Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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Region Command
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Post comment Comments  (0 - 50 of 58)
Woozle Oct 7 2012, 5:57pm says:

Now that is a fortress.

+26 votes     reply to comment
Vladimir_Deathstrike Oct 7 2012, 6:00pm says:

Congrats ECA! I salute yea... But don't think I'll abandon Russia!

+13 votes     reply to comment
megumi25 Oct 8 2012, 9:23am replied:

From russia with love. Lets give them some love with TREMOR A.G.A.S !!

+10 votes     reply to comment
SveaRikeSoldier Oct 8 2012, 10:10am buried:


Bitch please, that puny gun will not even scrath their buildings.

-9 votes     reply to comment
megumi25 Oct 8 2012, 10:33am replied:

Instead of one why not use 4 Tremor. That will do.

+11 votes     reply to comment
lawnm0wer Oct 10 2012, 1:17pm replied:

2 Tremor AGAS is more than enough believe me :D just roll a couple of golems,Hinds,Hokum,HUNCHBACK (with Boris in there shocktroopers), you know that kind of stuff

(Brutal AI lvl btw)

+3 votes     reply to comment
ZunZero97 Jul 25 2014, 12:41am replied:

but not in tournment mode

+1 vote     reply to comment
~Doctor Oct 8 2012, 11:10am replied:

Hahaha we'll see. I think my Hinds will enjoy the European building target pratice. Moi drug you think you're safe in there? Think again!

+9 votes     reply to comment
megumi25 Oct 8 2012, 2:43pm replied:

True.... true...

+6 votes     reply to comment
lawnm0wer Oct 10 2012, 1:19pm replied:

haha atlechno Dr. Schmerz you know some russian

+3 votes     reply to comment
~Doctor Oct 11 2012, 4:37am replied:

Our languages are pretty similar. For instance: Russians say moi drug and we say moj drug but pronouncing is basically the same. If you know any Slavic language, you know 50 % of any other Slavic language :D

+2 votes     reply to comment
lawnm0wer Oct 11 2012, 2:56pm replied:

heh nice B)

+3 votes     reply to comment
nickael7 Oct 11 2012, 9:37pm replied:

Let's give them TREMOR N.A.G.A.S instead !!! From Zukhov with love.

It spells for ----Nuclear Advance Grand Artillery System----

I use FinalBIG file to bring a massive nuclear shellings. >:)
I'm such a f....g evil bastard, I love nuclear TREMOR artillery barrage. F.U.N !!! F is for fire, U is for Uranium and N is for NO SURVIVORS.

+3 votes     reply to comment
lawnm0wer Oct 10 2012, 1:13pm replied:

we salut you Commrad B)

+3 votes     reply to comment
kijebe Oct 7 2012, 6:09pm says:

that is... wow

shelling is the only viable solution

+6 votes     reply to comment
rkraptor70 Oct 7 2012, 6:36pm replied:

unleash the tremors!

+6 votes     reply to comment
TheDarkWaffle Oct 7 2012, 6:30pm says:

it feels like christmas.

+4 votes     reply to comment
█Black/Brunez█ Oct 7 2012, 6:34pm says:

Since there is a build limit of 1... I guess that it can survive more than 2 (maybe more than 3) SW strikes, right?

+5 votes     reply to comment
souske22 Oct 7 2012, 6:55pm replied:

Comr4ade said it'll still bite the big one after 2 SW strikes like all the other Command Centers, but someone did say that the ECA gets something that can build Excavators that's not capped on the forums. Which is also where the Media Update accompanying this is at since Moddb is slow about that.

+1 vote     reply to comment
Keksz Oct 7 2012, 7:08pm says:

Wow now we're talking.

+1 vote     reply to comment
Cam-C&C Oct 7 2012, 7:36pm says:

The ECA so is going to be my type of faction all there main tactics are everything i use cause i like building impenetrable bases and using long-range artillery.

+1 vote     reply to comment
Woozle Oct 7 2012, 8:39pm replied:

Thats the kind of tactics I do, but I also like setting up forward bases.

+3 votes     reply to comment
Cam-C&C Oct 8 2012, 9:52am replied:

yeah i do too just depends on how good im doing in the game

+1 vote     reply to comment
InsurgentCeLL Oct 7 2012, 9:24pm says:

10 bucks says this will lag ingame :D

-1 votes     reply to comment
Comr4de Author
Comr4de Oct 7 2012, 9:31pm replied:

Better fez up the cash then ;D

+9 votes   reply to comment
8ft_Robot Oct 7 2012, 11:04pm says:

I guess it wont be easy to remove graffiti when you are getting shot at by the Russians.

