Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3 and its expansion pack: Resurrection of Evil. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software. The mod also includes a number of fixes to and better organization of stock files in order to create a clean and more stable base for future mods

Filename
sikkmod_v1.2-D3.1.rar
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Full Version
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Sikkpin
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73.12mb (76,674,840 bytes)
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87,919 (24 today)
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Description

Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software. The mod also includes a number of fixes to and better organization of stock files in order to create a clean and more stable base for future mods.

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Sikkmod v1.2
Post comment Comments  (0 - 50 of 91)
lol3r_86
lol3r_86

Sikkpin this mod of yours is friggin sikk... In a positive way. Sikkmod 1 and 1.1 was causing major lag on my rig. But now with v1.2 its whole other story... well i still wasn't able to max everything out. But Doom 3 with almost everything (with exception of SSAO and soft shadows) looks and feels whole lot better.

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medve
medve

holy cow

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SinKing
SinKing

Lol, since when is Doom 3 a bright game? Have to try this out though.

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jjawinte
jjawinte

Same here. Looks pretty cool !

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Opinionator
Opinionator

CTRL+ALT+TILDE R_gamma 3

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An_Unknown_Player
An_Unknown_Player

Makes it bright in a dark way ^^

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Sikkpin Author
Sikkpin

It seems there's a slight problem with this the update. All of the "test.vfp" shaders (the various parallax shaders) in the "glprogs" folder are bugged. So if anyone was using one of these shaders and getting a black screen when HDR was enabled, that's why.

You can get a tiny 28kb patch containing the fully working shaders here:

Sikkpin.fileave.com

Sorry about the inconvenience.

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TacoWrath
TacoWrath

I installed this version on my copy of Doom 3, but the settings in the menu never show or save. The minor changes can still be seen, but none of the other things (motion blur, DoF, ecx...) work. Can you help?

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Killf4ce
Killf4ce

Hey man this looks pretty aweseome but the link to the patch keeps timing out, any chance of a reup? thanks!

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pvt.Johnson
pvt.Johnson

None of the effects work properly on my HD Radeon 6800, i've dealt with this before on other d3 graphical mods though.

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Bennyc500911
Bennyc500911

you need to disable the catalyst AI!!

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angry_bot
angry_bot

Might just be me, but soft shadows seem to have taken a huge performance hit since the last version. Also, thanks for adding in a toggle for projectile mode! Also, in case anyone else has this issue: if some of the effects (mainly DoF and color grading, though I still have problems detecting if the latter is working at all) are broken, delete your DooMConfig.cfg and start a fresh one.

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hemebond
hemebond

Does this mod only work on Microsoft Windows?

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Sikkpin Author
Sikkpin

Yes. Only a dll comes with the mod. The source is there, though, so you can build a .so file (or .dylib if you're on a Mac) if you have the means.

And if you do have the means (or anyone else, for that matter), I'd appreciate a copy of the file so I can include it in the package.

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hemebond
hemebond

I didn't realise the source was included. That's brilliant. If I compile anything I send you a copy.

Have you considered installing VirtualBox or VMWare to compile for Linux?

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Railarian
Railarian

Hello
May I ask about the state of compiling? And also if you managed to do it for Doom3 sikkmod could you also compile this .dll for sikkmod lite 1.2 for Prey? ^^ I'd really like to play great looking Prey natively.

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hemebond
hemebond

Yes, it compiled, though I had a strange problem with the optimiser causing the tops of peoples heads to float a metre away from their body.

I never figured out why.

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EvgeniusDragon
EvgeniusDragon

how to build gamex86.so for linux?

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hemebond
hemebond

I'm having a go at compiling Sikkmod on iodoom3, so I am currently using Wiki.iodoom3.org

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SpotEnemyBoats
SpotEnemyBoats

I'm getting a blurry screen and grainy looking visuals, and I'm using a nvidia card.

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spartangrug
spartangrug

Dude, this is looking sweet. Nice work. :D

This is a perfect complement to D3 for my id fix before RAGE is out. :D

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6xSnake6x
6xSnake6x

Hey man this is some awesome stuff you're doing. I was just wondering if there was any way to get the gow blood splatter mod to work with your mod. I mean everything just looks so great (especially if you use some texture mods) and then you have that low res blood that appears when u get hit or shotgun someone to the face up close. And then there was a mod that made character models look better, like instead of having those blocky heads they were all round and that looked cool, I believe it was called better character models mod or something in that area. I think those features would make a great addition if you could incorporate them. Otherwise, this is da shiet ! :D Thanks !

