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The mod features (to name a few):

  • A uniquely designed tournament system.
  • Companion advisory roles to help manage your kingdom.
  • Companion party roles to help micro-manage care of your party's needs.
  • Companion book reading.
  • A uniquely designed auto-loot system for equipping companions.
  • Troop abilities for improving the utility of specialized troops.
  • Predefined companion abilities.
  • Player ability system.
  • The ability to build 3 improvements at a time.
  • A large number of added improvements.
  • AI scripting to build improvements.
  • Well over a dozen new quests.
  • Battlefield formations and pre-deployment options.
  • A unique garrison recruitment system.
  • Item commissioning where you can request a specific item and quality modifier be crafted.
  • The option to rename locations you control.
  • Fief exchange between you and a fellow faction lord or you can negotiate an exchange between two of your vassals as a ruler.
  • You can assign custom vassal titles based upon land owned.

Installation Instructions:

1.) Download either the basic or cinematic version of the mod for v0.23. Cinematic includes more graphic updates while the basic version keeps them lighter for older computers. Both have the same gameplay features.

2.) Extract this using something that can unpack .rar files such as a program like Winrar. This is a shareware program that can be found here: Startsdownload.com

3.) You'll now have two folders, "Floris Workshop" and "WSE v3.2.0". Both of these folders need to be placed within the "Modules" folder of your main warband application. The path should look something like "..\Mount&Blade; Warband\Modules\".

4.) Within the WSE v3.2.0 folder you'll find an application called "WSE Loader" and you need to start warband using that application first. By opening it, warband will automatically start up.

5.) In the little start-up window that asks which module you'd like to use you'll need to select "Floris Workshop". This was the mod's original name and hasn't been changed to maintain save games for players.

6.) Click the usual "Play Mount&Blade;" butto
n to begin and WSE should be running hidden in the background and a message like "Warband Script Enhancer v3.2.0 is running." should appear in the message log. On an initially started game you won't likely see this unless you use 'L' to view the game log as it will already be hidden from view.

Troubleshooting Issues:

1.) If you run into an issue where WSE says it cannot find mb_warband_old.exe (or mb_warband.exe or mb_warband_dedicated.exe) then copy all of the files in the WSE folder over into your main warband folder where the game's application is and that will resolve it. That issue is uncommon, but it does occur for some folks.

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Custom Vassal Titles Fief Exchange Item Commissioning
Blog RSS Feed Post news Report abuse Latest News: Silverstag v0.25 has been released

7 comments by Windyplains on Nov 27th, 2014


Silverstag's v0.25 version has been released. Patch notes can be found in this articles description or at the mod's wiki site under version log.

Silverstag v0.25 - Basic - Full Version
Silverstag v0.25 - Basic - Full Version

PATCH NOTES: VERSION 0.25

Bug Fixes:

  • The AI lords will now use the new Nord troops instead of the old ones. This will take immediate effect in new save games, but take time for AI parties to transition over in continued save games. (Ticket #1592)
  • The correct version of WSE is now displayed when starting up the game.
  • Emblems can no longer be wasted trying to raise an Aritsan Crafter's level above 20. (Ticket #1595)
  • A vassal's custom title is immediately changed upon gaining or losing a fief. (Ticket #1594)
  • Shield bashing should now fail less. The Steady Footing talent was permanently kicking in. There is up to a 15% chance of a bash failing based on the difference between the victim and attacker's strength values.
  • You should no longer be able to poison yourself using the Poisoned Weapons ability by receiving falling damage. (Ticket #1597)
  • Artisan blacksmiths should no longer repair an item to above plain quality and then attempt to repair it again until it is dropped back down to plain quality. (Ticket #1630)
  • Fief exchanges now only see prosperity as a minimum of 50 so that the AI views what a fief is capable of being instead of what it currently is if prosperity is very low. (Ticket #1629)
  • Companion Advisors can no longer read a book additional times to gain the same benefits. (Ticket #1604)
  • Faction troops that have become obsolete due to their faction being revamped will now show up in the recruitment window available for dismissal if you have them in your party. (Ticket #1617)

PATCH NOTES: VERSION 0.24

Bug Fixes:

