The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).

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Rocks!
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Asd.
Asd. Jan 10 2011, 6:42pm says:

Looking pretty damn good

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Description

Modeled up some rocks that will be floating around in the map and such. Poly count is very low, around 200 a rock. Will be further optimized for skybox models.

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Type
Concept
Date
Jan 10th, 2011
By
cyoung
Size
1550×827
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