You can assign custom vassal titles based upon land owned.
Village & guildmaster quests can be chosen from a dialog list instead of randomly selected.
Village quests have a cooldown specific to the village they apply to so you can complete the same quests in different villages with no cooldown.
A new companion with an entire backstory arc of quests.
Fief management quests given by your Castle Steward.
You can commission specific items with your choice of quality modifier to be crafted.
An artisan crafter NPC that levels up as he completes commissions and repairs items.
The option to repair sub-standard battlefield loot with your artisan to sell at a higher price.
1.)Download either the basic or cinematic version of the mod for v0.23. Cinematic includes more graphic updates while the basic version keeps them lighter for older computers. Both have the same gameplay features.
2.) Extract this using something that can unpack .rar files such as a program like Winrar. This is a shareware program that can be found here: Startsdownload.com
3.) You'll now have two folders, "Silverstag" and "WSE v3.2.0". Both of these folders need to be placed within the "Modules" folder of your main warband application. The path should look something like "..\Mount&Blade; Warband\Modules\".
4.) Within the WSE v3.2.0 folder you'll find an application called "WSE Loader" and you need to start warband using that application first. By opening it, warband will automatically start up.
5.) In the little start-up window that asks which module you'd like to use you'll need to select "Floris Workshop". This was the mod's original name and hasn't been changed to maintain save games for players. 6.) Click the usual "Play Mount&Blade;" button to begin and WSE should be running hidden in the background and a message like "Warband Script Enhancer v3.2.0 is running." should appear in the message log. On an initially started game you won't likely see this unless you use 'L' to view the game log as it will already be hidden from view.
1.) If you run into an issue where WSE says it cannot find mb_warband_old.exe (or mb_warband.exe or mb_warband_dedicated.exe) then copy all of the files in the WSE folder over into your main warband folder where the game's application is and that will resolve it. That issue is uncommon, but it does occur for some folks.
The artisan crafter should no longer try to repair already repaired above normal quality items...again. (Ticket #1630)
Using the initmidating route on a village elder to resolve the Hunt Down a Fugitive quest should no longer result in it getting stuck. (Ticket #1510)
Fixed an issue with tournament rounds ending prematurely. (Ticket #1677)
You can no longer offer the same land during a fief exchange for extra ratings. The option to offer the same land still exists, but the ratings are divided by the number of same offerings made. (Ticket #1669)
The Berserker ability should no longer heal a person beyond 100% post combat. (Ticket #1577)
Fixed a display issue with incorrectly reported riders when a mount is killed. (Ticket #1452)
The "Gather Companions" option at character creation will not reset whenever another option is selected from the dropdown menus. (Ticket #1653)
Unpledged lords should no longer incorrectly show up on the right side selector for the fief exchage interface potentionally blocking you from interacting with your actual vassals. (Ticket #1658)
Gaolers will no longer try to automatically put prisoner lords into city dungeons preventing you from taking them out and leaving a city. Prisoner lords now must be manually placed within or removed from a dungeon. (Ticket #1104)
Removed three targets in the Grunwalder castle scene that caused AI to get stuck. (Ticket #1667)
Favorable fief exchanges between you and another lord now grant you the listed relation change as if you were forcing the exchange. (Ticket #1659)
Bandit troops are now available for recruitment at centers in the areas they frequent. These troops are flagged as (Dishonorable) and cannot be recruited unless you have an honor value of 0 or less.
Mountain bandit types can be found in the Rhodok territories.
Forest bandit types can be found in the Rhodok and Swadia territories.
Sea raider types can be found in the Nord and Vaegir territories.
Steppe bandit types can be found in the Khergit territories.
Taiga bandit types can be found in the Vaegir territories.
Desert bandit types can be found in the Sarranid territories.
Tournaments no longer award loot to second and third place. Experience and renown are still awarded.
Tournaments no longer award loot to companions. Their winnings are converted to experience.
Winning a tournament no longer provides direct cash. Instead you are now directed to a tournament reward selection panel where you may choose items with a variety of modifiers that are valued within a minimum and maximum range. This value range is set by your tournament difficulty and character level. Any one item may be chosen.
The AI now has a 6 second cooldown between attempts to shield bash. (Ticket #1724)
Player emblem options for resetting character attributes and skills have been changed: (Ticket #1744)
Reseting attributes now resets only strength, agility and charisma.
Reseting skills now resets skills and intelligence.
Each point of Agility past 10 improves your reloading speed for ranged weapons by 2%.
Having a relation of 20 or more with a village will cause them to ignore the Affiliated prerequiste.
The base speed of characters is now improved by 1% for each point of Agility above 10. Each point of agility below 10 results in a -1% penalty.
The formula for determining base sprinting speed has been reduced by roughly 50%.
A new stamina bar has been added directly beneath the player's health bar to show how much sprinting time you have remaining. This bar represents the percentage of stamina you have remaining instead of a direct value and decreases at a rate of 2 stamina per second of sprinting.
Sprinting now has a maximum speed of 180%.
There is no longer a cooldown timer between when you can start sprinting again. Your stamina will not begin to recover until you have spent a period of 8 seconds not sprinting.
A new mod option for setting the color of the stamina bar has been added. (Default: Muted Gold)
Redesigned from what it had to be removed in v0.15's recruitment update, the Garrison Training system is back. This allows you to spend money directly on improving the experience of your troops while garrisoned at a location.
The budget for training your garrison can be set from either the city finances interface or from the garrison training interface. This allocates how much money you wish to spend on training directly from your treasury (similar to how Garrison Recruitment works) so money will need to be diverted to your treasury to make it work.
A Captain of the Guard is required in a location for training to occur and this companion's Training skill directly impacts how efficient the money you're spending on training is.
Accelerate Training (Temporarily): The rate at which troops are upgraded at this location is improved for a period of one month for a cost of 1 emblem.
Accelerate Training (Permanent): The rate at which troops are upgraded at this location is improved permanently for a one time cost of 6 emblems.
Travelling caravan traders will now have cash to trade with as well as a greater diversity of items to trade. Each trader will have a selected specialty that they will focus on (goods, weapons, armor, books, horses and even the rare gun trader). (Ticket #1451)
They are also better targets of raiding now as well for all of you bandit types.
Added Troop Prerequisite: Liege Relation - Requires 50+ relation with the faction's leader in order to hire this type of troop.
Every piece of body, head, hand or leg armor has had its strength requirement removed
A speed penalty has been incorporated into the encumbrance system instead. This is still able to be turned off via the mod options. Now you can run around with a weaker companion wearing heavy armor, but having limited mobility instead. This penalty maxes out at -25%.
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Silverstag is a native expansion/overhaul that delivers new key features, polish, graphics, and content, all while staying to true to the native feel of Warband. Silverstag adds many new features but some of the most impressive ones are enhanced tournaments, sprinting (for player and AI), kingdom/fief management, and most importantly abilities and troop recruitment. Even little things like combat hampering (soldiers fight worse when injured) dismounting damage, and spear bracing add a whole new…