Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Rain Splashes (view original)
Rain Splashes
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
jamespizzurro Author
jamespizzurro - - 1,678 comments

I know they're a little hard to make out in this particular screenshot (they dissipate so quickly when they spawn that it is hard to capture a group of them in a single frame!), but SO now has its own custom rain drop particles! Mappers, all you have to do is create a func_precipitation brush entity and the code will do the rest. A small addition, but I nice little effect, I think. =)

Reply Good karma+1 vote
jamespizzurro Author
jamespizzurro - - 1,678 comments

By the way, yes, those are new axe animations. =P

Reply Good karma+1 vote
Armageddon104
Armageddon104 - - 3,128 comments

You can see it pretty good if you view the original. The particle looks pretty good.

Reply Good karma Bad karma+4 votes
Maxen1416
Maxen1416 - - 5,558 comments

Awesome!! :D

Reply Good karma Bad karma+2 votes
Croco15
Croco15 - - 1,240 comments

Nice.

Reply Good karma Bad karma+2 votes
ChaoticNeutral
ChaoticNeutral - - 403 comments

Amazing

Reply Good karma Bad karma+2 votes
ZIM™
ZIM™ - - 8 comments

why does it say ZM on it? is it stolen content from the mod ZM?

Reply Good karma Bad karma0 votes
jamespizzurro Author
jamespizzurro - - 1,678 comments

No. It says ZM:S on it because Situation Outbreak used to be named ZombieMod: Source. We kept some old ZM:S references in the mod just so us developers could look back and see just how far this mod has progressed in the last couple of years.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I know they're a little hard to make out in this particular screenshot (they dissipate so quickly when they spawn that it is hard to capture a group of them in a single frame!), but SO now has its own custom rain drop particles! Mappers, all you have to do is create a func_precipitation brush entity and the code will do the rest. A small addition, but I nice little effect, I think. =)