A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

Report abuse Shock Therapy 1.011
Filename
RA3ST1011.rar
Type
Full Version
Uploader
TheWorms
Date
Mar 14th, 2011
Size
179.16mb (187,865,506 bytes)
Downloads
28,595 (14 today)
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Description

Version 1.011 includes the balance changes gathered from the community feedback of 1.01 revision sets. Primarily, this fixes the issue regarding the inaccuracy of missile based units. (UPDATE: new upload fixes horrible Chrono Tank damage output)


All feedback posted regarding 1.01 has been considered, and these are the changes made.

Final list of changes

-Reaper, Javelin, and GKO missile weapons had their scatter radius properties removed. Missiles will now follow the target again.

-Pacifier ammo size increased from 4 to 6, and so is the ammo reload time from 4 to 5 seconds. Removed clip size from the autocannon and changed firing intervals from 0.05 to 0.25.

-Harbinger autocannon damage dealt to structures and aircraft down from 25% to 10%

-Mortar cycle molotov explosion changed to match regular conscript fx. Damage radius decreased from 30 to 15 (5 more than the conscript equivalent.) Damage decrease from 24 to 20. Clip size increased to 3, and throws all at once, with a scatter radius of 5, reload at 1.75s. Mortar explosion replaced with the previous molotov explosion.

-Desolator stream placeholder given with green trails. Resized from 0.7 to 0.9 scale. Splattershot damage over time effect increased from 1.0 to 3.0. Infantry killed by a splattershot will melt.

-Legionnaire death weapon damage interval removed. This weapon no longer affects other legionnaires.

-Twinblade attack animation added to match the new missile trajectory. Damage decreased from 75 to 60. Autocannon range adjusted to match rocket range.

-Future Tank cost decreased to $2650. Instead of damage, ammo reload time decreased from 2.6 to 1.1. Combined with the pre-attack time of 2.4, we have a total of 3 seconds per shot instead of 5.

-Giga-Fortress siege mode (head) laser reload time decreased from 5 to 3. Node explosion set to instant as the laser sweeps the path. Landing speed when going into fortress mode increased to fix splash fx problem. Take-off speed into head mode decreased.

-Dreadnought rocket damage increased from 600 to 750 (250 per v4 volley)

-Increased Yari kamikaze ability range to 350 from 300. Accelerates to the target, added new fx.

-Allied walls rescaled to fix hub-to-segment gaps.-Soviet flak weapons now have projectile models.

-Bullfrogs can attack land, but only useful for infantry suppression.-Tesla weapons no longer needs line of sight, passes through walls and structures.-Soviet Armory reskinned.

Preview Image
Shock Therapy 1.011
Post comment Comments  (0 - 50 of 58)
ℒuna-tic™
ℒuna-tic™ Mar 15 2011, 12:47am says:

Loving this :)

But I don't see any changes for the vindicator, as it did too much damage in 1.01c.

And is there a way to stop the AI spamming Giga Fortresses?

Oh, and the download speed is really slow (135kb/s), can't download from Moddb anymore by the looks of it...

+4 votes     reply to comment
PsionicAssassin Creator
PsionicAssassin Mar 15 2011, 5:37am replied:

I have been waiting this for ages!
Thanks Shock Therapy Dev team!

+2 votes   reply to comment
shadowblade787
shadowblade787 Mar 23 2014, 7:40am replied:

Jet mode! NO complaints!

+1 vote     reply to comment
Mernom
Mernom Mar 22 2011, 9:57am replied:

I don't have problem with download speed,~30 minets

+3 votes     reply to comment
Devin7753
Devin7753 Jun 25 2013, 3:47am replied:

vindicator does too little bit too much damage isn't?

hey try to live in Indonesia with my speed of 80 kbps....., and later become 20kbps ;)

0 votes     reply to comment
TitanAttack
TitanAttack Aug 24 2013, 11:38pm replied:

The reason why your download was slow is because your internet might suck. :/

+1 vote     reply to comment
ℒuna-tic™
ℒuna-tic™ Aug 24 2013, 11:40pm replied:

My internet was very good back then... almost 2 and a half years ago, lol
It was a server issue on Moddb's end and is no-longer relevant.

+1 vote     reply to comment
PsionicAssassin Creator
PsionicAssassin Mar 15 2011, 5:38am says:

There is a mirror, its uploaded on filefront, moddb's server is bit slow and sometimes it randomly disconnects my download.

