A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Add media Report RSS Complete Re-skin Soviet Armory (view original)
Complete Re-skin Soviet Armory
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GriffinZ
GriffinZ - - 4,719 comments

This is just perfect, let the lights and exhuasts stand for the glow ^.^

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lordpeter3
lordpeter3 - - 150 comments

epic painting jod for the win

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Kriegsherr
Kriegsherr - - 557 comments

Looks like the Mig is chargin' his lazor.

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Yanivvv
Yanivvv - - 483 comments

that is awsome!

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SliderFF
SliderFF - - 896 comments

yeeah! now i see the "red alert 3" instead of "red glowing 3", proceed please!

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KiroXeiApex
KiroXeiApex - - 512 comments

IMO reskining can give an improvement realistic units, nice.

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PsionicAssassin Creator
PsionicAssassin - - 577 comments

This is just great!
I am loving it!

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IFork
IFork - - 165 comments

The Great Shining is finally over!

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PERVERT
PERVERT - - 912 comments

I have a question. Can I make so that dead soldiers, broken equipment and debris of destroyed buildings did not disappear from the map? And you can somehow remove the yellow border that appears around the unit when it is isolated.
У меня вопрос. Можно ли сделать так чтоб трупы солдат, разбитая техника и обломки уничтоженных зданий не исчезали с карты? И можно как-нибудь убрать жёлтую рамку которая возникает когда вокруг юнита когда его выделяю.

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TheWorms Author
TheWorms - - 186 comments

Highlights around a selected unit are engine based, we can't do anything about it.

And the reason debris and dead infantry gets sucked in by nature is to release model instances and free memory. In short: lessen lag due to the number of model objects present in the screen. You wouldn't like to play in a lag-fest environment, would you?

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PsionicAssassin Creator
PsionicAssassin - - 577 comments

Agreed, but for some people who has ram over 2gb isn't really a problem
Still I am guessing that most ra3 players have low end pcs.

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GriffinZ
GriffinZ - - 4,719 comments

PsionicAssasin, there is people that doesn't have that low spec computers but just likes spamming conscripts. In a game vs the GriffinZ the casulties can reach over 500 :p

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PERVERT
PERVERT - - 912 comments

Looks like you're right.
I just wanted to fill up the card with corpses and debris

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TheWorms Author
TheWorms - - 186 comments

I can, however, just increase the time before the whole dead unit disappears from the map.

I suddenly remembered the flak from DoW II where the option to retain corpses was not included unlike DoW I.

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PERVERT
PERVERT - - 912 comments

I want to ask how increase the time before the dead unit disappears from the map. I want to do this in my mod.

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TheWorms Author
TheWorms - - 186 comments

Let's discuss this in a pm, ok?

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SchizoBadger
SchizoBadger - - 57 comments

Yay now my eyes won't bleed when I try to play this game.

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vinnicool
vinnicool - - 105 comments

nice

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Description

By re-skin, I mean remove any excess house colors, or darken it to reduce bloom reflection.

Tested in a bloom filled environment of beta favorite, Roundhouse Redux.

I did miss a few units though, because I think they are colored enough and there is no need for change. Unless you think they also need repainting.


Should I start with the structures now?