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The mod features (to name a few):

  •  A uniquely designed tournament system.
  •  Companion advisory roles to help manage your kingdom.
  •  Companion party roles to help micro-manage care of your party's needs.
  •  Companion book reading.
  •  A uniquely designed auto-loot system for equipping companions.
  •  Troop abilities for improving the utility of specialized troops.
  •  Predefined companion abilities.
  •  Player ability system.
  •  The ability to build 3 improvements at a time.
  •  A large number of added improvements.
  •  AI scripting to build improvements.
  •  Well over a dozen new quests.
  •  Battlefield formations and pre-deployment options.
  •  A unique garrison recruitment system.
  •  Item commissioning where you can request a specific item and quality modifier be crafted.
  • The option to rename locations you control.

Installation Instructions:

1.) Download either the basic or cinematic version of the mod for v0.23. Cinematic includes more graphic updates while the basic version keeps them lighter for older computers. Both have the same gameplay features.

2.) Extract this using something that can unpack .rar files such as a program like Winrar. This is a shareware program that can be found here: Startsdownload.com

3.) You'll now have two folders, "Floris Workshop" and "WSE v3.1.5". Both of these folders need to be placed within the "Modules" folder of your main warband application. The path should look something like "..\Mount&Blade Warband\Modules\".

4.) Within the WSE v3.1.5 folder you'll find an application called "WSE Loader" and you need to start warband using that application first. By opening it, warband will automatically start up.

5.) In the little start-up window that asks which module you'd like to use you'll need to select "Floris Workshop". This was the mod's original name and hasn't been changed to maintain save games for players.

6.) Click the usual "Play Mount&Blade" butto
n to begin and WSE should be running hidden in the background and a message like "Warband Script Enhancer v3.1.5 is running." should appear in the message log. On an initially started game you won't likely see this unless you use 'L' to view the game log as it will already be hidden from view.

Troubleshooting Issues:

1.) If you run into an issue where WSE says it cannot find mb_warband_old.exe (or mb_warband.exe or mb_warband_dedicated.exe) then copy all of the files in the WSE folder over into your main warband folder where the game's application is and that will resolve it. That issue is uncommon, but it does occur for some folks.

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Blog RSS Feed Report abuse Latest News: Silverstag v0.23 has been released.

18 comments by Windyplains on Jun 8th, 2014


Bug Fixes:

  • Towns will now provide a +10 bonus to party size per town owned. Previously towns have been incorrectly excluded from the lands owned benefit for party size. (Applicability: AI & Player)
  • Silverstag Emblems will no longer be transfered from your inventory when assigning someone else as your Quartermaster.
  • The mod option to add prefix labels before troop names (A3, C5, etc..) will now work with all new troops added. (Applicability: Upgraded Rhodok Troops, All Swadian Troops)
  • Prefix and affix labeling for upgraded troops should now persist through saves and reloading.
  • Corrected the description for the Wholesaler ability to reflect how it was already functioning.
  • Selling a stack of Silverstag Emblems to a merchant will now cause the stack to be removed immediately.
  • Deserter parties should now use the new troops for overhauled factions. (Applicability: Rhodok & Swadian deserter parties)
  • Unique troops are now independent of faction culture so they will remain showing up in a recruitment window for a fief even after it has been captured by another kingdom. (Applicability: Unique Troops)
  • Body-sliding will no longer have a chance of erasing mounts from a troop template if you take over a mounted troop and have your horse killed.
  • Body-sliding will now function correctly when "All Troops" are selected. Body-sliding now defaults to "All Troops" instead of "Companions Only" on a new game. Current games need to change their preference manually at the Mod Options page.
  • You can no longer agree to escort caravans from multiple guildmasters at the same time.
  • You will no longer receive warnings of nearby enemies while fast traveling if you are a captive.
  • Random instances of being unable to increase or decrease the quantity of troops to add or remove for your Garrison Recruitment Queue should no longer occur. (Applicability: Garrison Queue)
  • The tournament options will no longer enable "always randomize" whenever you uncheck a specific option. Now this should only turn on if you've disabled all three options. It will automatically turn off if any other option is checked.
  • The "Train the Peasants" quest will now properly use the newer training skill as a prerequisite instead of the old one causing some games to never have this quest available.
  • The "Hunt Down a Fugitive" quest now gets reset properly so that non-violent options are always available. If you currently have this quest active you'll have to complete it as is and the next time it will be working as intended.
  • Swadian and Rhodok factions now allow their standard troops when upgraded to tier 5 or higher to be dismissed as veterans. I4 peasant upgraded to I5 should now dismiss as a veteran recruit.
  • The troop ratio bar should no longer trigger when visiting a castle interior.
  • Assigning a new minister should no longer display quests minister quests being canceled that are not currently active.


