The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).

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Porting maps to Ricochet: Source

Porting maps to Ricochet: Source

Mapping/Technical Tutorial 1 comment

This tutorial will teach you how to bring your old maps from Ricochet into Ricochet: Source.

Setting up Hammer for Ricochet: Source

Setting up Hammer for Ricochet: Source

Mapping/Technical Tutorial 2 comments

This tutorial will show you how to set up Hammer for this mod.

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