Native gameplay, within the Calradia setting, with a strong emphasis for improving convenience, gameplay and adding new options (such as quests) to the overall M&B: Warband experience. Any version of M&B warband from 1.153 to 1.158 will work, but the mod requires the use of the Warband Script Enhancer v3.1.5 which is included in the download.

Description

Standalone Mod for 1.153+. Save compatible back to v0.13. The 'Cinematic Version' is intended for stronger computers that can handle better graphics. Make sure you change out your entire mod folder! The mod folder is still named "Floris Workshop" at this time.

Preview
Silverstag v0.25 - Cinematic - Full Version
Post comment Comments
Borristherat
Borristherat - - 122 comments

I have followed all instructions to the word and yet when I click on WSE loader, it says it cannot open because MSVCR110.dll is missing from my computer.

I am using steam and I have had little problem with other mods. Please help me out :)

Reply Good karma Bad karma+1 vote
Windyplains Author
Windyplains - - 132 comments

If you have had WSE 3.1.5 before now and that worked for you then use it instead. MSVCR110.dll was part of WSE 3.1.5 while WSE 3.2 (now included) uses MSVCR120.dll. If you no longer have a copy of this file you can grab it from an older download of Silverstag (anything prior to v0.25 had 3.1.5 included and that file would be inside the WSE folder).

Reply Good karma+1 vote
kaddr
kaddr - - 2 comments

can you help me? i download and copy it to modules but it gives a error.i did anything with wse what i have to do?

Reply Good karma Bad karma+1 vote
Windyplains Author
Windyplains - - 132 comments

What is the error?
Are you starting the game by using the WSE loader in the WSE folder?

Reply Good karma+1 vote
kaddr
kaddr - - 2 comments

i solved my problem. i want something.can you add ships and naval wars?

Reply Good karma Bad karma0 votes
Mr.Kat
Mr.Kat - - 13 comments

I hav found the solution. Just download msvcr110.dll & msvcp110.dll and copt them to the WSE loader folder. then it will work. you can download both of those files for free from www.opendll.com its very simple.

Reply Good karma Bad karma+4 votes
TheBigOZ
TheBigOZ - - 9 comments

That worked Mr. Kat, thanks!

Reply Good karma Bad karma+2 votes
Borristherat
Borristherat - - 122 comments

What is WSE???

Reply Good karma Bad karma+1 vote
Jesperlange1
Jesperlange1 - - 3 comments

Warband Script Extension

Reply Good karma Bad karma+3 votes
Borristherat
Borristherat - - 122 comments

alright, everything seems to be running smoothly now. Thank you.
However, how to a deploy my troops at the start of a battle as mentioned in the summary page of this mod. Whenever I begin my battle it tells me that deployment is complete, when I have not even had a chance to deploy my troops

Reply Good karma Bad karma+1 vote
Windyplains Author
Windyplains - - 132 comments

You need two ranks in the Tactics skill to open up PBOD's pre-battle deployment options.

You can then select "take the field" (you'll give orders before battle begins), "lead your troops" (everyone just follows you) or "charge the enemy" (Native's everyone charge attack)

Reply Good karma+1 vote
Borristherat
Borristherat - - 122 comments

cheers

Reply Good karma Bad karma+3 votes
Guest
Guest - - 689,348 comments

This Mod is really great specially with realm affairs options and new troops that are added. By the way I really love those banners and flags that were in previous versions but the thing is those banners are not available with the current release. Is there a way to get them?

Reply Good karma Bad karma+2 votes
Windyplains Author
Windyplains - - 132 comments

I can add their textures into another optional download. They'd just need to be copied into the texture folder to return them to the old look.

Reply Good karma+2 votes
Mr.Kat
Mr.Kat - - 13 comments

Actually I'm the guest who wanted those early flags :) I do have the early verson 0.23 of your mod. If you can tell me which files should be copied to the texture folder then I can pick those files from the 0.23v

Reply Good karma Bad karma+1 vote
Windyplains Author
Windyplains - - 132 comments

You can find them as: banners_*.dds with the * being a letter A, B, C, D, E, F and G. Seven texture files in total.

Reply Good karma+2 votes
Mr.Kat
Mr.Kat - - 13 comments

Thanks, but at first it didn't work then I found out that I also have to rename them to std_banners_* and delete the new ones. it worked. thanx alot

Reply Good karma Bad karma+2 votes
Windyplains Author
Windyplains - - 132 comments

Ah, I forgot the names were changed as part of the new banner pack. Sorry about that and glad you've found the solution.

Reply Good karma+1 vote
Mr.Kat
Mr.Kat - - 13 comments

I found out a little problem. I won a rebel joining a cause for a claimant and the original faction did fall. the Claimant became the new rule of the faction but the thing is the faction is indifferent to me. and no matter how I help the lords in battles my relationship with the faction does't go up. To overcome this I had to release my oath and join the faction again. it did cost some relationship with the new ruler. Hope this will be fixed in new releases.

p.s there's also a tiny funny thing where when i go to my castle and greet one of the soldiers they say surrender or die.. kinda funny way to talk to their lord don't you think :D also it would be cool if we can do some stuff by talking to soldiers in our own castle or town. atleast to get some opinions about defense..

