The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...
Perhaps some of you will recognize this ship? It's the Corellian Light Corvette from Galactic Battlegrounds. In my mod, it will function as a corvette-class ship that is effective against other corvettes. In other words, it is a quick and cheap alternative to churning out capital ships to fend off the "fly swatters" that form the enemy's picket lines. Haven't decided if I'm going to stick with the enormous, green super laser that it uses in SW:GB or simply give it a turbolaser... Thoughts?
Looks pretty cool, like an Acclamator rear-ended a Corellian corvette then shoved 3 engines on the back and a BFG on top :)
As far as the gun, it looks kind of like one of those clone arty tanks from Episode 2, so I'd favor more of a suprelaser rather than a turbolaser look.
Actually, the [AT-TE] uses a mass driver as it's main cannon...believe it or not :) At least that's how it is listed on the Wiki and in the cross-section/schematic books.
He's talking about the SPHA-T's, I think.
Those were...weird. Twelve leg pairs. Why not treads?
Haha exactly
**** treads thats why! Honestly tho I have no idea....
Actually, I was being a nerd and pondering over this when it came to me... Treads are easier to destroy. One well placed explosive and the treads are toast, rendering the vehicle immobile. Blow off a leg or even two, the vehicle can still move. The more legs, the more limited it becomes in its movements but not completely immobile right away.
Ooohh...good point, good point. Hadn't considered that.
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I think it looks perfect to have a beam based weapon actually
Beam like the Venator's SPHAT cannon? That would be an interesting take, actually. In Galactic Battle grounds, it's basically a MASSIVE artillery cannon but I'm just thinking that wouldn't work in space very well... Esp if I'm going to make it a weaker ship, defensively, a slow loading cannon wouldn't be conducive to survival.
Well, the SPHAT would be way to powerful if you intend to have lots of them, I'm making a personal mod out of ROTM in which beam canons take a major role, at first I also use the SPHAT projectile but it was buggy and overpowered the enemy so I modified the normal lasers instead, and it works perfectly, so I'd suggest doing that.
You mind PMing the code for those? I don't use beam weapons much and I'd like to see how you did it.
Maybe give it two or four lasercannons and maybe the cannon can be a powerful long range turbolaser.
Yes, as you know, others are saying this too. I guess I will give the people what they want.
I think you should leave it this way. Looks good!
Thank you :)
I would add two 360 degree lasers directly on the two opposing horizontal ends of the diamond shape of the ship. Megavin123 and Admiral-Ace both have excellent ideas: a long range beam based weapon, would be excellent.
So, make it a kind of space "sniper" unit? Something that can hurl projectiles from the protection of FoW? I was considering adding laser turrets on either side of the bridge though...like the sides of the cylinder.
That's what I was thinking with the lasers, one on each side of the bridge. And if you add two more, they would be on the other cylinder area. When I was thinking of a LR turbolaser I was kinda thinking of the Munificent, but I think it's Turbo isn't LR, just a Heavy Turbolaser, I got that confused at some point.
Add some small arms lasers, and the big gun you can make it be a long range super weapon that does serious damage but reloads at a slower pace.
That was sort the idea. I am just wondering though if a slow-loading cannon would be very conducive to a unit with low-level armor and shields?
Well yea that could be its setback, just like the mc30c frigate, it can easily do damage but its defensive capabilities are limited.
If I'm reading this right, this is basically an anti-corvette/frigate ship?
If so, then I'd probably have it using the laser beam. Put the cost between a frigate a corvette.
Yeah, it's a corvette that's good against other corvettes. All corvette-class ships in the game are armed for anti-fighter and anti-bomber duty but none of them are really powerful enough to bring the heat against units of their own kind... This guy only picks on space ships his own size ;) Also, because this model of starship is smaller than it's gunship and blockade runner counterparts, it's also a little faster and more maneuverable. The drawback of it's small size though is limited armor/shielding and fewer available areas for addition weapons.
I almost imagine this being a CEC ship, with the big gun (and engines!) being a commonly used mod.
The engines are actually the same size as those on a CR90...if that puts the ship's scale into perspective for you. It does seem to have more of the appearance of a freighter than a war ship though, doesn't it?
I see. I've always liked the slightly kit-bashed look rebel ships tended to have.
Me too. Lucas' overarching design theme was something he called "used universe," where everything appears worn and old. Prior to Star Wars, most science fiction leaned more towards everything being sleek, chrome and "futuristic." But, like me, Lucas was very much into the machines of the second world war, which usually appeared worn, tired, and sometimes even 'kitbashed,' as you say :)
I've never seen this unit before, but you did a great job on it! Perhaps one or two laser turrets to ward off a couple fighters. I like the idea some have of a beam-like sniper for the big turret, I think that it would fit the look perfectly.
