While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Report abuse Sins of the Fallen (D) Alpha 0.2.4
Filename
Sins_of_the_Fallen_D_Alpha_0.2.4.7z
Type
Full Version
Uploader
ZombiesRus5
Date
Dec 23rd, 2010
Size
147.39mb (154,548,366 bytes)
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1,770 (1 today)
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Description

Please Download the file, extract with 7 zip and place in your Sins of the Fallen (D) Alpha 0.2 folder. Select yes if asked to overwrite files. This is a full release but can be considered as a patch if you have previously downloaded the Alpha 0.2 version.


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Sins of the Fallen (D) Alpha 0.2.4
Diplomacy Version (v1.011 Only) Please report any issues found as comments here.

Synopsis of (D) Alpha 0.2.4 Patch (see readme.txt for more information)

Nephilim
Issues
- None

Balance
- None

Plague
Enhancements
- Adds new Anti Fighter model
- Adds new Star Base model

Issues
- Fixes research tree for Plague Utility abilities
- 2nd tier plague utility abilities now require research to take affect

Balance
- None

Thank you,
ZombiesRus5

Notes about Alpha Releases in General
Alpha versions of this mod are focusing on delivering complete functionality when possible. However, the quality of some textures, models and sounds are deliberately limited as the goal is to iteratively improve the mods quality overtime along with hopefully the skillset of the modders. Version Alpha 0.2x will fix any issues found with Nephilim race.

Version Alpha 0.3 will introduce the Plague as a complete race similar to Alpha 0.2 for the Nephilim.

Preview Image
Sins of the Fallen (D) Alpha 0.2.4
Post comment Comments
Holybeast
Holybeast Jan 2 2011, 6:13pm says:

wow great mod :D love the new starbase look but it has more of a Super ship or dreadnought of the plague than a starbase. If i can ask if the starbase can have more of a dracula feature style castle or like a massive heep of asteroid in space idk but i still like the mod!

+1 vote     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Jan 3 2011, 11:03am says:

Hi Holybeast, nice to see you here. I remember you asking if there would be an Entrenchment version :P

I'm planning on using the fortress type model in the images above as a capital ship for Plague. I think the current bulging starbase works pretty good personally.

+1 vote   reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Jan 4 2011, 12:48am replied:

I take it you got diplomacy?

+1 vote   reply to comment
Holybeast
Holybeast Jan 4 2011, 4:01am says:

Yes sir i do

+1 vote     reply to comment
bighed23
bighed23 Jan 20 2011, 4:49pm says:

can this still work with diplomacy b 1.01?

+1 vote     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Jan 20 2011, 6:57pm replied:

This should work with Diplomacy 1.011 (desync hotfix) and 1.01. I don't know if it would work 1.00 or not.

+1 vote   reply to comment
bighed23
bighed23 Jan 20 2011, 8:37pm says:

you need a desync hotfix for 1.01??

+1 vote     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Jan 20 2011, 10:46pm replied:

The latest version 1.011 was due to a desync issue in multi-player games. It doesn't really affect this mod unless you play multi-player.

+1 vote   reply to comment
bighed23
bighed23 Jan 21 2011, 8:35am says:

so you dont really need 1.001 i guess? could still practive vs comp
dl'ing this and cant wait to play it then
thanks dude

+1 vote     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Jan 21 2011, 10:47am replied:

Cool, hope you enjoy the current version. The plague race is not complete yet, have not finished structures or voice overs. I think they are fun to play or play against though. They are a little tricky with their growth based research but can be pretty deadly. Capital ship research also will continually grow levels based on the current research level... so don't be too upset if you lose a plague capital ship. Nephilim are much easier to play having a straight forward attack approach.

+1 vote   reply to comment
u-raptor
u-raptor Feb 18 2011, 2:34pm says:

does this mod include a super ship for each race?

+1 vote     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Feb 19 2011, 2:56pm says:

Not as of yet (I have models for Plague and Nephilim though). I have a concept that I'm testing with the core races, but super ships (titans, etc) are difficult to manage in Sins making it somewhat complicated to add and still have the AI be manageable and the game fun.

+1 vote   reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Mar 2 2011, 11:23pm says:

So... Sins of a Solar Empire: Rebellion is adding Titan class ships, so this should make adding Titans much easier down the road. Plus the AI may actually use them...

+1 vote   reply to comment
macker8894
macker8894 Mar 19 2011, 10:04am replied:

cant wait for titans :D...finally those damn starbases have a match now :D

+1 vote     reply to comment
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Release Date
Released Oct 6, 2013
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MD5 Hash
234ee788368cfc15d5b2b9a3e0e72065
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