Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
After a decade of warfare against GLA holdouts around the world, many militaries found themselves drastically oversupplied with expensive weapons and ammunitions when the GLA was finally driven underground. Now that peace was once again restored, the arsenals were reduced in an attempt to cut down on the overburdening costs. Much of the materiel was sold or locked away in secured facilities to await its controlled destruction. In-game, this large munitions depot houses several tons of ordnance. Upon capture, players will automatically sell these pieces on the global market, providing them with a steady income that surpasses that of an Oil Derrick. In addition, friendly units within a visible radius around the facility benefit from a notable firepower boost. Due to the volative nature of the contents, these structures go up in a violent explosion upon destruction.
On top of these new additions, 1.7 will also feature all the classic tech structures that were introduced in Shockwave, including the Repair Pad, Radio Station, Airport, MG and Flak Bunker as well as the mighty War Fortress.