Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
These dug-in 155mm howitzers are among the largest calibres in the ECA arsenal. Every gun can be controlled by a skeleton crew of three: The commander who oversees the entire fire mission, a technician who uses a hardened battlefield computer to calculate the ideal ballistic trajectory, which is then transmitted to adjust the gun in real-time and the loader who ensures a steady supply of shells. These consist of a carbon-based composite case and a dense payload of high-explosives, offering devastating long range firepower in a light-weight package that can be loaded in rapid succession. For the invading forces of the Russian Federation, the sight of a red signal flare and the shrieking sound of a descending shell are the only warnings prior to a massive barrage that reduces foot soldiers, vehicles and structures to nothing. In addition to the standard high-explosive shells, the ECA can also upgrade their artillery payloads to cluster shells which disperse an additional number of deadly sub-munitions upon impact. These rounds are compatible with all standard mortar and howitzer calibres.
a fire base-ish one...
;)...
A Firebase? Hah! It's a toy compared to the range and firepower of this. This can shoot across the map. No bombers? No problem!
A hammer cannon on steroids only it doesn't move XD
WOW,ECA JUST BEACME UNBEATABLE!
They aren't 'unbeatable'. These guns have to make up for the fact that the ECA has no such thing as a Nighthawk, a Frogfoot or a Hellfire MiG. You know, units that can deliver fast strikes against targets outside your own base.
Essentially, what they don't have in airpower, they have in artillery.
Come to think of it, it's a good thing their airbases got 'bombed'. :p
wow...
that's very amazing...
:D...
and btw i was just describing its appearance...
because the body of the gun looks like the guided howitzer...
:)...
COMR4DE_ - Only it is a problem... hear me out:
I can group 8 bombers on let's say number 4 on the keyboard.
I can not do that with this thing. I can only group ONE artillery platform per number.
I think they need to design a general power button that stacks all your ready-artillery positions and displays range while selecting it. That would make it a lot more effective in actual use. I mean i get you guys dont wanna do click fire on buildings, but at least let us have area select via the general powers ribbon! This would make it a bit more wieldy to fire ALL fire positions instead of just the ones I could group on my numbers.
This needs a stackable bombard button like a general power. The same a battleship bombardment if you will. Because right now its a horrendous task to pay 2500 and build more than 10 of them AND control them. a stackable button would really make this unit viable.
This is totally badass!
Can't wait to play the ECA!
It's an updated version of this one right?: Moddb.com
Heh, good question...
Great model as usual in any case :)
long range death
can shoot across the map...
finaly! mwhamahwahwawamhwamhwhawmawhahwmahwmahwahwmhahwa
seriously, i always wanted a faction that did this, i am a very defensive kind of player.
Please tell me there is a way to intercept those shells.
yes there is...
extinguish the fire before it actually start burning...
if you have eyes on the enemy, then you know what to do...
*evil laugh...
There isn't, although there are three things to consider with the ECA Howitzers:
1. They can only fire a barrage i.e. you can't let them permanently pummel a target as you can with the others. They fire X amount of shells, then take several seconds to cool down until they can fire another barrage and you can't change targets during the barrage.
2. They are quite inaccurate. With other arty units, you can expect every other shell to hit a vehicle-sized target spot on. This thing spreads the damage across a much larger area but can't cause enough 'pin-point' damage to just wipe things out.
3. Before the shells start hitting, all players will be able to see a red signal flare that marks the general impact area, allowing you to micro your units out of there fast enough to avoid the barrage entirely.
thats what im talking about. no whining.
Ok, so not super-effective versus units. But what if I drop all my barrages on an enemy building?
Don't get me wrong, I'll probably play ECA most out of all factions when they come out, but I'm not sure this unit is quite balanced. Either it could turn out like a 'game-ender' in that once you have built a few, that's gg, or it could be so inaccurate/weak as to not be worthwhile. Getting it in between while maintaining the range will be really difficult.
I heard putting a base in between the shells and the ground will be a very effective way.
well back to the trenches I go, only with jets and more tanks this time.
this is the power of artillery faction. WOAHH!! holy #)*@
25 pounder, ready for your orders!
Cluster projectiles, i like what i see
I thimk the ECA faction have the best base defense ever. Can't wait to try it out!!
looks like mys style :D
Cool thing! But still, there is waaay bigger artillery piece...
Yep, Tremor A.G.A.S.
Fire at will!