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Almashina
Almashina

Please help. I've ben downloaded subj v.1.2 . And I can't show right picture. With enabling HDR I have a white screen. With enabling bloom effects I have an upside-down screen. And without any effects there is incorrect proportion in game picture. Shadows incorrect covers bodies and faces. I see mirror reflections on ordinary surfaces...
But many peoples playing it in teh internets, w/o so much troubles.
Hardware is: Radeon 6950 2048mB, Phenom II x4. WinXP SP3 х32 and Win7 SP1 x64 tried. Catalyst 11.8, 11.9 . Doom version is 1.3.1.1304 .
What am I doing wrong?
P.S.: Sorry for my english.

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Almashina
Almashina

All of issues were fixed by switching off Catalyst AI by registry editing.

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6xSnake6x
6xSnake6x

Oh, found another small issue, when switching player head model to marine helmet, the original head model is kept no matter of setting, strange part is, it actually changes the variable in the config file correctly (or so I believe).

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TriPod
TriPod

n1 :D
Very good mod
i love all the stuff that you added to the game
especially all that customization stuff

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kaicooper
kaicooper

**** man..its not working with me
i did copy the file to my game then load it from
the game and choosed Mode then i choosed ur Sikkmode
then Error game not working

what to do man?

im using Windows 7 64

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J.D.*
J.D.*

You've literally made my night. Been years since I played D3. This combined with Wulfen's texture mod creates a whole new experience.. Love it man, thanks!

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NoZart
NoZart

Just installed Doom 3 JUST to test this out, especially the SSAO effects are very nice!

However, when i enable soft shadowing, i get a weird graphical glitch, namely a very blurry overlay of whatever texture i am looking at directly in front of the camera - which makes for a distracting flickering effect :-(

Does this have to do with the fact that i am on NVidia instead of ATI?

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Vynzent
Vynzent

I love this mod, but the default settings are always overly-bright and overly shiny and everything looks wet. Still though, once the settings are adjusted this mod is beautiful! :D

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Shockeddead
Shockeddead

Dear Sikkpin your mod is the Best! Thank you so much! and now it is working with my amd 6970 as well (changed the doom3 exe name as suggested).Out of all the games/Mods I have played around with Sikkmod is the Best.

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doomguy668
doomguy668

how can third person

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Sikkpin Author
Sikkpin

Open console (~ or CTRL+~) and type: pm_thirdperson 1

Then hit ENTER.

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BackSnip3
BackSnip3

When do you make this for ETQW? :D

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Sikkpin Author
Sikkpin

I do have some interaction shader replacements for ETQW but I've never done any of the post effects for it. It already has a pretty good bloom solution and even though the color balancing is nothing more than simple tinting, it does the job just fine. If you want to improve the post process visuals of ETQW, you can create custom atmosphere parameters for the maps. This probably won't work for online play but it'll work for solo/private matches.

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Sheh0786
Sheh0786

can you please reupload the tiny 28kb patch containing the fully working shaders

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Oliver81
Oliver81

Guys, Hi!

I need help, I would like the Sikk's feedback mostly due to the nature of my question but all feedback will be valued...ok
For DoF settings, for the most realistic experience what values do you use for Blur Scale, Blur Quality, Near Distance, Focus Distance and Far Distance respectively.

Been playing around with it for ages, got close to something nice but I want tried and tested values.

cheers amigos

Oliver

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Oliver81
Oliver81

don't mean to a prick, but can someone reply? id like those settings so i can actually play Doom 3 again....anytime now would be good :)

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knux360
knux360

Is it Just me that's is having this problem ? i'm trying to open this mod trought the doom 3 menu but every time i try to play this mod the game close and the mod doesen't open. if someone could help me i would be very greatful and sorry for my bad english

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Killf4ce
Killf4ce

looks sweet - the patch link doesnt work tho...

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ad11221
ad11221

guys cnt download from gamefront need help

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Gnalvl
Gnalvl

Where would I find the value to adjust the max spread for the MG in variable spread mode? It seems none of the weapons actually have any spread using the variable spread except for the Chaingun and Shotgun. I'd like to make a mod in which the MG has a wider max spread but starts a tiny minimum spread and deals more damage.

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InFiNiGhTe
InFiNiGhTe

Not compatible with patch 1.3 of D3 :(

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bloodymaggot06
bloodymaggot06

the motion blur doesn't work for me :(, can give me a solution?..

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Crew900
Crew900

Where i can find some badass config files for sikkmod ? : /

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Crew900
Crew900

Version 1.2 is also for RoE ?

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na1346684524
na1346684524

doesnt work it displays "wrong game DLL API version" then it gives me the option of copy, clear or quit

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Doom III
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Doom III
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Sikkpin
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