Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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European R&D Compound
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king_ghidorah93 Nov 14 2012 says:

Ahhh. Very interesting. A concept similar to choosing Boris' equipment loadout. Once again, a great addition to the uniqueness that is the ECA. :) Each reveal concept and lore really contributes to my excitement for 1.8. Good job development team.

PS: I hope you guys can put some time in updating your online manual. I would really love to read the lore there. :D

+8 votes     reply to comment
Comr4de Author
Comr4de Nov 16 2012 replied:

We no longer support that wiki/manual back on our old forum; we will be making a brand new one soon enough! We just have to set it up =)

+2 votes   reply to comment
Killer_fagot Nov 19 2012 replied:

Umm, i still cant view the first russian general (Zhukov) havent you got his pic or is it a problem by me?.

+1 vote     reply to comment
Killer_fagot Nov 19 2012 replied:

Sorry about the retardocity, but i got a serious question:You rember the "TAUNT" menu from Shockwawe?Will you make one for every general but in 2.0 of course?

+3 votes     reply to comment
Vcon8XD Nov 23 2012 replied:

oh man, i REALLY hope so

the taunt menu is my favorite part of shockwave and i would kill for it to be in ROTR

+1 vote     reply to comment
Superjeno Nov 14 2012 says:

The detail you lads put into this is always so extremely stunning, well done :)

+7 votes     reply to comment
kijebe Nov 14 2012 says:

so this is where the science gets done

+6 votes     reply to comment
Arkanium Nov 19 2012 replied:

And they make a neat gun for the people who are still alive.

+4 votes     reply to comment
Woozle Nov 24 2012 replied:

That comment made my day.

+3 votes     reply to comment
kijebe Nov 24 2012 replied:

gun(s), plural, this is wartime people

+2 votes     reply to comment
siftheadz Dec 6 2012 replied:

You only need one portal gun to win any war

0 votes     reply to comment
megumi25 Nov 14 2012 says:

You guys have a good concept and idea for these. Thumbs up for SWR team. You guys a the best by coming up with these idea. Good job and good luck for the upcoming work.

+5 votes     reply to comment
Delta_6 Nov 14 2012 says:

well done SWR Team, i can't wait for ROTR 2.0 Release

- From Delta 6 :)

+11 votes     reply to comment
megumi25 Nov 14 2012 replied:

Thumbs up mate

+1 vote     reply to comment
AirborneSn1p3r Nov 14 2012 says:

great, very red alerty

+2 votes     reply to comment
kazarr Nov 14 2012 says:

So this is essentially the strategy centre on crack and steroids, except you don't get to switch plans. I like it!

+1 vote     reply to comment
Comr4de Author
Comr4de Nov 14 2012 replied:

I can't exactly say it works like that, more like you purchase the research for the project and your locked in it - you have to still purchase the project which differs from just a plan.

+2 votes   reply to comment
RussianSniper Nov 15 2012 says:

All that is left are General Charles update,intro of Zhukov and a few ECA units not yet seen so far.

I have a question.

Will the ECA have a strong or a weak airforce????

+1 vote     reply to comment
Vladimir_Deathstrike Nov 15 2012 replied:

As far as I (repeat it again : ONLY I) can see, the ECA have been told that they have some units that have one limit, but have STRONG armors. So at least 80% of my friends and I think... Maybe just MAYBE they have limited but Strong Airforce (only some of their airforce).

+1 vote     reply to comment
FutureJarHead Nov 17 2012 replied:

well the story lines says that the ECA Air Force is supposeed to be pounded to hell by now and hence why the ECA infantry carry anti air rockets so idk maybe

+1 vote     reply to comment
Vcon8XD Nov 15 2012 says:

i know this is kinda off topic, but for the tech naval yard, u guys should add submarines :D

+1 vote     reply to comment
Arcus2611 Nov 17 2012 replied:

They did say that the current navy is only a placeholder, so there will probably be a submarine somewhere when the faction specific navies eventually get rolled out.

However, you should probably have posted on the mod main page, instead of here.

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The European Research & Development Compound is a large, complex structure that houses the staff and equipment of various top secret military projects that have only recently been cleared for field testing. The threat of the Russian invasion has forced the ECA to tighten their schedules and send these rare prototypes into combat. Only little is currently known about their exact nature besides sketchy rumours, ranging from a super-heavy 'Manticore' tank over an armoured exo-skeleton dubbed the 'Venom' to what appears to a militarised version of an ESA orbital payload delivery mechanism codenamed 'Pandora'. Due to the complexity of the projects and the scarcity of the necessary materials, ECA commanders can only choose to develop and deploy one of these prototypes. In addition to a very powerful experimental weapon, each project also grants additional benefits. At the same time, the R&D Compound provides the ECA with a number of additional technologies that are somewhat more mundane than the secret prototypes, but nevertheless vital for the advanced stages of a battle.

Do note that the model changes according to each project and you are locked into a project per game once you've purchased it.

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Nov 14th, 2012
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