+2 votes   reply to comment
cwjian90
cwjian90 Mar 15 2011, 7:51am says:

Major bug: Bullfrogs cannot to attack air units now.

+2 votes     reply to comment
cwjian90
cwjian90 Mar 15 2011, 8:27am replied:

Sorry, 'cannot attack'

+2 votes     reply to comment
TheWorms Author
TheWorms Mar 15 2011, 8:29am replied:

Nope, they do. Tested another round with skirmish commanders.
Under what circumstances are you sure?

+2 votes   reply to comment
cwjian90
cwjian90 Mar 15 2011, 8:33am replied:

I tried using it in the campaign, they couldn't attack VX's and Tengus. Will test it again, though.

+2 votes     reply to comment
TheWorms Author
TheWorms Mar 15 2011, 8:50am replied:

And there's the word. "Campaign"

Well, we did say "you can now post bugs in the campaign" right? But as long as the multiplayer is still ok, it should be fine. We're focusing on multiplayer bugs first, but will follow with the campaign problems after.

Yes, please report this in the bug section of the forum to be noted. Moddb.com

+2 votes   reply to comment
cwjian90
cwjian90 Mar 15 2011, 8:56am replied:

You're right, it works in multiplayer, I tried it again in the Skirmish. Thanks for your prompt response!

+2 votes     reply to comment
Magmafusion
Magmafusion Mar 3 2013, 9:26am replied:

i don't see a point in giving the bullfrog antiground capabilities, especially when they are so low. buffing it further, would take away the soviet sence of specialisation. and it is pretty annoying when it auto attacks infantry instead of enemy vxs that are running you down. either make it so it focuses mostly aircaft or remove the anti ground attack

+3 votes     reply to comment
coolbyte
coolbyte Mar 15 2011, 4:45pm says:

How can i build the chrono tank if it requires a chronosphere which has been cancelled?

+2 votes     reply to comment
ℒuna-tic™
ℒuna-tic™ Mar 15 2011, 5:35pm replied:

This was bought up in the last mod...

+2 votes     reply to comment
TheWorms Author
TheWorms Mar 16 2011, 3:33am replied:

We're getting into it now. Please, classic warfare isn't the only mode you can play with.

+2 votes   reply to comment
Guest
Guest Jun 25 2014, 2:04am replied:

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Stalker091
Stalker091 Mar 16 2011, 5:31am says:

прикольный мод

+2 votes     reply to comment
vader333
vader333 Mar 16 2011, 6:05am says:

What of the Radar Alternative?

+2 votes     reply to comment
TheWorms Author
TheWorms Mar 16 2011, 7:00am replied:

Under consideration. This is a quick unit balance version.

The changes came from your quick fix thread, and you didn't mention anything about a separate radar structure (in that said thread, of course.)

+2 votes   reply to comment
Magmafusion
Magmafusion Mar 16 2011, 10:32am says:

why have you made the rocket angel so dumb? and i didn't have the chance to chek it but do targets attacked by chrono tank dissapear?
coz it didn't do much damage

+2 votes     reply to comment
TheWorms Author
TheWorms Mar 17 2011, 7:44pm says:

New file upload. Same version.
= Fixed Chrono Tank horrible damage output

+2 votes   reply to comment
Kriegsherr
Kriegsherr Mar 20 2011, 10:56am replied:

woot

+2 votes     reply to comment
Magmafusion
Magmafusion Mar 25 2011, 9:49am replied:

i see...
but it is very very low now...

+2 votes     reply to comment
TheWorms Author
TheWorms Apr 9 2011, 3:33am replied:

It is still comparatively low, but not TOO low that damage to structures are nullified by simple repair icons.

They are intended to cause damage in groups, I'm considering the build costs now.

+2 votes   reply to comment
Magmafusion
Magmafusion Apr 9 2011, 1:23pm replied:

aha oki that seems rational... and what about the angels?

+2 votes     reply to comment
PsionicAssassin Creator
PsionicAssassin Mar 19 2011, 12:45am says:

Also I noticed wierd bug, when grinder grinds and destroyes steel ronin, it still grinds it until the death model actually disappears.
Also sending infantries into greater king oni without a pilot does nothing.
This is actually a game bug, the game itself had this kind of bug where infantries could not enter greater King Oni when it gets pilot shot.

