Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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RSS feed Report content Region Command (Back) (view original)
Region Command (Back)
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MrDeath666
MrDeath666

N-n-nice!

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Vladimir_Deathstrike
Vladimir_Deathstrike

Holy Mother of LoL!

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souske22
souske22

I forsee my defensive skills being increased twelve fold with this..

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modfreak22
modfreak22

VERY NICE!

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CptIstvanofArdeal
CptIstvanofArdeal

it's so big

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UNSC_SCOUT
UNSC_SCOUT

wow. thats amazing.

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Confederacy_General
Confederacy_General

You are playing and now. "Incifished funds, your funds has been send to Greece !" :-D

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amphib42
amphib42

HA HA HA HA thats funny!, because it is true! HA HA HA, yes.

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Claine
Claine

im exited to see the animation how the tiger land on the top^^

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Description

This towering fortress of authority acts as the ECA's command centre. It can withstand a considerable amount of punishment thanks to its heavily reinforced concrete walls and is usually the oldest structure in a European-controlled front sector as evidenced by the presence of motivational posters and graffiti which, despite being against official regulations, have not been ordered removed by the rugged senior commanders housed inside this facility. In addition to being the nerve centre of ECA battlefield control, the Region Command is equipped with a powerful diesel generator that provides sufficient amounts of power for the early phase of a battle and the sturdy bunker structures can be garrisoned by infantrymen who are willing to fight until the very end. Due to its strategic importance, there can only be one Region Command in a sector at a time.

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Comr4de
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