Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Armed with a fully automatic 40mm grenade machine gun, these heavy weapons specialists can lay down a devastating barrage of suppressive fire, wrecking entire concentrations of light vehicles and infantry within seconds. The cumbersome weapon weights over 30 kilograms and needs to be mounted on a tripod in order to fire, which is why it takes the operator several seconds to set up or displace; an issue that should be considered when choosing a fighting position. Aside from the standard armour-piercing/high-explosive grenades, the weapon can also be loaded with a special rubber-capped anti-personnel round that is designed to bounce and detonate in the air, releasing a vicious hail of shrapnel that shreds even the most heavily entrenched enemies.