A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional features. Supports single and multiplayer. I have given myself a whole year to finish the project, to avoid a rushed release. Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material. More details to follow as progress develops.

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Today I added support for the following screen resolutions.

{ "Mode 0: 320x240", 320, 240 },
{ "Mode 1: 400x300", 400, 300 },
{ "Mode 2: 512x384", 512, 384 },
{ "Mode 3: 640x480", 640, 480 },
{ "Mode 4: 800x600", 800, 600 },
{ "Mode 5: 856x480", 856, 480 },
{ "Mode 6: 960x720", 960, 720 },
{ "Mode 7: 1024x768", 1024, 768 },
{ "Mode 8: 1152x864", 1152, 864 },
{ "Mode 9: 1280x720", 1280, 720 }, //720p
{ "Mode 10: 1280x1024", 1280, 1024 },
{ "Mode 11: 1366x768", 1366, 768 },
{ "Mode 12: 1600x900", 1600, 900 },
{ "Mode 13: 1600x1200", 1600, 1200 },
{ "Mode 14: 1920x1080", 1920, 1080 }, //1080p
{ "Mode 15: 2048x1536", 2048, 1536 },
{ "Mode 16: 2560x1440", 2560, 1440 },
{ "Mode 17: 3840x2160", 3840, 2160 } //4K Video mode

See Images for more details.

Introduction

Introduction

News 1 comment

Welcome to SerenityJediEngine 2.0. The mod will primarily be built with Saber and Gun combat in mind. The code will be built using aspects from the Open...

Get Involved

Get Involved

Feature 6 comments

Do you have some good ideas or suggestions ? maybe you have experience at coding , modelling or mapping? Or you just want to be involved in some other...

Installing SerenityJediEngine

Installing SerenityJediEngine

Installers Tutorial 14 comments

This tutorial will show you how to Install SerenityJediEngine on normal Windows version and Steam version.

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SerenityJediEngine2018 EXTREME

SerenityJediEngine2018 EXTREME

Full Version 7 comments

HARDER-----FASTER----MORE EXTREME. Not for the faint hearted or weak. Not for beginners.---JUST INSANE---. Do you think your good enough? See yourself...

SerenityJediEngine2018-Advanced+SDK -Installer

SerenityJediEngine2018-Advanced+SDK -Installer

Full Version 6 comments

Welcome to SerenityJediEngine 2.0. The mod will primarily be built with Saber and Gun combat in mind. The code will be built using aspects from the Open...

SerenityJediEngine2018-Advanced+SDK

SerenityJediEngine2018-Advanced+SDK

Full Version 27 comments

Correct some small pain animation bugs Correct Lightning Damage animations not being the same in SP as in MP Correct Battlefront II View not showing correctly...

SerenityJediEngine2018 Basic

SerenityJediEngine2018 Basic

Full Version 35 comments

The first release of the basic edition contains everything from the original Serenity Jedi Engine except coop mode and the extra model like Superbattledroid...

JediAcademy Un Official Update 2017 Basic

JediAcademy Un Official Update 2017 Basic

Patch 13 comments

This will add manual blocking and 90% of the SerenityJediEngine mechanics to singleplayer and multiplayer.See description for more details.

Comments  (0 - 10 of 209)
JaceSolaris Creator
JaceSolaris

A big update to the blockpoint system. Blocking now uses its own system and no longer drains force, reduced the force cost of saber attacking, added saberfake attack fix. (Press BUTTON_ATTACK + BUTTON_USE + DIRECTION ANY) and keep the buttons held down until the saberfake attack is more than half way through. If blocked this will increase the likelihood for causing a saberlock, therefore enabling the attacker (you) to do a saberlock whenever you want. Rebalanced the manual missile block to drain blockpoints. A low level of block points (less than 10) will cause a mishap or block failure. Added the ability to regen blockpoints at speed by meditating or crouching. Slapping, kicking or hiltbashing an enemy successfully will now reward you with block points and Force points. So if in saber combat and you have low BP just slap, kick, or hiltbash the enemy to regain BP fast and cause him to stumble. Some NPC file edits/fixes, saber damage slightly increased.

Moddb.com

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DarthStiv
DarthStiv

Hi Jace!
At thirst, let me claim that I appreciate your efforts to improve JKA's sabercombat greatly. Long live EOC, long live SJE! Still, with all due respect I'd like to draw your attention on several importaint shortcomings of your system.

According to Original trilogy, to block a ranged attack you need a Force, not some weird Block Points (remember Luke's training with a drone on Millenium Falcon). So, basically, there's just ONE schale really (yeah, no that's true even to Swing scale or whatever). Like, you know, a Stormtrooper with a lightsaber should'nt be able to block ranged attacks (at least quite succesfully). To make a saber combat canon- or movie-like, you should really make everything cost Force and balance that cost (as well as regen rate, Force Powers colodown and sort of issues) very accurate - so that in-game you'll think twice how to use it. How you spend FP will determine your combat style, like a Warrior, a Forceuser or something mixed. But, let me notice again, that all is grounded on FORCE. It should be Really re-balanced to make a real Jedi or Sith playing experience.

Second. Let's have a look at saber damage. How many times a Jedi or Sith should hit an average opponent to kill him? Yeah, just one. One hit - one kill, basically. Another importaint canon thing (generally true to ranged attaks as well). Without it the whole saber combat doesn't look authentik at all.

Ok, I know that implementing such high damage scales is extremely EXTREME. Still there's one way to make it work right. Make the Force User units evade more often (the Player may do it automatically, like blocking) by the price of reducing their FP. So, in other words, the more FP you have the less likely you will be hit (still let's make like 30% chance at the 10% FP level). With no Force at all units are likely loose 90% of income attacks.

Hope you'll find my notes fair and reasonable enough to consider them for your future updates. That's all just about what we all know about a Galaxy far-far away...

P.S.: Erm, and did you remember that a Force Push is able to kill units like Battledroids if they hit a wall, according to canon Phantom Menace movie? Another issue worth to concider. At the moment Force Push in JKA is quite.. Silly, you know (yeah, will need another Force re-balance and maybe a short period of side-effects when you was hit at the wall).

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SkyR226
SkyR226

Hi i was wondering, are you planning a major update for the extreme edition anytime soon? The reason im asking is ive been playing the campaign and editing the pk3 file a fair amount so i wanted to prepare for that if there is an upcoming content update

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JaceSolaris Creator
JaceSolaris

There will be an update at the end of this weekend.

Fixes to small bug in _humanoid/animation folder
Pressing "BUTTON_USE" and "BUTTON_ATTACK" together will now perform a saber fake attack. (was BUTTON_FORCEPOWER but that always bothered me that it activated the selected force power).Some small NPC saber style edits.

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SkyR226
SkyR226

Thanks! And that sounds great!

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bordermans
bordermans

chances are i didn't see this is it compatible with KOTF

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JaceSolaris Creator
JaceSolaris

No KOTF runs on its own code, sorry.

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^^SithApprentice^^
^^SithApprentice^^

Jace Sry if im boring can u help me here are images

Imgur.com Help please

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SkyR226
SkyR226

Sorry, random question, are the bosses in the extreme version (alora, rosh & twins, taviom and ragnos) about 2 times as difficult as in the standard version, if so would halving their hp in the ext_data file make them more similar to their standard version counterparts?

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JaceSolaris Creator
JaceSolaris

The would have less health but still have the Extra speed/blocking ability/ attack abilities/ Dodge /Roll abilities.

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