Reply Good karma Bad karma+1 vote
Windyplains Author
Windyplains - - 132 comments

Yeah, the dialog needs to be fixed for guards.

I haven't done anything with claimants and faction relation which may mean you've found a native bug or a new incompatibility. Either way, thanks for the report.

Reply Good karma+2 votes
Mr.Kat
Mr.Kat - - 13 comments

Even through renaming those image files worked and now the banners are available, they seems to be out of shape or not properly aligned or cut. I just love those banners cause they are so cool and colorful. too bad you replaced them with those old looking ones. Actually those cool banners are already in the texture folder as banners_*.dll but the ones get shown in the game are std_banners*.dll which are bit old looking and dull. Hope you could find a solution for this. I really lov your mod :) thanx

Reply Good karma Bad karma+1 vote
Windyplains Author
Windyplains - - 132 comments

Thanks for the feedback. The banners were changed out to the pack you see now due to an old poll I ran several versions ago. The more traditional looking banners had a large enough lead in votes that I agreed to switch them out.

Reply Good karma+1 vote
Mr.Kat
Mr.Kat - - 13 comments

I see.. anyway thanx for everything. some banners in the current pack are good. they are a fine piece of art but I'm not a fan of traditional look but its cool. there's no other bug. evrything works fine.

Reply Good karma Bad karma+1 vote
Mr.Kat
Mr.Kat - - 13 comments

Everyone who love Mount & blade should try this mod. Its really cool and one of my favorite. Most mods out their are sometimes impossible to play and is too heavy. But this mod balance everything. I would like to see a new creation of the whole game by you guys. Because you guys know how to balance it well than others... CHEERZ!!!!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,348 comments

Is the titles system supposed to add a title to the player as well? Well i'm not seeing any.
Also when i made it so that both Landless and Village owning lords has "Sir" title, it somehow bugged for village owning lords that the title changed back to the default "Lord" until i saved the titles again.

Reply Good karma Bad karma0 votes
Windyplains Author
Windyplains - - 132 comments

Any dialog that references the player's title will show it as you've created within the title system, but I don't change your character's actual name. There are still a lot of dialog strings that need conversion over to a newer title system so that the correct one is displayed.

Reply Good karma+1 vote
Mr.Kat
Mr.Kat - - 13 comments

Serious bug detected. Troops are always fleeing away even in a winning battle. I had 347 against 100 enemies and even through enemy troops are fighting back without fleeing all my troops started fleeing away when I wanted to charge. Is there a way to turn this off?

Reply Good karma Bad karma+1 vote
Mr.Kat
Mr.Kat - - 13 comments

Is there a fleeing system introduced? when the morale is low they flee? :( So my soldiers ain't ready to give their lives for me hm.. So its not a bug.

Reply Good karma Bad karma+1 vote
bogdankolmogorovv
bogdankolmogorovv - - 3 comments

This is a great mod but I have a bug in the battles. Outside the battlefield trees looks like brown trunks or green rectangles. In the basic version problem does not exist but I would prefer to play the cinematik version. Maybe you know how to fix the problem?

Reply Good karma Bad karma+1 vote
Windyplains Author
Windyplains - - 132 comments

Are you running in DX7 or DX9? I know when building Floris folks sometimes saw some odd graphics distortion like that in DX7 mode.

Reply Good karma+1 vote
bogdankolmogorovv
bogdankolmogorovv - - 3 comments

I use DX9 but in DX 7 mode I have the same problem

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,348 comments

This comment is currently awaiting admin approval, join now to view.

13_37
13_37 - - 17 comments

can windows 8 use this or nah

Reply Good karma Bad karma+1 vote
Mr.Kat
Mr.Kat - - 13 comments

I'm using windows 8.1 so yah

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,348 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,348 comments

This comment is currently awaiting admin approval, join now to view.

darnations
darnations - - 143 comments

Will it work for 1.166? (Or less?)

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,348 comments

This comment is currently awaiting admin approval, join now to view.

Sorad
Sorad - - 1 comments

Hi all,

I downloaded Silverstag yesterday and I'm trying to run it on the latest M&B Warband version (1.16something).

I've followed the installation guide step by step. But when I launch the game using WSE I can only choose between Native and "Floris Expander Mod Pack 2.54". I had installed the floris mod pack earlier with the hope that it would work with my 1.16 version but it didn't (crashed systematically after one hour). So I removed all the Floris Mod Pack folders from my modules folder (I now have, Native, Floris Workshop, and WSE) but even now it doesn't seem to detect the Floris Workshop folder.

Any help ??

Thansk

Reply Good karma Bad karma+1 vote
DonBre
DonBre - - 830 comments

Invalid code 8

Reply Good karma Bad karma+1 vote
oluwadamilare
oluwadamilare - - 1 comments

you can get msvcr110.dll and msvcp110.dll at www.dll-download-system.com
or reinstall the Microsoft C Runtime Library

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: