A rehaul of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. The current public version works for Sins of a Solar Empire: Rebellion 1.80+ and all DLC.
The next full version of SoGE will be released during the week of December the 24th, and a SoGE Wiki project, founded by Mick666, has been launched.
Posted by Lavo on Dec 21st, 2012
The next full version of SoGE will be released during the week of December the 24th. It will be a full release only, i.e. there will be no patch for those that already have SoGE. This is an unfortunate necessity due to a number files being moved around for various reasons. Additionally, there will be an optional addons patch released along side this full version, which will at the very least include the following: reduced weapon ranges for all ships (to ensure more close ranged battles), increased health and passive regeneration (for longer battles), tougher AI options, and having gravity well generators slow down hyperspace charge up speed (like vanilla Sins) instead of preventing ships from entering hyperspace. These four addons will all be compatible with one and other.
As well, I'd like to the opportunity to bring to your attention the new SoGE Wiki project, which was recently founded by by Mick666. It is currently in a pre-alpha state, however over time it is planned to add detailed information on ships to it, much more than what can be displayed ingame, such as the DPS per front and side bank of a weapon, rather than the total DPS, and the real supply value of frigates as most frigates cost less than one supply. Discussion about the wiki, feedback and criticism, are all welcome and can be voiced in SoGE's forums at SWR, in the General subforum.
The SoGE team wishes you all a merry Christmas and happy holidays!