A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional features. Supports single and multiplayer. I have given myself a whole year to finish the project, to avoid a rushed release. Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material. More details to follow as progress develops.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Today I added support for the following screen resolutions.

{ "Mode 0: 320x240", 320, 240 },
{ "Mode 1: 400x300", 400, 300 },
{ "Mode 2: 512x384", 512, 384 },
{ "Mode 3: 640x480", 640, 480 },
{ "Mode 4: 800x600", 800, 600 },
{ "Mode 5: 856x480", 856, 480 },
{ "Mode 6: 960x720", 960, 720 },
{ "Mode 7: 1024x768", 1024, 768 },
{ "Mode 8: 1152x864", 1152, 864 },
{ "Mode 9: 1280x720", 1280, 720 }, //720p
{ "Mode 10: 1280x1024", 1280, 1024 },
{ "Mode 11: 1366x768", 1366, 768 },
{ "Mode 12: 1600x900", 1600, 900 },
{ "Mode 13: 1600x1200", 1600, 1200 },
{ "Mode 14: 1920x1080", 1920, 1080 }, //1080p
{ "Mode 15: 2048x1536", 2048, 1536 },
{ "Mode 16: 2560x1440", 2560, 1440 },
{ "Mode 17: 3840x2160", 3840, 2160 } //4K Video mode

See Images for more details.

Introduction

Introduction

News 1 comment

Welcome to SerenityJediEngine 2.0. The mod will primarily be built with Saber and Gun combat in mind. The code will be built using aspects from the Open...

Get Involved

Get Involved

Feature 6 comments

Do you have some good ideas or suggestions ? maybe you have experience at coding , modelling or mapping? Or you just want to be involved in some other...

Saber Combat basic tutorial

Saber Combat basic tutorial

Other Tutorial

A small video introducing you to the basic's of the SJE Saber combat system

Installing SerenityJediEngine

Installing SerenityJediEngine

Installers Tutorial 18 comments

This tutorial will show you how to Install SerenityJediEngine on normal Windows version and Steam version.

Add file RSS Files
SerenityJediEngine2018 EXTREME

SerenityJediEngine2018 EXTREME

Full Version 10 comments

HARDER-----FASTER----MORE EXTREME. Not for the faint hearted or weak. Not for beginners.---JUST INSANE---. Do you think your good enough? See yourself...

SerenityJediEngine2018-Advanced+SDK -Installer

SerenityJediEngine2018-Advanced+SDK -Installer

Full Version 6 comments

Welcome to SerenityJediEngine 2.0. The mod will primarily be built with Saber and Gun combat in mind. The code will be built using aspects from the Open...

SerenityJediEngine2018-Advanced+SDK

SerenityJediEngine2018-Advanced+SDK

Full Version 28 comments

Correct some small pain animation bugs Correct Lightning Damage animations not being the same in SP as in MP Correct Battlefront II View not showing correctly...

SerenityJediEngine2018 Basic

SerenityJediEngine2018 Basic

Full Version 37 comments

The first release of the basic edition contains everything from the original Serenity Jedi Engine except coop mode and the extra model like Superbattledroid...

JediAcademy Un Official Update 2017 Basic

JediAcademy Un Official Update 2017 Basic

Patch 14 comments

This will add manual blocking and 90% of the SerenityJediEngine mechanics to singleplayer and multiplayer.See description for more details.

Comments  (0 - 10 of 255)
SkyR226
SkyR226

Hi jace I really like this mod but I was wondering if you could tell me how i could edit the pk3 file so it has a choose the mission option like the vanilla has?

Reply Good karma Bad karma+1 vote
SkyR226
SkyR226

Where you can progress your force powers and choose your weapons

Reply Good karma Bad karma+1 vote
JaceSolaris Creator
JaceSolaris

There will be a final 2018 update with all these fixes next week some time. Then in about 1 month the 2019 build will start.

Reply Good karma+1 vote
SkyR226
SkyR226

Awesome Jace, keep up the good work! There's always been something special to me about this mod, i didn't think it was possible to make jedi academy look like dueling in the movies. Also as a big fan of kotor its looks alot more like kotors combat except with direct interaction with lightsaber/force powers instead of the attack and react system which is a really interesting contrast

Reply Good karma Bad karma+1 vote
Guest
Guest

Sorry, I'm new in this thing of modding, there's a way of put only the new force power (Stasis, Destruction,etc...)

Reply Good karma Bad karma+1 vote
Cifalps
Cifalps

I just realized I was not playing the latest version last night when I posted my comment. I was playing the advanced version.

Today I downloaded the latest extreme version and played some of the campaign. I was really glad to see some of the issues I had addressed in my last post had already been fixed, like the AI bug when you swapped weapons in SP.

I really love where this mod is going and it has definitely become my favorite SP mod so far. I tried some MP too, but in my opinion this mod makes the single player an incredible experience. It shines a lot more than the multiplayer.

