Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

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Rain Splashes
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jamespizzurro Author
jamespizzurro Jan 26 2010, 3:00pm says:

I know they're a little hard to make out in this particular screenshot (they dissipate so quickly when they spawn that it is hard to capture a group of them in a single frame!), but SO now has its own custom rain drop particles! Mappers, all you have to do is create a func_precipitation brush entity and the code will do the rest. A small addition, but I nice little effect, I think. =)

+1 vote   reply to comment
jamespizzurro Author
jamespizzurro Jan 26 2010, 3:08pm replied:

By the way, yes, those are new axe animations. =P

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Armageddon104
Armageddon104 Jan 26 2010, 3:03pm says:

You can see it pretty good if you view the original. The particle looks pretty good.

+4 votes     reply to comment
Maxen1416
Maxen1416 Jan 26 2010, 4:25pm says:

Awesome!! :D

+2 votes     reply to comment
Croco15
Croco15 Jan 26 2010, 4:31pm says:

Nice.

+2 votes     reply to comment
ChaoticNeutral
ChaoticNeutral Jan 26 2010, 8:14pm says:

Amazing

+2 votes     reply to comment
ZIM™
ZIM™ Feb 15 2010, 1:01am says:

why does it say ZM on it? is it stolen content from the mod ZM?

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jamespizzurro Author
jamespizzurro Feb 21 2010, 11:06pm replied:

No. It says ZM:S on it because Situation Outbreak used to be named ZombieMod: Source. We kept some old ZM:S references in the mod just so us developers could look back and see just how far this mod has progressed in the last couple of years.

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Description

I know they're a little hard to make out in this particular screenshot (they dissipate so quickly when they spawn that it is hard to capture a group of them in a single frame!), but SO now has its own custom rain drop particles! Mappers, all you have to do is create a func_precipitation brush entity and the code will do the rest. A small addition, but I nice little effect, I think. =)

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Demonstration
Date
Jan 26th, 2010
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1680×1050
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