  • Villages now provide a +4 bonus to party size per village owned. (Applicability: AI & Player)
  • Castles have had their party size bonus reduced from +20 to +16 per castle to compensate for the additional sources. (Applicability: AI & Player)
  • Bonus experience gained by having a high Intelligence has been capped at 300xp per kill.
    • The Savant ability allows this to extend past 300xp to a maximum of 450xp.
  • The garrison wage bonus for Katrin's Efficient talent has been increased from 1% to 1.5% per point of Intelligence.
  • A new mod option for enabling Metrics Data has been added to assist with gathering long term balancing information and player feedback. (Default: Off)
    • Metric Added: Trainer skill total savings, total purchases and savings per rank of skill.
    • Metric Added: Commissions now track the total number of commissions and money spent on them.
    • Metric Added: Repairs to items made by your artisan crafter now track the total number of items that are repaired and the total profits earned by these repairs.
  • A new interface has been added to the Reference Material report menu to display available metric data.
  • The base health improvement towards reducing combat hampering by the Fortitude ability has been improved from 30% to 40%.
  • The base health improvement used for reducing combat hampering by the Disciplined ability has been improved from 10% to 20%.
  • The synergy bonus the Fortitude ability receives for having the Disciplined ability has been improved from 10% to 20%.
  • Regional Patrols
    • The base size of patrols has been increased by 50%. (15 small, 30 medium, 45 large)
    • The uppper limit on the size of a patrol has been increased from 60 to 80.
    • The Administrator bonus has been improved from +4 to +5 patrol size per rank of the Leadership skill.
  • Town tariff incomes have been reduced by 20%.
  • The minimum cash on hand of town merchants is increased by 200-300% depending on the vendor.


  • When visiting the menu to join a battle the total armies and their numbers are displayed for each side.
  • When recruiting or dismissing troops in the recruitment interface you can now hold down the Shift key to handle 10 troops at a time or the Ctrl key to handle the maximum amount of this troop available.

Custom Item Commissioning:

  • A new system for requesting that specific items be commissioned within a town or castle has been added. This allows you to specify that crafters within that town create a specific item (from that region) with a specific quality modifier for a much higher than normal price.
  • Base cost of commissioning an item is 350% of the normal item value with that item modifier.
  • The time required to complete a commissioned item is 25 denars / hour. This is checked every 4 hours.
  • The maximum number of commissioned items you may have requested globally is 100.
  • The maximum number of commissioned items you may have in one town is 5. Each item will be worked one at a time in sequential order.
  • A new "Commissions" interface hub has been tied to the standard "Manage This Town" / "Gather Information & Recruit Troops" town menu link.
    • A new interface has been added for commissioning an item in the current location.
    • A new interface has been added for listing all commissions in every location on the map.
    • A new interface has been added for displaying the information for your artisan crafter in this location.
    • A new interface has been added for giving your artisan crafter sub-par equipment to repair to plain or greater condition.
    • A new interface has been added to display a log of events related to the item commissioning and repair system. This is default set to show only the current location you are in, but has an option to display all locations in a single list.
    • A new interface has been added for applying Silverstag Emblem effects.
  • Building a Royal Forge within your town or castle will allow an artisan crafter to work there that will improve commissioning work as well as allow repairing of sub-standard equipment. This crafter can level up gaining increased work speed, reduced costs and provides a chance for improving a repaired item beyond plain status.

Center Improvements:

  • Improvement Added: Royal Forge
    • Building this improvement attracts the services of an artisan crafter in this location that will level up as he performs more work repairing items or creating commissioned ones. As the crafter levels up a bonuses will be applied to reduce crafting costs, increase crafting speed as well as smaller chances to apply bonuses to production, quality and experience gains (for the crafter).

