The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

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Report RSS 2M Repulsor Tank (view original)
2M Repulsor Tank
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Adm.Korneev
Adm.Korneev - - 13 comments

Very nice

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Ori`verda
Ori`verda - - 12,429 comments

Finally an MBT worthy of the Empire.

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predatorator
predatorator - - 105 comments

nice!

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Wookienator
Wookienator - - 1,023 comments

No cup holder? :(

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the_Farseer Author
the_Farseer - - 6,407 comments

Imperial cups have all be fitted with repuslor generators and do not require holders. However, cup holders can be installed after-factory. Leather seating and dash as well as other upholstery options are also available for our commanders who prefer a more comfortable battlefield experience.

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izzman123
izzman123 - - 30 comments

one of the funiest things i have ever read about star wars

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the_Farseer Author
the_Farseer - - 6,407 comments

Introducing the 24 ABY 2M Luxury Edition, for the commander with class!

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the_Farseer Author
the_Farseer - - 6,407 comments

I have no private messages going on with him right now so I don't see how this is relevant....and you wouldn't know if I did anyway since they are private.

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Jeroenimo
Jeroenimo - - 6,765 comments

I've rigged ships with more than 40 moving turrets on them but a turret on top of a turret? Too advanced for me. I thought you couldn't attach an object to an already attached object like a turret, as I've tried that multiple times. If I may ask, how did you manage to figure out that mistery?

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the_Farseer Author
the_Farseer - - 6,407 comments

Yo dog, I head you like turrets so I put a turret on your turret so you can swivel while you swivel.

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the_Farseer Author
the_Farseer - - 6,407 comments

In seriousness though... You are a bit off on what you think you're seeing and the process is so simple it will surprise you. Basically, the main cannon is a turret that is rigged onto the base mesh itself and isn't coded on as a hardpoint (same as the T2-B, T4-B, ATST, etc). The little turret is an attached hardpoint that has an attachment bone sitting atop the main turret. Simple as that.

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Jeroenimo
Jeroenimo - - 6,765 comments

Oh woaw, that completely flew past me when I first saw that. Thanks for the explenation.

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the_Farseer Author
the_Farseer - - 6,407 comments

No problem. If you wanted to have 3 or more "stacked" turrets, the process would be similar. You'd just have to space or "float" that attachement bones in the right places so that all the various meshes lined up

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Jeroenimo
Jeroenimo - - 6,765 comments

Very interesting, I think I'll experiment with that a bit. Thanks for the info.

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Mirsh
Mirsh - - 1,776 comments

Nice to see another update and a nice redo of a stock unit. Also I've said it before, but I really like your texture style. Your textures really have a unique look to them that ties them together nicely, I guess it has to do with your excellent bumpmaps.

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the_Farseer Author
the_Farseer - - 6,407 comments

I have to clarify that the secret is in the "normal maps." To the layman, normal maps and bump maps are one in the same but to the artist, they are vastly different.

If you're really interested, you can read up on them here-

Bumps:
En.wikipedia.org

Normals:
En.wikipedia.org

Normal mapping is an evolution of bump mapping and, as its descendant, is much more powerful. Most stock EaW units did not utilize normal mapping at all... Those that did weren't using it well...so as to that part, you are spot on :) EaW's models were also not unwrapped well so textures had a lot of repetition and recycled areas (which isn't good IMO). Glad you like my texture work overall though.

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Mirsh
Mirsh - - 1,776 comments

Lol, I remember...

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Guest
Guest - - 691,523 comments

I like that you included all weapons systems on it, it always bugged me that they said the repulsor was a upgraded version of the saber tank when clearly compared to the vanilla version the saber tank won out. To be honest though the saber tanks armament is still a bit better but this is close then the other one.

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the_Farseer Author
the_Farseer - - 6,407 comments

Yeah, to be a true Saber-class it would need a little more beef. I was trying to include all weapon systems without making it OP though, for the tech level it is used in for EaW. In a word, balance.

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the_Farseer Author
the_Farseer - - 6,407 comments

Thanks everyone!

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_w_
_w_ - - 6,176 comments

Hey, how effective will the main cannon and or missile launcher be against other armor or infantery?

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the_Farseer Author
the_Farseer - - 6,407 comments

Basically it will have the strength of the anti-vehicle turret...but a slightly slower fire rate.

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sinay
sinay - - 370 comments

Yay! The 2M will be worth its weight now.

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the_Farseer Author
the_Farseer - - 6,407 comments

That's the idea. I always felt it was underpowered...

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Zeus1257
Zeus1257 - - 175 comments

wow....your work is just amazing...

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Wordsmith_Vithar
Wordsmith_Vithar - - 504 comments

Turretception!? Also I see that you've given it the missile ability.

Will it also retain the power to weapons ability? Or will it lose that ability?

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the_Farseer Author
the_Farseer - - 6,407 comments

Originally I was going to have it lose that power but I've decided to just make the rockets a secondary attack with long cooldown. Power to Weapons will likely be restored but with a shorter duration to balance for the new weapons systems.

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Description

Missile tubes will fire concussion missiles as a special ability. Turrets rotate fully and pitch up/down. Anti-infantry turret is attached via hardpoint so that it rotates independently of the main cannon.