SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

Report abuse Sins of a Galactic Empire - Addons Pack
Filename
soge-addons-pack.zip
Type
Patch
Uploader
Lavo
Date
Jul 16th, 2014
Size
4.62mb (4,844,101 bytes)
Downloads
8,240 (12 today)
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Description

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.


Welcome to the addons pack for Sins of a Galactic Empire. This archive contains the following addons:

200% Health Boost: Doubles the health and passive regeneration of all ships.
Tougher AI / Nightmare AI: These two addons increase the AI's difficulty; Tougher restores the AI to the level it was at in version 946392c, while Nightmare makes the AI into an absolutely brutal machine. You may only activate one of these two addons at a time.
Hyperspace Anywhere: This allows a player to jump from any one planet to another, assuming it can be seen at all, and this works on both random and premade maps.
Hyperspace Interdiction Modification: This makes gravity well generators slow up the hyperspace charge-up of ships rather than prevent them from entering hyperspace.
Reduced Weapon Ranges / Extremely Reduced Weapon Ranges: This reduces the range of all weapons by 50% and 67.5%, respectfully; you may only activate one of these two addons at a time.
Imperial VSD-I: This gives the Empire access to the Victory I-class Star Destroyer.
Invulnerable Supercap Factories: This makes all Supercap Factories indestructible.

In order to use these, first extract the contents of this archive to your Sins mod directory. After this, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:

<---Copy everything AFTER this line--->
TXT
Version 0
enabledModNameCount 3
enabledModName "SoGE Addon - Nightmare AI"
enabledModName "SoGE Addon - Reduced Weapon Ranges"
enabledModName "SoGE 946392c"

<---Copy everything BEFORE this line--->

The blank line must be present in order for the game to read the EnabledMods.txt file correctly.

In addition, all of these addons are compatible with one and other, aka. you can run them all at the same time.

Preview Image
Sins of a Galactic Empire - Addons Pack
Post comment Comments
[Beta]Imperator
[Beta]Imperator Jul 16 2014, 2:53pm says:

So does this fix the issue with the easy ai spamming fleets?

+1 vote     reply to comment
HTRK74JR
HTRK74JR Jul 16 2014, 3:08pm replied:

did you not read? This is not a patch, it is an addon pack. these pack adds stuff into the mod if you want it to.

+2 votes     reply to comment
Henkell
Henkell Jul 17 2014, 12:39pm replied:

I really hope the next Patch will Fix this, its Almost impossible to win in a 1v1 versus the AI.

0 votes     reply to comment
Crisiss23
Crisiss23 Jul 28 2014, 6:26pm replied:

Lol are you serious? Sounds like you're just bad at the game.

+1 vote     reply to comment
Guest
Guest Aug 17 2014, 1:12am replied:

No, he's right. Fleets of over a 1000 according to the end game data and graphs. This is by 25-30 mins mind you. I've played numerous games, Easy AI, and its all the same.

+4 votes     reply to comment
Randy0570
Randy0570 Sep 1 2014, 9:35am replied:

you can always rush the A.I. that's what I do

-1 votes     reply to comment
snowshadoow
snowshadoow Oct 15 2014, 4:10pm replied:

Nah man, I always see the AI having this gigantic fleets while I'm stuck with 1000 fleet capacity. Its ridiculous.

+2 votes     reply to comment
___STÅRGÅTE___
___STÅRGÅTE___ Nov 9 2014, 5:05am replied:

Use cheat engine and change the number of ships that your empire can have then, stop whining and find a solution

0 votes     reply to comment
Guest
Guest Nov 9 2014, 10:35am replied:

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snowshadoow
snowshadoow Nov 9 2014, 10:36am replied:

Cheating isn't a solution for bug ai....

+5 votes     reply to comment
malanthor
malanthor Jul 16 2014, 3:46pm says:

Good options indeed. Thanks.