+7 votes     reply to comment
waldo101 Oct 8 2012, 1:37am says:

sorry no more noob rushing GLA.

+2 votes     reply to comment
CptIstvanofArdeal Oct 8 2012, 2:12am says:

a fortress and a power generator in one practical

+1 vote     reply to comment
Puretoxic Oct 8 2012, 8:30am says:

It reminds me of warhammer! I love it!!!

+3 votes     reply to comment
Woozle Oct 8 2012, 12:37pm replied:

Now that I think about it, it really does look like something out of warhammer.

+2 votes     reply to comment
IPS Creator
IPS Oct 8 2012, 2:17pm replied:

wait until you see the ECA superweapon..^^

+2 votes   reply to comment
The_Freedom_Fighter Oct 9 2012, 10:31pm replied:

Does it rhyme with "exterminate" and comes from outer space?

+1 vote     reply to comment
nickael7 Oct 11 2012, 9:22pm replied:

That's the Solaris satelite, which was suppose of well hmm help people to grow food.

+1 vote     reply to comment
Nuttah Oct 8 2012, 2:31pm replied:

Well, given the odds and the faction's preference for trenches and heavy artillery...Burn the heretic. Kill the mutant. Purge the uncle...oh, right, sorry, wrong universe.

+6 votes     reply to comment
rkraptor70 Oct 9 2012, 3:46am replied:

Correction: Burn the Fanatics. Kill the deserters. Purge the Ruski's.

+3 votes     reply to comment
kazarr Oct 8 2012, 9:42am says:

MOST impressive. I dare say this is better than any other model I have seen in C&C Generals ever, including all mods.

+2 votes     reply to comment
Cam-C&C Oct 8 2012, 9:54am says:

Russia prepare to meet your doom...

-3 votes     reply to comment
lawnm0wer Oct 11 2012, 3:02pm replied:

ehem eat pussy my friend XD Russia will how should i put this
"**** YOU IN THE ***"
why do you think its called RISE OF THE REDS :)

+5 votes     reply to comment
nickael7 Oct 11 2012, 3:36pm replied:

Yes that is right comrade RISE OF THE REDS. ECA thinks that their puny Manticore tank will save them, wait they face the Black bear Sentinel tank !!!

+4 votes     reply to comment
lawnm0wer Oct 12 2012, 9:29am replied:

btw does anyone know if Russia er are allies with GLA?

+1 vote     reply to comment
nickael7 Oct 12 2012, 3:03pm replied:

No they are not ally to the GLA. Remember that the story went like this: GLA put a heavy toll over the Russian Rapid deployment general Orlov in Africa and the ECA German general Wolfgang was suppose to help Orlov to push away the GLA, but instead coward Wolfgang let the Russians die in the hands of the GLA warlord, it was general Nikita Alexandr of the advance weapon general who came to help Orlov to evacuate from the battle holocaust. Now Russia is so ****** off with the incompetence of ECA. One of the reason why Russia went Berserk against the ECA, btw the ECA probably wanted the lost land that the Russian had to abandon in Africa !?!?

ECA are not necessarily the good guys either a bunch of hypocrits. They have their own world agenda...

+2 votes     reply to comment
lawnm0wer Oct 12 2012, 5:20pm replied:

Ah I see so
Russia = "****** OFF POLAR BEAR"
USA = "WE DON'T GIVE A ****"


+6 votes     reply to comment
nickael7 Oct 15 2012, 3:14pm replied:

That's pretty much.

Ah! btw, do you which to try my mod FinalBIG for ROTR 1.72 I pumped it up on STEROIDS, especially for the Russians. The vehicles are bigger and more powerful !!!
I scale a huge Black Bear Sentinel tank with nuclear power !!! Only one can be built, but you can fully upgrade it with ARENA and WARDEN pods. The Golem heavy tank is tougher and slightly bigger, the Paladin tank is tougher and slightly bigger, the Overlord is bigger and tougher, etc.

