Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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Howitzer Position
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Rikuo
Rikuo Dec 9 2012, 1:50am says:

a fire base-ish one...
;)...

+4 votes     reply to comment
Comr4de Creator
Comr4de Dec 9 2012, 2:37am replied:

A Firebase? Hah! It's a toy compared to the range and firepower of this. This can shoot across the map. No bombers? No problem!

+26 votes   reply to comment
Guest
Guest Dec 9 2012, 3:12am replied:

A hammer cannon on steroids only it doesn't move XD

+9 votes     reply to comment
Killer_fagot
Killer_fagot Dec 9 2012, 4:37am replied:

WOW,ECA JUST BEACME UNBEATABLE!

+1 vote     reply to comment
MARS2588 Author
MARS2588 Dec 9 2012, 4:55am replied:

They aren't 'unbeatable'. These guns have to make up for the fact that the ECA has no such thing as a Nighthawk, a Frogfoot or a Hellfire MiG. You know, units that can deliver fast strikes against targets outside your own base.

+10 votes   reply to comment
Nuttah
Nuttah Dec 9 2012, 5:51am replied:

Essentially, what they don't have in airpower, they have in artillery.
Come to think of it, it's a good thing their airbases got 'bombed'. :p

+6 votes     reply to comment
Rikuo
Rikuo Dec 9 2012, 7:31am replied:

wow...
that's very amazing...
:D...

+1 vote     reply to comment
Rikuo
Rikuo Dec 9 2012, 7:33am replied:

and btw i was just describing its appearance...
because the body of the gun looks like the guided howitzer...
:)...

+1 vote     reply to comment
ThePotatoGiant
ThePotatoGiant Dec 9 2012, 2:09am says:

This is totally badass!
Can't wait to play the ECA!

+4 votes     reply to comment
Crescent.
Crescent. Dec 9 2012, 3:04am says:

It's an updated version of this one right?: Moddb.com

+5 votes     reply to comment
Superjeno
Superjeno Dec 9 2012, 3:32am replied:

Heh, good question...
Great model as usual in any case :)

+5 votes     reply to comment
CaptainIstvan
CaptainIstvan Dec 9 2012, 4:35am says:

long range death

+3 votes     reply to comment
Erick_Auron
Erick_Auron Dec 9 2012, 4:42am says:

can shoot across the map...
finaly! mwhamahwahwawamhwamhwhawmawhahwmahwmahwahwmhahwa
seriously, i always wanted a faction that did this, i am a very defensive kind of player.

+3 votes     reply to comment
rkraptor70
rkraptor70 Dec 9 2012, 6:06am says:

Please tell me there is a way to intercept those shells.

+3 votes     reply to comment
Rikuo
Rikuo Dec 9 2012, 8:19am replied:

yes there is...
extinguish the fire before it actually start burning...
if you have eyes on the enemy, then you know what to do...
*evil laugh...

+1 vote     reply to comment
MARS2588 Author
MARS2588 Dec 9 2012, 8:23am replied:

There isn't, although there are three things to consider with the ECA Howitzers:
1. They can only fire a barrage i.e. you can't let them permanently pummel a target as you can with the others. They fire X amount of shells, then take several seconds to cool down until they can fire another barrage and you can't change targets during the barrage.
2. They are quite inaccurate. With other arty units, you can expect every other shell to hit a vehicle-sized target spot on. This thing spreads the damage across a much larger area but can't cause enough 'pin-point' damage to just wipe things out.
3. Before the shells start hitting, all players will be able to see a red signal flare that marks the general impact area, allowing you to micro your units out of there fast enough to avoid the barrage entirely.

+6 votes   reply to comment
Erick_Auron
Erick_Auron Dec 9 2012, 12:15pm replied:

thats what im talking about. no whining.

+1 vote     reply to comment
Arkanium
Arkanium Dec 11 2012, 2:59pm replied:

Ok, so not super-effective versus units. But what if I drop all my barrages on an enemy building?

Don't get me wrong, I'll probably play ECA most out of all factions when they come out, but I'm not sure this unit is quite balanced. Either it could turn out like a 'game-ender' in that once you have built a few, that's gg, or it could be so inaccurate/weak as to not be worthwhile. Getting it in between while maintaining the range will be really difficult.

+1 vote     reply to comment
GriffinZ
GriffinZ Dec 11 2012, 4:29pm replied:

I heard putting a base in between the shells and the ground will be a very effective way.

+1 vote     reply to comment
murauder
murauder Dec 9 2012, 12:43pm says:

well back to the trenches I go, only with jets and more tanks this time.

+1 vote     reply to comment
pixel00
pixel00 Dec 9 2012, 9:33pm says:

this is the power of artillery faction. WOAHH!! holy #)*@

+1 vote     reply to comment
Woozle
Woozle Dec 10 2012, 4:34pm says:

25 pounder, ready for your orders!

+2 votes     reply to comment
WerewolfGeneral
WerewolfGeneral Dec 15 2012, 4:09pm says:

Cluster projectiles, i like what i see

+1 vote     reply to comment
megumi25
megumi25 Dec 18 2012, 6:38pm says:

I thimk the ECA faction have the best base defense ever. Can't wait to try it out!!

+1 vote     reply to comment
AFG
AFG Dec 22 2012, 6:22am says:

looks like mys style :D

+1 vote     reply to comment
theonewhonevergivesa
theonewhonevergivesa Dec 27 2012, 2:12am says:

Cool thing! But still, there is waaay bigger artillery piece...
Yep, Tremor A.G.A.S.

+1 vote     reply to comment
HopeEstheim
HopeEstheim Feb 20 2014, 12:23am says:

Fire at will!

+1 vote     reply to comment
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Description

These dug-in 155mm howitzers are among the largest calibres in the ECA arsenal. Every gun can be controlled by a skeleton crew of three: The commander who oversees the entire fire mission, a technician who uses a hardened battlefield computer to calculate the ideal ballistic trajectory, which is then transmitted to adjust the gun in real-time and the loader who ensures a steady supply of shells. These consist of a carbon-based composite case and a dense payload of high-explosives, offering devastating long range firepower in a light-weight package that can be loaded in rapid succession. For the invading forces of the Russian Federation, the sight of a red signal flare and the shrieking sound of a descending shell are the only warnings prior to a massive barrage that reduces foot soldiers, vehicles and structures to nothing. In addition to the standard high-explosive shells, the ECA can also upgrade their artillery payloads to cluster shells which disperse an additional number of deadly sub-munitions upon impact. These rounds are compatible with all standard mortar and howitzer calibres.

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Date
Dec 9th, 2012
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