  • Upgraded soldiers for the Vaegir faction should now be dismissable in the town recruitment interface.
  • Debug messages should no longer occur when visiting your character report as a mercenary.
  • Corrected an issue where visiting a companion's tournament settings prompts an error about selections.
  • Vaegiran Psiloi will now have Power Throw vs. Power Draw to support their javelins.
  • Battle weariness recovery factors are now influenced by your Cultural Focus policy as intended:
    • Weariness penalty per battle represents how much morale drops for each battle.
    • Weariness recovery maximum is the limit to how much morale this factor can improve every 4 hours.
    • Weariness recovery rate increases the rate that recovery ramps upward from 0 to your recovery maximum value.
  • The troop ratio bar and battlemap should no longer appear when walking around a town or village unless an active prison break is being attempted.
  • The "I've been hit" sounds played in a male voice regardless of character gender have been removed.
  • The item commissioning system should no longer get stuck after making 100 commission requests.
  • Items being repaired were never actually getting upgraded if they rolled the correct chance to do so. This has been corrected for future repairs, but cannot be retroactively fixed. The associated metric has now been reset.
  • The "unmatched try_end" script error that sometimes occurs on the "party morale" interface has been corrected.
  • Companions should no longer have permanent points stuck in the old Trainer skill.
  • Nissa will no longer begin her story quest if there isn't room for her to join your party.
  • Companions can once again use emblems to instantly finish reading a book.
  • Corrected an issue with the way money was being withdrawn from player treasuries.

Conveniences:

  • Item commissions can now be globally reset within the "list all commissions" interface.

Balancing:

  • Castles and villages will now generate mercenary troops. Castles do this at 50% the standard rate and villages at 17% the standard rate.
  • Values for army size adjustments from the Cultural Focus policy have been adjusted now that battle weariness factors were added in:
    • Trade 2 penalty has been reduced from 20 to 12 fewer men.
    • Trade 1 penalty has been reduced from 10 to 6 fewer men.
    • Conquest 1 bonus has been reduced from 10 to 8 more men.
    • Conquest 2 bonus has been reduced from 20 to 16 more men.
  • The Slavery policy now increases the number of available peasants in a center by 15% (accepted 1) and 30% (accepted 2).
  • Forcing a village to give you supplies now causes a minor hit to relation with the associated faction.
  • Broadhead & Khergit arrows have had their damage capacity improved, but their quantity reduced.
  • Thrown weapons have been improved in damage and/or carrying capacity across the board.
  • Defenders will be much more likely to sally out against an army laying siege to a location if the average armor rating of the attacking troops is too low.
  • The chance of your artisan blacksmith repairing items beyond plain quality has been improved:
    • At level 5 this has been improved from 1% to 4%.
    • At level 8 this has been improved from 2% to 6%.
    • At level 11 this has been improved from 3% to 8%.
    • At level 14 this has been improved from 4% to 10%.
    • At level 17 this has been improved from 6% to 12%.
    • At level 20 this has been improved from 8% to 15%.

Diplomacy Changes:

  • Forcing a village to give you their supplies now reduces relation with the fief owner by 2 instead of 1.
  • Attacking a village that is fighting of your raid now changes relation with the village owner by -4 instead of -3.
  • Many events that change relation with a lord or lady now spread a portion of that relation change on to all of their family.
  • The chance a lord will wish to purchase a lord you have prisoner (in your party) that he considers an enemy has been increased from 10% to 40%.
  • You can now sell non-noble prisoners to lords of factions that allow slavery or if they have a cunning or debauched reputation. Prisoners sold to lords are sold at half value unless they are from the same faction as the lord.
  • Lords that have become outlaw knights may now be recruited as vassals if you capture them.

Kingdom Management:

  • Added a new interface hub for handling Affairs of the Realm.
  • The Persuasion skill now reduces the chance that you will lose relation with a lord per week based on your kingdom policies by 1% per rank.
  • You may now elect to trade fiefs with other vassals of your faction. As a ruler you can negotiate a trade between two of your vassals and even force the trade at a risk of insulting one party over an unbalanced agreement.

Troop Abilities:

  • New Ability: Charging Strike.
  • New Ability: Poisoned Weapons.
    • Klethi's level 12 ability has been changed from Sprinter to Poisoned Weapons. Her use of this ability specifically does not penalize the player's honor.
  • New Ability: Shield Basher (AI)
    • Note: This grants Artimenner his level 5 ability.
  • New Ability: Steady Footing
  • Modified Ability: Fortitude.
    • New Effect: Reduces the effects of Poisoned Weapons by half.
  • Modified Ability: Useful Contacts
    • New Effect: Now also reduces the chance of getting caught sneaking into a hostile location by 15% per companion that has this ability within your party.
  • Modified Ability: Silver-Tongued
    • New Effect: Now improves the chance that your Persuasion skill will prevent relation loss with vassals each week from 1% to 2% per rank.
  • Modified Ability: Hardy
    • Altered Effect: Heroes using this talent now only gain +1% healing for every two ranks of Ironflesh instead of +1% per rank with a maximum limit of +5%.