This being said though, I am afraid that as of now I can't give the mod more than 8/10 as rating. I'll explain why.

First of all there's a big issue in the campaign. When I played the advanced version, the campaign followed pretty much the vanilla standards but with an improved system. Now that I play the latest extreme version however, while playing the campaign you are forced onto the next mission without entering the briefing screen. This is gamebreaking because: you are not allowed to customize your force powers (I had to proggressively add them manually through console because some missions just require them, especially push/pull/jump), it skips important bits of story (even the training with luke after your first bunch of missions) and not entering the briefing screen seems to not trigger certain events. With this I mean for example the prison mission. Once I beat Rax Joris and claimed my lightsaber back, the Vjuun mission loaded quickly after and I spawned with no saber. Of course I had to give it to myself again through console commands.

Unlike other comments I've read, I don't dislike that much the introduction of prequel enemies such as SBDs and Droidekas; I suppose they were used to increase the game's difficulty, but they are quite unimmersive. I'd rather add more reborn/sith or other vanilla enemies to make the experience more enjoyable.

Another bug which wasn't on the previous version I played was the invisible blaster bolts coming out of certain weapons (SBDs and pistols I'm looking at you). It's not a huge deal and it is definitely not gamebreaking unlike the other issues I stated above, but it would be a really nice detail to fix.

Please keep updating the mod and I beg you to fix what I just posted. This mod would be a solid 10/10 if those things were fixed.

Love your work and thanks to your mod I feel like going through my childhood all the way again with this game. Thank you so much!

Reply Good karma Bad karma+2 votes
SkyR226
SkyR226

I agree, this a great mod and I have been waiting a long time for the final version, only to find that the choosing mission briefing screen and all that it enables (force powers, story, items, ect.) is gone. I really hope he updates it or at least provides a secondary option to go back to the normal mission system

Reply Good karma Bad karma+2 votes
gm2552
gm2552

Enemies that can one shot you at low difficulty is a poor balance. Is there anyway to keep the saber changes but throw out the damage changes? They were better in the base game.

Reply Good karma Bad karma+1 vote
Guest
Guest

How do you use the saber system without the addition of the very annoying new enemies like the one hit flamethrower mandalorians. I've tried the basic version and it's the same

Reply Good karma Bad karma+1 vote
Cifalps
Cifalps

Really love this mod, it surely takes some time to get used to the new blocking system, but it is definitely worth it. I am not sure if it is just me, if you have already noticed, or if it is due to coding difficulties but, the animations look way smoother on multiplayer than in singleplayer: in the sp version some animations stutter a lot, like the walking animation with saber off for example.

On a friendly note from a huge fan who has already beat the game with your stystem multiple times and keeps giving it a go: The trandoshans with lightsabers and mandalorians are a bit too much. I wouldn't mind dueling the mandalorians as much if they didn't have that ridiculous amount of HP, but trandoshans with lightsabers and force powers are a big no for me.
Don't get me wrong, the idea is neat, but it is really unimmersive and sometimes a pain to deal with, especially when you are just starting out.
Regarding the mandalorians: As you keep progressing they become easy to beat, but they still have too much HP. at early stages of the game I'd even say mandalorians are way more difficult than sith masters because of their HP for example, and that is kind of silly.

One last thing I'd like to point out: The gun changes are amazing, really love how you can actually take out enemies with single shots if you are precise enough. I have noticed a gamebreaking bug however: after successfully switching from your lightsaber to any gun, enemy gunners will only shoot at you for a brief moment, then the AI kind of bugs out and stutters in place, sometimes runs in circles but without shooting until you take your lightsaber out again. I really hope that is fixed since I love cycling through my weapons like I used to do in Jedi Outcast.

Keep up the good work!

EDIT: I've seen some negative comments regarding this mod. I also got frustrated at it at some point because of the lightsaber throw, the constant kicks gunners did and the sometimes weird damage outputs/inputs.

My experience became 10 times better after I had the brilliant idea of turning up the g_saberrealisticcombat all the way up to 20. AI gunners don't rush at you as often attempting to kick you and if they do, they just get dimembered after touching the lightsaber, as it should be. Kicks are often used as a last resort before I chop their heads off now. Duels are much more intense too with the increased damage and mandalorians no longer take 10 minutes each to kill.

I really recommend to whoever is feeling frustrated or wants to try something interestingly different to use g_saberrealisticcombat 20 with this mod.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Wars: Jedi Academy
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

7

7 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Fighting
Theme
Sci-Fi
Tags

SerenityJediEngine 2.0 has not been tagged yet.

Embed Buttons
Link to SerenityJediEngine 2.0 by selecting a button and using the embed code provided more...
SerenityJediEngine 2.0
Statistics
Last Update
Watchers
125 members
Files
5
Articles
5
Reviews
3