Silverstag Emblems:

  • New Interfaces:
  • New Purchasable Benefits:
    • Improve production rate of item commission and repair work by 30% for one week in a fief. (1 emblem, stacking in duration)
    • Instantly grant an additional 1000 experience to a fief's Artisan Crafter. (1 emblem, stacking in effect)
    • Reduce troop training cost for your garrison by 2% permanently at a location. (1 emblem, stacking in effect, max -10%)
    • Reduce troop training cost for your garrison by 15% for one week. (1 emblem, stacking in duration)


Mods Added:

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Silverstag v0.23 - Cinematic - Full Version

Silverstag v0.23 - Cinematic - Full Version

Jun 8, 2014 Full Version 29 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. The 'Cinematic Version' is intended for stronger computers that can handle better graphics...

Silverstag v0.23 - Basic - Full Version

Silverstag v0.23 - Basic - Full Version

Jun 8, 2014 Full Version 3 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. Low graphic changes for slower computers. Make sure you change out your entire mod folder! The...

Silverstag v0.22 - Cinematic - Full Version (Outda

Silverstag v0.22 - Cinematic - Full Version (Outda

Feb 7, 2014 Full Version 5 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. The 'Cinematic Version' is intended for stronger computers that can handle better graphics...

Silverstag v0.22 - Basic - Full Version (Outdated)

Silverstag v0.22 - Basic - Full Version (Outdated)

Feb 7, 2014 Full Version 6 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. Low graphic changes for slower computers. Make sure you change out your entire mod folder! The...

Silverstag v0.21 - Basic (Outdated)

Silverstag v0.21 - Basic (Outdated)

Jan 16, 2014 Full Version 5 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. Low graphic changes for slower computers. Due to resource changes there will be no patch update...

Post comment Comments  (0 - 10 of 116)
KingKilo Aug 18 2014, 9:38pm says:

Man, this is by far the mod I want to try the most but am unable to.... Anyone figure out a fix to get the serial key to work with the script loader yet? :[

+1 vote     reply to comment
sambob Aug 2 2014, 12:02pm says:

Have tried to install this mod several times with no success; followed the installation instructions to the letter; suggest that the mod installation procedure be updated/simplified.

+1 vote     reply to comment
Guest Aug 2 2014, 6:35am says:

This comment is currently awaiting admin approval, join now to view.

Fortuga Jul 31 2014, 12:12am says:

Bug report

- Atfer Body sliding, the unit controlled die.

+1 vote     reply to comment
Guest Jul 19 2014, 4:44am says:

This comment is currently awaiting admin approval, join now to view.

Hopit Jul 19 2014, 4:48am replied:

Training skill gives XP based on how many people in your party can lvl up and how many training points you have.

+1 vote     reply to comment
Hopit Jul 19 2014, 4:27am says:

Whenever you're going to change the Sarranid troop tree, please don't give the mamlukes, or their replacement a horse that isn't armoured :D

+1 vote     reply to comment
Raiduen Jul 16 2014, 1:35pm says:

I have the steam version and when I open "WSE" I have to give a serial.
But when I type in the serial it says "Activation Denied!".
Please help.

+2 votes     reply to comment
TheBelgianFoe Jul 31 2014, 9:19am replied:

Well just before the update on steam I did get some messages from steam that if I gonna play this I gonna need a pasword or something like that and they did give me such a pasword. So for me its a little weard that you havent get one. Or I am I wrong?

+1 vote     reply to comment
Windyplains Jul 17 2014, 9:07am replied:

Apparently something in the new warband update is causing this and I'm told Taleworlds is working on a fix to correct it. I'd like to have better news than that, but that's the best I can do.

0 votes     reply to comment
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Released Dec 22, 2013
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38 votes submitted.

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Highest Rated (7 agree) 10/10

Silverstag is a native expansion/overhaul that delivers new key features, polish, graphics, and content, all while staying to true to the native feel of Warband. Silverstag adds many new features but some of the most impressive ones are enhanced tournaments, sprinting (for player and AI), kingdom/fief management, and most importantly abilities and troop recruitment. Even little things like combat hampering (soldiers fight worse when injured) dismounting damage, and spear bracing add a whole new…

Dec 26 2013, 7:25pm by Timmaaaa

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