Troops:

Silverstag Emblems:

  • A new interface has been added to the "personal reports" menu for Player Emblem Options:
    • Character reset options include:
      • Resetting your character's attributes back to 4 with excess points becoming unspent. (3 emblems)
      • Resetting your character's skills back to 0 with excess points becoming unspent. (3 emblems)
      • Resetting your character's proficiencies back to 25 with excess points becoming unspent. (3 emblems)
      • Resetting your character's abilities. (3 emblems)
      • A full reset of your character's attributes, skills, proficiencies and abilities. (8 emblems)
    • Character development options include:
      • Gaining 1 attribute. (3 emblems, cost scales up with each use)
      • Gaining 1 skill point. (2 emblems, cost scales up with each use)
      • Gaining 15 weapon proficiency. (1 emblem)
    • Miscellaneous options include:
      • Instantly finishing your current book. (2 emblems)

Sub-Mods:

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Downloads RSS Feed Latest Downloads
Silverstag v0.25 - Cinematic - Full Version

Silverstag v0.25 - Cinematic - Full Version

Nov 30, 2014 Full Version 40 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. The 'Cinematic Version' is intended for stronger computers that can handle better graphics...

Silverstag v0.25 - Basic - Full Version

Silverstag v0.25 - Basic - Full Version

Nov 27, 2014 Full Version 17 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. Low graphic changes for slower computers. Make sure you change out your entire mod folder! The...

Silverstag v0.23 - Cinematic - Full Version

Silverstag v0.23 - Cinematic - Full Version

Jun 8, 2014 Full Version 36 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. The 'Cinematic Version' is intended for stronger computers that can handle better graphics...

Silverstag v0.23 - Basic - Full Version

Silverstag v0.23 - Basic - Full Version

Jun 8, 2014 Full Version 4 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. Low graphic changes for slower computers. Make sure you change out your entire mod folder! The...

Silverstag v0.22 - Cinematic - Full Version (Outda

Silverstag v0.22 - Cinematic - Full Version (Outda

Feb 7, 2014 Full Version 5 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. The 'Cinematic Version' is intended for stronger computers that can handle better graphics...

Silverstag v0.22 - Basic - Full Version (Outdated)

Silverstag v0.22 - Basic - Full Version (Outdated)

Feb 7, 2014 Full Version 6 comments

Standalone Mod for 1.153+. Save compatible back to v0.13. Low graphic changes for slower computers. Make sure you change out your entire mod folder! The...

Post comment Comments  (0 - 10 of 190)
dykjozo
dykjozo Jun 24 2015, 3:54pm says:

Is it possible to increase number of reinforcements waves?

+1 vote     reply to comment
OldSchoolNoob
OldSchoolNoob Jun 18 2015, 3:55pm says:

will you ever change part of the map?

+1 vote     reply to comment
Windyplains Creator
Windyplains Jun 19 2015, 11:58pm replied:

I am not sure what you are asking. The map has had areas added, but they have not yet been filled out.

+1 vote   reply to comment
Guest
Guest Jun 7 2015, 12:31pm says:

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Windyplains Creator
Windyplains Jun 9 2015, 8:20am replied:

Future expansion. Right now they serve no purpose.

+1 vote   reply to comment
Guest
Guest Jun 4 2015, 4:03am says:

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Windyplains Creator
Windyplains Jun 5 2015, 3:15pm replied:

That would have to be pursued from A New Dawn's creator as it is not open source to my knowledge. Silverstag is.

+1 vote   reply to comment
Guest
Guest May 11 2015, 1:16pm says:

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Windyplains Creator
Windyplains May 12 2015, 12:32pm replied:

Come over to the Silverstag Assembla development site and visit the "support tab". There are some files I'll need from you in order to best help and they're described on there as well as where to find them.

Support Page: Assembla.com

+1 vote   reply to comment
Guest
Guest May 10 2015, 3:39am says:

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Windyplains Creator
Windyplains May 10 2015, 8:21am replied:

Thank you for the feedback. The Assembla site is also a good place if you have specific things you'd like to see changed and that helps me sort out suggestions a little better. The troop system indeed is still developing and has more work to go. The Sarranid & Khergit factions are due with the next major update. That would leave just the player faction awaiting a redesign and they'll be due for similar treatment.

My hope is that once all of them are done and balanced out accordingly that the mod will offer a style of play that is similar, yet different enough to be part of the attraction, instead of being simply a redressing of the base game.

+1 vote   reply to comment
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Release Date
Released Dec 22, 2013
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Highest Rated (10 agree) 10/10

Silverstag is a native expansion/overhaul that delivers new key features, polish, graphics, and content, all while staying to true to the native feel of Warband. Silverstag adds many new features but some of the most impressive ones are enhanced tournaments, sprinting (for player and AI), kingdom/fief management, and most importantly abilities and troop recruitment. Even little things like combat hampering (soldiers fight worse when injured) dismounting damage, and spear bracing add a whole new…

Dec 26 2013, 7:25pm by Timmaaaa

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Real Time Strategy
Theme
Medieval
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Single Player
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