The file is a modified ROTRini.GIB

If you're interested to try it just give me a call.
Remember to copy the original ROTRini.GIB file somewhere else if you feel to come back to the original gameplay.
If you have suggestions to increment certain thing for your own taste just tell me what you need. :)

+2 votes     reply to comment
lawnm0wer Oct 15 2012, 3:39pm replied:

sure thing man ill try it
btw do you know how to modify a couple of thing such as AI buiiling script and stuff like that?

+2 votes     reply to comment
nickael7 Oct 15 2012, 6:13pm replied:

As for now I am able to scale units, change their firepower, their special effects, bring building larger stronger, change armor effect, super-weapon effect, unit behavior (weapon preferences according to circumstances) to avoid collateral damage, etc. For now I'll bring you tommorow the "mutated" ROTRini.GIB file. I will check the ROTR AI.gib file, which eventually they have there all the AI scripts integers. As soon I mess up around in that file and things get good, I while give you a new AI GIB file. :)

I am also designing new monstrous units in AutoCAD.DXF, but I don't know yet how to make a proper transfer in GMAX file to animate them and put textures.
I do this for the fun. Since the SWR team doesn't like taking suggestions so I went in a mass brute force spree by learning to change things for extra hardcore gaming -more carnage for the public-. >:) Oh! Yeah! By doing so I can customize the game for a personal preferences.

+1 vote     reply to comment
lawnm0wer Oct 16 2012, 6:57am replied:

nice ow and that last part about the SWR team they do take suggestions just not from 1 or 2 people but from a group
ow and cant wait tnx man

ow btw are you able to cause massive damage to surrounding units once a super weapon is destroyed and animate it? that would be epic :) tnx again

+2 votes     reply to comment
nickael7 Oct 16 2012, 1:56pm replied:

They do take suggestions only if its a LARGE group who is willing to bring changes in the gameplay. If its 1 or 2 people, they don't consider them.

About causing mass damage when a supweapon is destroyed, yes that's easy, but for the moment try the ROTRini.GIB, I will make another ROTRini.GIB file with the nasty surprise of that when some buildings are destroyed they can cause collateral damage. As for the upcoming of the ECA, their structures seems to be heavily fortified, I am going to create the Soviet-Russian 2B1 OKA Трансформатор "TRANSFORMATOR" 420mm Mortar shells 20 meters long cannon !!! with nuclear-concrete piercing rounds, it means that it work like a massive Bunker-Buster. A very-very powerful super-heavy artillery cannon.


While the Sentinel tank seem to be based on the upcoming of the 4e generation T-95-99 ARMATA tank in 2013, which is the heaviest modern tank in the 21e century it sports a 152mm gun !!! and shadows the western Leopard 2A7+ ,the Chally-2 and the M1A2 Abrams SEP TUSK in size and firepower.


Look how it dwarves the soldier !!! Now that's real heavy stuff.

+1 vote     reply to comment
lawnm0wer Oct 16 2012, 6:47pm replied:

mother fff thats a big cannon 0_o'

+2 votes     reply to comment
lawnm0wer Oct 16 2012, 6:49pm replied:

wait so where do i find this .big file :)

+1 vote     reply to comment
nickael7 Oct 17 2012, 12:21pm replied:

To find the .GIB file, you go directly in the directory of Command & Conquer Generals Zero Hour, this is where all your ROTR GIB files are. Now you have to remove a file called !BetaRotr_INI.gib and make a copy of the original one in another file in your Hard-disk I.E. ROTR-FILES (for the reason if you want to come back to your orginal gameplay) and replace it with the new !BetaRotr_INI.gib file which I am going to give to you. *** But where is your E-mail to send you the modified !BetaRotr_INI.gib file ???

+1 vote     reply to comment
nickael7 Oct 16 2012, 1:57pm replied:

Sorry I forgot to tell you something, What is your E-mail ?
So I can you the files.

+1 vote     reply to comment
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This towering fortress of authority acts as the ECA's command centre. It can withstand a considerable amount of punishment thanks to its heavily reinforced concrete walls and is usually the oldest structure in a European-controlled front sector as evidenced by the presence of motivational posters and graffiti which, despite being against official regulations, have not been ordered removed by the rugged senior commanders housed inside this facility. In addition to being the nerve centre of ECA battlefield control, the Region Command is equipped with a powerful diesel generator that provides sufficient amounts of power for the early phase of a battle and the sturdy bunker structures can be garrisoned by infantrymen who are willing to fight until the very end. Due to its strategic importance, there can only be one Region Command in a sector at a time.

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Oct 7th, 2012
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