The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).
The mod is currently under new management, and will be built on the SDK 2013 engine. Please provide feedback along the development process.
Let me first address why the mod had died out originally. I was in college at the time of taking ownership of the mod. I was only able to do 2D/3D and level design. My friends all shared similar skills but we all lacked the ability to code. With no coder, and no access to the original mod's source code the project was left dead. The best we could do was dress it up but the game itself would have always been incomplete. Then there was the issue of the SDK 2012. Then there was the issue of the original build requiring HL2MP. All this combined with no code and no coder left what could have been an amazing game unfinished.
But I am here today to say that I am taking over the project once again. What's different this time? Well I went to school for Computer Science and since then have worked on writing software in Java and C#(for work). I have created several games using the Unity engine, so I understand the concepts behind game programming. I am eager to learn the process that goes behind a source mod and confident in my coding background that I will be able to handle all(or at least most of the game's code). I just need a mod team behind me.
I will be taking the next few weeks to setup the mod's SVN and issue tracking system along with my own responsibility inside Visual Studio. I will need help with this project and as of now I am the lone man working on this. I will be putting out help wanted ads for all positions, but if you are reading this now and would like to participate just copy the form below into an email and address it to firstname.lastname@example.org
Position Applying For (2D, 3D, Sound, etc):
Availability (Time of day):
This is the alpha 1.1 release of Ricochet: Source. It has fixed many bugs of a1 and now includes all the map models skinned.
Ricochet: Source is off the a nice new start. A decent team has been assembled, and content creation in under way for the next alpha build.
Finally this project will be continued and hopefully worked on until a completed state.
William is joined by Thomas, Glenn and James. Later, Dave joins to talk about MotY. They talk about Syndicate Black Ops, Dual Reality, Visage, GraviNULL...
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A patch that fixes most of the major bugs, like the game crashing on the MOTD.
This is the Alpha Release 1.1 for Ricochet: Source, and it took roughly 6 weeks of development to build this version. 5 working maps are packaged and...
Ricochet: Source Alpha Build Build Date: 12/11/2007
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Help! Maps won't open for me(
hey guys is he still alive? When's he gonna complete the game? How do you install this thing?
this is dead
hope it revives
Well, this is interesting, wonder if it will go anywhere.
Cometh backeth to lifeth young one
Huh. Looks interesting. I'll try it out.
This mod crashes to me when I try play it :(
Two questions: You still alive?
And... How to install ricochet source?
I tried to install it in to SOURCEMODS and then run it from Source SDK Base 2006 (game parameters: -game "c:\program files\Steam\steamapps\sourcemods\ricochetsource")
BUT the game crash when display the MOTD.
Also i tried to run whit Half-Life 2 but says "Couldn't read library client, try restarting the game, if that doesn't works, verify the cache"
Yeah, me too. That's sucks!
when will the next alpha come out?