How long would you say it is, around 100 meters or shorter? It might even be a good expensive land unit if it doesn't upset the balance too much.
That was it's original role in SW:GB. I specifically wanted to re imagine it as a space unit :) It's a little smaller than a Corellian Corvette so yeah, around 100 meters but maybe a tad shorter.
I don't think a beam would really fit
i mean no other star wars ships, even the larger ones, used a continuous beam right? but it's worth trying out for the sake of originality.
Yeah, I'm starting to feel that way the more I think about it...
"I mean no other star wars ships, even the larger ones, used a continuous beam right?"
Wrong: In Star Wars Battlefront II, the Mon Calamari Star Cruiser had a continuous beam weapon; so did the CIS Droid Gunship, and the LA-AT gunship.
Particle beam weapons may or may not have been considered obsolete by the time of the GCW, and since the class of MC capital ship is pretty much unknown it may have just been scavenged tech or something. The beams on the HMP weren't it's canon armament, and the LAAT used composite beam weaponry which wouldn't function well in space for various reasons.
The original example of composite-beam technology in Star Wars was the Death Star...which seemed to work quite well, as I remember ;)
Eclipse and similar ships used beam weapons, they just couldn't sustain the beam for very long because of the titanic power requirements to do so.
I still don't feel a beam is the best choice though. I will test it and decide I guess. I already have a beam weapon set up for the Venator so I'll just transpose it and see how it looks.
I know about star wars battlefront II's beam cannon, but those are not a good base for cannon imo.
Thats true, most of the stuff in the game was changed due too the lack of balance, hope the new battlefront doesnt get too far from cannon.
A continuous beam might work, but that would be kind of odd for a ship of it's size. Maybe a heavy turbolaser and some missile launchers for anti-corvette duty? That would probably make it ineffective against fighters, turning it into a support unit more of. I have SW:BG and saw the original one. I guess giving it a continous beam and turning it into a "sniper" would be ok, but it be pretty weird to see a ship smaller then a corvette having that kind of firepower. I think a heavy cannon and maybe some missle launchers with medium range would be better for it.
Conc missiles might make it OP as well since they ignore shields. I'm really starting to just lean towards the idea of a heavy turbolaser turret. And I don't know if I want to add lighter lasers to combat fighters. If I do that, then it just becomes another corvette-class unit and the whole point is that it's meant for anti-corvette duty and is super cheap. Add anti-fighter guns and now it's become a multi-role ship. Idk...it just seems to defeat the entire point.
I still hold that the beam weapon would be appropriate; it is not the size of the beam, but the power of its output.
By coding the beam weapon's maxim output at double that of a turbo laser, and by setting its firing rate to medium, one would be able to take down the enemy corvettes and light frigates without being overpowered. In large groups this type of unit may be able to take down a capital ship, but in a one on one engagement with a ship of its own class, this unit would be able to perform its primary role quite adequately. As I see it, the effect is what we are after, not a Tantive IV with Eclipse firepower.
I'll test it and see how it looks. No promises...
Maybe an assault concussion missile launching corvette? That would be neat. I love me some missile tech.
That's the role the DP-20 (Corellian Gunboata) plays already ;)
What about a short burst of a continuous beam?
Basicly an elongated laser :P
That would be better than a single, sustained beam IMO. I actually kinda dig that idea.
Good job I like it and even though u would change it for the people you dont have to or you can make too. Keep your original one for a normal price and the others with a composite beam energy like the Death Star outrageous and so forth. Kep your original but add others so people can get what they want.
Nah. On ship is plenty. There is only so much room on the build menu anyway ;) People will just have to live with what I give 'em but I will do my best to accommodate the lot of ya'.
Ok, well then my input will be add guns that can take down a corvette but it cant take down a Frigate unless combined. Maybe a gun that you create so that the Corvette can be unusau an your mod will stand out against other mods and you'll be creating something entirely new.
And that, my friend, is the idea :)
I know but What u should make is like a Octuplate Turbolaser that should drop space mines and can deploy starfighters or something like that.
I'm not a fan of mines... The turbolaser that's on there is the one that is standard with this ship's design. An octuplate laser would be too big for a ship this size. Don't worry though, I've been play-testing it for a few days now and I think I've gotten the balance down quite well. It's good vs corvettes and ok-ish on frigate (a real threat when in groups). If fighters enter the picture though, they can usually last until reinforcements but are otherwise sitting ducks.