The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...
Missile tubes will fire concussion missiles as a special ability. Turrets rotate fully and pitch up/down. Anti-infantry turret is attached via hardpoint so that it rotates independently of the main cannon.
Very nice
Finally an MBT worthy of the Empire.
nice!
No cup holder? :(
Imperial cups have all be fitted with repuslor generators and do not require holders. However, cup holders can be installed after-factory. Leather seating and dash as well as other upholstery options are also available for our commanders who prefer a more comfortable battlefield experience.
one of the funiest things i have ever read about star wars
Introducing the 24 ABY 2M Luxury Edition, for the commander with class!
I have no private messages going on with him right now so I don't see how this is relevant....and you wouldn't know if I did anyway since they are private.
I've rigged ships with more than 40 moving turrets on them but a turret on top of a turret? Too advanced for me. I thought you couldn't attach an object to an already attached object like a turret, as I've tried that multiple times. If I may ask, how did you manage to figure out that mistery?
Yo dog, I head you like turrets so I put a turret on your turret so you can swivel while you swivel.
In seriousness though... You are a bit off on what you think you're seeing and the process is so simple it will surprise you. Basically, the main cannon is a turret that is rigged onto the base mesh itself and isn't coded on as a hardpoint (same as the T2-B, T4-B, ATST, etc). The little turret is an attached hardpoint that has an attachment bone sitting atop the main turret. Simple as that.
Oh woaw, that completely flew past me when I first saw that. Thanks for the explenation.
No problem. If you wanted to have 3 or more "stacked" turrets, the process would be similar. You'd just have to space or "float" that attachement bones in the right places so that all the various meshes lined up
Very interesting, I think I'll experiment with that a bit. Thanks for the info.
Nice to see another update and a nice redo of a stock unit. Also I've said it before, but I really like your texture style. Your textures really have a unique look to them that ties them together nicely, I guess it has to do with your excellent bumpmaps.
I have to clarify that the secret is in the "normal maps." To the layman, normal maps and bump maps are one in the same but to the artist, they are vastly different.
If you're really interested, you can read up on them here-
Bumps:
En.wikipedia.org
Normals:
En.wikipedia.org
Normal mapping is an evolution of bump mapping and, as its descendant, is much more powerful. Most stock EaW units did not utilize normal mapping at all... Those that did weren't using it well...so as to that part, you are spot on :) EaW's models were also not unwrapped well so textures had a lot of repetition and recycled areas (which isn't good IMO). Glad you like my texture work overall though.
Lol, I remember...
I like that you included all weapons systems on it, it always bugged me that they said the repulsor was a upgraded version of the saber tank when clearly compared to the vanilla version the saber tank won out. To be honest though the saber tanks armament is still a bit better but this is close then the other one.
Yeah, to be a true Saber-class it would need a little more beef. I was trying to include all weapon systems without making it OP though, for the tech level it is used in for EaW. In a word, balance.
Thanks everyone!
Hey, how effective will the main cannon and or missile launcher be against other armor or infantery?
Basically it will have the strength of the anti-vehicle turret...but a slightly slower fire rate.
Yay! The 2M will be worth its weight now.
That's the idea. I always felt it was underpowered...
wow....your work is just amazing...
Turretception!? Also I see that you've given it the missile ability.
Will it also retain the power to weapons ability? Or will it lose that ability?
Originally I was going to have it lose that power but I've decided to just make the rockets a secondary attack with long cooldown. Power to Weapons will likely be restored but with a shorter duration to balance for the new weapons systems.