Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

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Media RSS Feed Report media Custom Sleeves - WIP #1 (view original)
Custom Sleeves - WIP #1
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jamespizzurro
jamespizzurro Dec 30 2009, 11:38am says:

Made entirely by Murphy, our new texture artist. Welcome to the team! Unfortunately these won't be done in time to make it into v1.60, however you can expect to see them in-game soon. Stay tuned!

+2 votes     reply to comment
Gregar
Gregar Dec 30 2009, 11:38am says:

hope they come in black skin tone also

0 votes     reply to comment
jamespizzurro
jamespizzurro Dec 30 2009, 11:39am replied:

The hands will likely be gloves, so no skin tone will be shown. This just shows off our progress on the sleeves.

+1 vote     reply to comment
Mr.John
Mr.John Dec 30 2009, 9:11pm replied:

black sleeves!

0 votes     reply to comment
jamespizzurro
jamespizzurro Dec 30 2009, 11:35pm replied:

Certainly possible, we'll see.

+1 vote     reply to comment
taiiat
taiiat Jan 5 2010, 8:03pm replied:

i'd like to see charcoal sleeves. black is great but sometimes charcoal looks nice as well. camo sleeves are always good too ^^
many colors of camo and types - not just the standard blotch green. digital and blotch camo - and forest, desert, urban, and snow variations would be great.

+2 votes     reply to comment
SnarfSnarf
SnarfSnarf Jan 6 2010, 3:34pm replied:

These sleeves, black gloves?

+2 votes     reply to comment
jamespizzurro
jamespizzurro Jan 22 2010, 2:26pm replied:

Most likely, yes.

+1 vote     reply to comment
CommunistCake
CommunistCake Dec 30 2009, 11:44am says:

looking good!

+2 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Dec 30 2009, 12:00pm says:

cool

+2 votes     reply to comment
Armageddon104
Armageddon104 Dec 30 2009, 1:08pm says:

Finally! I've been wanting new hands from day one. :D

+2 votes     reply to comment
Third.Eye
Third.Eye Dec 30 2009, 1:27pm says:

Too smooth and too shiny

+1 vote     reply to comment
jamespizzurro
jamespizzurro Dec 30 2009, 2:28pm replied:

Shh...the normal maps and specular maps aren't done for it yet. =P

+2 votes     reply to comment
AlekZanDer
AlekZanDer Dec 30 2009, 1:38pm says:

Nice model.

+2 votes     reply to comment
Jesusfreak
Jesusfreak Dec 30 2009, 2:23pm says:

Sweet!

+2 votes     reply to comment
Kedgeree
Kedgeree Dec 30 2009, 2:30pm says:

Awesome work, this should make a massive difference than just the regular reskinned versions of the HEV suits.

+2 votes     reply to comment
DangerousCat
DangerousCat Dec 30 2009, 2:42pm says:

Cool As Always!!^^
But we need to see that in-game!

+2 votes     reply to comment
Killed_By
Killed_By Dec 30 2009, 5:40pm says:

Cool, I see its made with Wings 3D. If you need help, contact me.

+2 votes     reply to comment
Kosai106
Kosai106 Jan 1 2010, 3:43pm replied:

I can tell that its made in 3D Studio Max.. :/
Sorry to disappoint you.

+2 votes     reply to comment
SneakySoft
SneakySoft Dec 30 2009, 6:55pm says:

lots of polygons for how straight it looks, but it's wip :)

+2 votes     reply to comment
KingJones
KingJones Dec 30 2009, 6:57pm says:

i hope you get the idea to place asome kind of rebellion symbol/ptch on the end of the sleev :D

+3 votes     reply to comment
FreeKill762
FreeKill762 Jan 2 2010, 6:43pm says:

Thanks for making new arm textures, I didn't like the last ones.

+2 votes     reply to comment
Ashkandi
Ashkandi Mar 31 2010, 2:24pm says:

i miss the normal map

+1 vote     reply to comment
Third.Eye
Third.Eye Dec 22 2010, 7:59pm says:

2.0 by any chance?

+1 vote     reply to comment
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Made entirely by Murphy, our new texture artist. Welcome to the team! Unfortunately these won't be done in time to make it into v1.60, however you can expect to see them in-game soon. Stay tuned!

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Dec 30th, 2009
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