+1 vote     reply to comment
LucianoStarKiller
LucianoStarKiller Jul 16 2014, 7:44pm says:

nice changes, although I was hoping for an increased range instead of decreased
if you combine the health,hyperspace and increased range it would make it more correct to the SW universe, I think

0 votes     reply to comment
Guest
Guest Jul 17 2014, 12:30am says:

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Lavo Author
Lavo Jul 17 2014, 1:15am replied:

For LAA, the best way to check if it's on is to run the game's exe through Large Address Aware.exe a second time. If the little check box is checked off, you're good to go! If not, check it and hit save.

For hotfixes, you do not have to delete the mod; just extract the hotfix to your mod directory and select overwrite if prompted. LAA is also independent of the mod itself, so you shouldn't have to enable it again if you do it correctly the first time.

+1 vote   reply to comment
Guest
Guest Jul 17 2014, 1:38am replied:

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Henkell
Henkell Jul 17 2014, 12:42pm says:

Please Release a Weaken AI for new Players. I can handle the regular Game on Hard, but even on Easy i get crushed after around 1 Hour into a Round.

Thanks in advance.

+1 vote     reply to comment
Lavo Author
Lavo Jul 18 2014, 6:27pm replied:

I'll see if I can do something, but I cannot make any promises. There's a chance that if I try to make the AI any easier, I will break the AI and turn it into a brain dead slouch.

+1 vote   reply to comment
Henkell
Henkell Jul 19 2014, 6:33am replied:

Well, sometimes the AI gets total crazy even on large. On a Small Random map, i had to Face 12 Capitals after 25 Minutes.

On Multiplayer 2on2 versus AI its even worse sometimes.

+1 vote     reply to comment
redsox2cf
redsox2cf Jul 19 2014, 6:02pm replied:

I've had a lot of problems with the AI as well. There isn't really much you can do against them when their fleet is more than twice the size of your own after 10-20 minutes.

+1 vote     reply to comment
Lavo Author
Lavo Jul 20 2014, 10:37am replied:

Can you guys confirm whether you're using the latest hotfix or not? As pre-hotfix the AI was spammy as heck, but the hotfix helped address this.

+1 vote   reply to comment
Henkell
Henkell Jul 20 2014, 10:42am replied:

Yea, used the newest Hotfix. It mostly occurs on Multiplayer versus AI.

+1 vote     reply to comment
Lavo Author
Lavo Jul 21 2014, 12:08am replied:

Ah, if it's multiplayer that changes things entirely. Due to how ICO tries to get rid of lag, it randomly speeds up the game at times. Humans can't deal with this, however the AI does not notices that the game speed has changed at all, and as such is far better at resource/ship management during these moments. Your best bet in this case is to use something like Evolve or Hamachi to play through LAN, if this effect is being excessively problematic; your games will also be more stable as a bonus.

+1 vote   reply to comment
Guest
Guest Aug 17 2014, 1:14am replied:

I've had this same exact issue, massive, massive fleets from Easy AI's. NOT multiplayer. Just me, vs. Bots. Or me and bots vs. other bots. Its really impossible actually, and noticeably so since the last update. Its really quite an awesome mod, amazing really, but its just gotten hard as hell, even on easy :(

+1 vote     reply to comment
ArinthianMB
ArinthianMB Sep 24 2014, 6:50am replied:

I've been having the same issue. in fact I just had to quit a game due to a three hour long stalemate of a battle. The Ai just kept pouring in hundreds of ships, and the fighters to go with them. While I had a well defended shipyard planet. Lost my best caps in that fight.

