Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
When the Russian advance into France began to stall and the frontline degenerated into a vicious back-and-forth between the two warring factions in the bitter winter of 2047, many European soldiers reported a new phenomenon: Whenever they recaptured a front sector - even if it was only for a few hours or days until the next counter-attack dislodged them - they noticed that the Russians had done their utmost to dismantle any bit of valuable technology they got a hold of before their positions fell. From the pressure-sensitive plates that had been installed on many motor ways in order to generate electricity to the intricate network of fibre-glass cables that formed the backbone of all continental telecommunications, many of these items later reappeared in Russian cities. Ironically dubbed the 'snatched earth' doctrine, this tactic nevertheless had the same effect as a classic 'scorched earth' operation, for even though the assets were not destroyed per-se, they still became unusable for the Europeans. In order to restore the vital telecommunications capacities in liberated areas, ECA technicians began to install these Telecom Towers which process additional data traffic, thus generating extra funds in conjunction with the Telecom Relay. It is advised that additional Towers can only be constructed as long as the Relay is intact.
In b4 "Are they prism towers?"
i agree with you Comr4de...
it does look like prism towers...
ROTR never fails to bring flashbacks of my childhood...
well they look too same to not think so at first.)
based on the description and that of the communications array, I imagine you would link these things up in a line towards the front or across the battlefield and any that are within line of sight to enemy troops or battles going on will generate funds based on the number of these towers present.
guest, i think its simpler than that, they just nmake money as long as the main building is intact.
Perhaps but it would be cool if they could incorporate the need to expand them out towards enemy positions like it says in the lore description. Something like Mideast Crisis' cameras that net money based on the targets are in view or something like that. Not sure how much of this is possible in the Zero hour engine.
simple.they have a weapon that doing no dmg and when it shoots you get $$$.
These might be hard to protect since all the other sides have some what protected and secured secondary resource generation...however it does fit perfectly along with others^^...I specially love the concept of such a thing....however would these need power to generate funds? '-'
Since when USA has something to protect they secondary resource generation? :P
Pretty sure theirs is the heaviest in raw income, though.
Well, when it actually arrives, anyway.
indeed...and when it arrives..even if you destroy the drop zone...you still get the supplies xP...
USA gets a very large income from each building...and does their supply drop zone work without power aswell? O_o...
Nice good to see ECA being as unique as ever.
<lame joke>I'm hoping those weren't donated by British Telecom... </lame joke>
So that tower across the street...
hmm i think that the telecom relay will give the power on this guys.. hehe :)
I actually thought those were the defence from RA2 and therefore, I built them in my defense position