Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
The European Research & Development Compound is a large, complex structure that houses the staff and equipment of various top secret military projects that have only recently been cleared for field testing. The threat of the Russian invasion has forced the ECA to tighten their schedules and send these rare prototypes into combat. Only little is currently known about their exact nature besides sketchy rumours, ranging from a super-heavy 'Manticore' tank over an armoured exo-skeleton dubbed the 'Venom' to what appears to a militarised version of an ESA orbital payload delivery mechanism codenamed 'Pandora'. Due to the complexity of the projects and the scarcity of the necessary materials, ECA commanders can only choose to develop and deploy one of these prototypes. In addition to a very powerful experimental weapon, each project also grants additional benefits. At the same time, the R&D Compound provides the ECA with a number of additional technologies that are somewhat more mundane than the secret prototypes, but nevertheless vital for the advanced stages of a battle.
Do note that the model changes according to each project and you are locked into a project per game once you've purchased it.