Here is a screenshot of my version of hell. Cloud-4.steampowered.com

+1 vote     reply to comment
Miketh664
Miketh664 Jul 24 2014, 6:40pm replied:

The way to do it is to build a big-assed fleet, and send it right into their capital. while doing this you build another, even larger one, to send around another way to conquer planets and eventually end up at their capital. rinse and repeat until you win. worked for me as the empire, was a struggle but still wound up crushing those rebel scum

+1 vote     reply to comment
FineRanger2134
FineRanger2134 Jul 24 2014, 7:57am says:

can someone tell me how to use this add on i have read the installation instructions and i dont understand it

+1 vote     reply to comment
Aenarion_(jasperz0r)
Aenarion_(jasperz0r) Oct 6 2014, 12:23pm replied:

you have to edit the EnabledMods.txt.

1. go to .../Users/Username/My Documents/My Games/Ironclad Games/SOASE 1.82 mods.

2. Extract all your addons here.
3. Open your EnabledMods.txt
4. copy and paste your desired addons in the list. from the very obvious and very clear "HOW TO INSTALL".txt that comes with the addons.

+1 vote     reply to comment
FineRanger2134
FineRanger2134 Jul 28 2014, 2:06am says:

CAN SOME TELL ME HOW TO INSTALL THIS ADD ON I HAVE READ THE INSTRUCTIONS AND I DONT UNDERSTAND IT PLEASE HELP

+1 vote     reply to comment
Guest
Guest Aug 11 2014, 4:02pm says:

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Guest
Guest Aug 25 2014, 12:24pm says:

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waterglass11
waterglass11 Aug 25 2014, 11:13pm replied:

Feel free to PM me about this if you need more details (I wasn't logged in when I posted this comment earlier today)

+1 vote     reply to comment
Lavo Author
Lavo Aug 28 2014, 12:35pm replied:

This is what the Hyperspace Interdiction addon is meant to, and does, fix. Unfortunately the AI's behavior is unmoddable.

+1 vote   reply to comment
fenix02
fenix02 Sep 1 2014, 4:31pm says:

seems a lot of people struggling with AI fleets, if that's the case people tried dropping the fleet cap?

+1 vote     reply to comment
Guest
Guest Sep 5 2014, 8:22am says:

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wheelmandan
wheelmandan Sep 13 2014, 1:38am says:

the warp to any plant does not look like its working the hyperspace.

0 votes     reply to comment
Goreuncle
Goreuncle Sep 17 2014, 3:55pm says:

"Extremely Reduced Weapon Ranges: This reduces the range of all weapons by 50% and 67.5%, respectfully; you may only activate one of these two addons at a time."

Just wanted to point out that "respectfully" isn't the word the author was looking for. "Respectfully" means "with deference", it doesn't indicate a relation between elements. The word the author was looking for is "respectively".

0 votes     reply to comment
Spadesremix
Spadesremix Oct 12 2014, 5:15pm says:

It might just be me but is anyone else noticing that as the new republic that the textures are not loading for hits on ships? I just keep seeing ships covered in tons of white texture boxes when they are hit.

+1 vote     reply to comment
Spadesremix
Spadesremix Oct 12 2014, 8:01pm replied:

Anyone else having game crash's i make it about half way through a battle and then the game stops working as well.

+1 vote     reply to comment
Guest
Guest Oct 16 2014, 9:16pm says:

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Guest
Guest Oct 31 2014, 2:20pm says:

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Capt_Polak
Capt_Polak Nov 14 2014, 12:28pm says:

I love the mod and the addons but its just a pain in the *** to do the enable mod steps. TT_TT

+1 vote     reply to comment
Guest
Guest Nov 22 2014, 10:32am says:

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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SW Rebellion
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Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
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MD5 Hash
3a4f6616a710f83e3aa17154408ba85f
Related Mods
Sins of a Galactic Empire (Sins of a Solar Empire: Rebellion)
Sins of a Galactic Empire Sins of a Solar Empire: Rebellion - Single & Multiplayer Real Time Strategy
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Sins of a Solar Empire: Rebellion
Sins of a Solar Empire: Rebellion Single & Multiplayer Real Time Strategy
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SW Rebellion
SW Rebellion Developer & Publisher with 4 members