This is a new single player mission for Jedi Academy. It utilizes models, skins,
and saber models that I found interested from the over the past
year or so. The bits posted by other authors have been stripped down to their
bare minimum, to keep the size of this mod down as much as possible.

Some highlights:
- New and different opponents / challenges in each level of the game
- Custom SP maps (13 in all including 2 bonus and 1 cinematic level)
- Custom missions with helper NPC's
- Custom menus including saber descriptions
- Custom saber models
- Custom saber abilities
- Custom sounds and sound effects
- Custom music
- Custom visual effects
- Custom weapon effects
- Custom skins
- Custom cinematics (almost an hours worth throughout the game)
- Custom HUD
- Custom objectives (43 in all)
- Secret areas included in nearly all the maps
- Powerful sabers and force abilities from the beginning
- Several opportunities to upgrade / replace your sabers
- Over 20 new opponents with varying levels of difficulty
- Approximately 10-14 hours of challenging game play

This starts out pretty much where Jedi Academy left off. It assumes you chose
'the dark side', stole the scepter, and went on your way of domination. Because
of your dark ways, what was left of the imperial and rebel forces were destroyed
by bands of cultists and other dark jedi.
A powerful Sith gathered followers (called loyalists) and made a deal with you.
Hand over the scepter, or die. Your life was spared, but the scepter is now in
the hands of the Sith. He threw you in prison cell buried in the rugged mountains
on the planet moon of Yavin to rot. Your force powers faded as the sith
dominated planet after planet. You home is the last to be overthrown.
In a deperate attempt to contact you, the queen from your home planet used her
telepathic ability to send you a message. Your force powers have faded to the
point where you can't receive the distress call.
After years of meditation, you realize the error in your ways and wish to seek
revenge on the Sith. An accident gives you a chance to escape. And this is
where story begins...

In all, there are 13 levels (1 is a cinematic level only and two are 'bonus'
levels that give you a chance to upgrade sabers). Each of the levels have
anywhere from 3-8 objectives that must be fullfilled before proceeding. To
estimate the length of the mod, from start to finish is probably somewhere
between 10 and 14 hours. This entire mod is one very long mission broken up
into 13 maps. The opponents get progressively more difficult (although your
force powers and your opportunity for saber upgrades keeps the playing field
somewhat fair) throughout the game.
One hint: keep a close eye on your cursor for things to push or break -- it
is sometimes required to continue on with the level. You may want to turn on
force hint in your config (cg_crosshairForceHint) if you can't work things out.
Enough said -- you can figure out the rest.
Someone wrote a fan fiction story about it soon after its release.

see readme for more details
by Darrow Linder

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Escape: Yavin IV - The Lost Maps

Escape: Yavin IV - The Lost Maps

Dec 1, 2011 Full Version 14 comments

Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script, 40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps. Let's...

Escape: Yavin IV Maps and Scripts

Escape: Yavin IV Maps and Scripts

Nov 30, 2011 Prefabs 0 comments

I feel like a magician giving away the secret to a magic trick. I decided to go ahead and publish all of the map files and scripts for the SP mod I posted...

Escape: Yavin IV

Escape: Yavin IV

Nov 29, 2011 Full Version 3 comments

Ready for a brand new Jedi Academy mission?!? *** PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD *** *** PLEASE DO NOT USE WITH ANY OTHER...

Post comment Comments  (0 - 10 of 15)
future4 Jun 20 2012, 4:28am says:

Anyone ever get the Dragonwing lightsaber? I never found that one.

+3 votes     reply to comment
jim54my3 May 17 2012, 2:39pm says:


+2 votes     reply to comment
jim54my3 May 17 2012, 2:28pm says:

HELP!!!!!! I really need to get rid of the one hit kill it is either to easy or to hard !!!!!!

+2 votes     reply to comment
jim54my3 May 17 2012, 1:48pm says:

Is there anyway to disable on hit kill it is really annoying

+2 votes     reply to comment
serenity937 Dec 14 2011, 5:59pm says:

I Just got to say,this is a fantastic sp mod,i would love to work with the mod maker to update and re-release this as a 2012 version.Fantastic story, complicated maps and good hard strong action 10 out of 10....

Do another one???????

+2 votes     reply to comment
weissritter Dec 14 2011, 12:08pm says:

How could I acquire lightsaber in "Escape: Yavin IV - The Lost Maps" ? Is there a walkthrough? thanks

+2 votes     reply to comment
TheUnbeholden Creator
TheUnbeholden Feb 7 2012, 2:39am replied:

A walkthrough is provided in GameData/escape when you install the mod

+2 votes   reply to comment
Mace-Windu Dec 6 2011, 5:36pm says:

how do i install this

+2 votes     reply to comment
Tpiom Dec 3 2011, 6:22pm says:

Damn impressive... *downloads right away*

+2 votes     reply to comment
Whore Dec 1 2011, 10:31am says:

Probably the best Jedi Knight 3 mod ever made.

+2 votes     reply to comment
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Star Wars: Jedi Academy Icon
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Release Date
Released Feb 15, 2005
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Highest Rated (2 agree) 10/10

Simply put this is the best Jedi Knight Jedi Academy mod out there right now.

Wish I could give it more than a 10/10. Although lore is somewhat bent here and there the mod is fantastic and explains itself well. That being said it has been over a year since I played this mod but my memories of it are certainly awesome.

What stood out the most to me was being able to pick up lightsabers from those you slay. A perfect mod worth trying and I'm sorry that it took me a while to write a review for it.

Mar 24 2014, 4:53am by ElfFriend

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