replied:

yes, that' okay, thanks.
BTW in version 1.61 i would say that the ghost is "useless", and other thing that bother me is that i always spawn as a ghost. so, can you enable the ifected to choose their classes or it will overpower the zombys too much?

+3 votes     reply to comment
jamespizzurro Author
jamespizzurro Feb 1 2010, 2:22pm replied:

I am worried that if I allow players to choose an undead class that there will be some obvious class spamming, so we're probably not going to add that feature anytime soon, sorry.

+2 votes   reply to comment
AUG_DUDE
AUG_DUDE Feb 3 2010, 8:30am replied:

ok, but the class spawning is ramdomized okay?
is there anyway to put a class cicle?
like: ghost - corpse - charple - stalker
stalker - corpse - ghost - charple...(and lots of diferent cicles without dupilcated classes)
and not: ghost - ghost - ghost - charple - ghost - ghost - corpse - charple - ghost - stalker - ghost - charple - ghost - ghost(this was the classes that i got in complete infection round)

remeber: i'm being idealist or constructive, not angry

+2 votes     reply to comment
jamespizzurro Author
jamespizzurro Feb 7 2010, 6:19pm replied:

You can never achieve true randomness with any programming language I'm familiar with. Duplication is pretty common when dealing with a small pool of choices (only four in this case). As more classes are added, this should fix itself. =P

+2 votes   reply to comment
Fooshi
Fooshi Jan 31 2010, 6:37am says:

Easy to kill my ***!

It's a puff of smoke haunting you til you die, it's invincible! (Atleast it was in 1.60, don't know about the latest fix)

0 votes     reply to comment
jamespizzurro Author
jamespizzurro Jan 31 2010, 9:40am replied:

This ghost is for the Infection gamemode; it's an undead (zombie) class for players. I believe you're thinking of the ghost NPC boss, which yes, is much harder to kill. =P

+1 vote   reply to comment
Emfromkraland
Emfromkraland Feb 15 2010, 3:54am says:

Just a question for the texture artist : how did you get this opacity refract shader on a HL2 model ? I'm searching it for 2 weeks and I don't find anything, can you send me the VMT with explainations ?

thanks a lot ! And yeah, this mod looks awesome ;p

+2 votes     reply to comment
jamespizzurro Author
jamespizzurro Feb 21 2010, 11:05pm replied:

Thanks for your comments, but this was actually all done via code. I simply set the render alpha of the model to 50 or so instead of the normal 255. The SetRenderColorA() function does this nicely. It isn't networked though, so you're going to have to figure that one out yourself, sorry. =P

+1 vote   reply to comment
znk666
znk666 Oct 11 2010, 11:47am says:

umh...interesting idea,but i never liked the idea of ghost zombie,it just doesnt really fits the zombie apocalypse...

+1 vote     reply to comment
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Description

First it was a boss NPC, now it's a possible undead class! Behold, THE GHOST. >=D

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Jan 26th, 2010
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