+2 votes   reply to comment
Mernom
Mernom Jun 6 2011, 8:37am replied:

king oni sholden't be abl to be sniped 'cause it's a robo with out a pilot
-so what driver is get killed???

+2 votes     reply to comment
PsionicAssassin Creator
PsionicAssassin Mar 19 2011, 7:46am says:

I was wondering if it works on multiplayer.
I tried to play this with my friend then we got desynched , then we both updated and still got desynch.

+2 votes   reply to comment
PsionicAssassin Creator
PsionicAssassin Mar 26 2011, 7:37am replied:

nvrmind this, I got it working (dont know what was the problem).

+2 votes   reply to comment
ManimalR
ManimalR Mar 20 2011, 8:40am says:

Why cant I build any of the uprising units?

+2 votes     reply to comment
TheRedHawk
TheRedHawk Mar 28 2011, 10:19am says:

Time for a shocker! - Tesla Trooper

+2 votes     reply to comment
alexxela1994
alexxela1994 Apr 17 2011, 8:57am says:

Hey I have followed the instructions on the readme file and placed the files downloaded into the "Mods" foler that I had to create in the RA3 user files but it still isnt working, the game doesn't seem to of changed, I've tried changing the name in the shortcuts properties with the -ui on the end but it still doesn't work, can you help please?

+2 votes     reply to comment
Magmafusion
Magmafusion Jun 5 2011, 5:38am says:

the reaper and the twinblade are too overpowerd now.......

+4 votes     reply to comment
NBomb
NBomb Jun 6 2011, 12:14pm says:

When will the new version of the mod.

+4 votes     reply to comment
xiaosen0317
xiaosen0317 Nov 1 2011, 2:23am says:

天啊 下载速度 很慢啊

+2 votes     reply to comment
xiaosen0317
xiaosen0317 Nov 1 2011, 2:25am says:

地址不对 怎么回事

+2 votes     reply to comment
shinmarwan
shinmarwan Jan 29 2012, 2:55pm says:

excuse me but does i need red alert 3 only to install this mod or does i need red alert 3 uprising ??

+1 vote     reply to comment
darmar
darmar Feb 5 2012, 3:21am replied:

You will need Red Alert 3 not the Red Alert 3 Uprising!...

+3 votes     reply to comment
TheNoobOne
TheNoobOne Apr 29 2012, 3:17am says:

Erm, how do you access the shogun executioner/ Tsar ballistic missle? I can't seem to get those 2 powers

+2 votes     reply to comment
TheNoobOne
TheNoobOne Apr 29 2012, 6:27am replied:

Hmm... I can get the Tsar Ballastic missile by building the battle lab, but I still can't get the shogun executioner power to appear. What must I build?

+3 votes     reply to comment
shadowblade2996
shadowblade2996 Aug 31 2012, 7:57pm says:

I need help installing this mod on the Steam version of this game. Please help!

+2 votes     reply to comment
Guest
Guest Feb 9 2013, 8:09pm says:

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ZidaneRob
ZidaneRob Mar 8 2013, 8:24am says:

Ok, got Red Alert 3 installed, downloaded Shock Therapy and now where do I put it and launch it?

+2 votes     reply to comment
Phisick
Phisick Mar 29 2013, 9:33am says:

wow nice mod

+1 vote     reply to comment
Guest
Guest Apr 3 2013, 6:10am says:

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136071715
136071715 Apr 8 2013, 12:07am says:

God !I like this one!

+1 vote     reply to comment
bf2011
bf2011 Apr 10 2013, 12:24am says:

When build another Allies' MCV,it can only be upgrated once,is it a BUG?

+1 vote     reply to comment
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C&C: Red Alert 3 Icon
Platform
Windows
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Official Page
Forum.falloutstudios.org
Release Date
Released Jun 8, 2009
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MD5 Hash
e0ddfa86a35968952d8cdacf193bbaa7
Related Mods
Red Alert 3: Shock Therapy (C&C: Red Alert 3)
Red Alert 3: Shock Therapy C&C: Red Alert 3 - Single & Multiplayer Real Time Strategy
Related Games
C&C: Red Alert 3
C&C: Red Alert 3 Single, Multiplayer & Co-Op Real Time Strategy
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Shock Therapy Dev Team
Shock Therapy Dev Team Developer & Publisher with 5 members