Revenge  of  Revan  Demo  (Beta)  is  Released


Whole New Official Revenge of Revan Website is up

Revengeofrevan.com



A new original story that will be a stand alone as well as cover many lose ends in the Kotor saga which once you finish the RoR Mod you will feel as if you have played the third act in the Kotor trilogy.

The Mod is compatible with Cannon as of the last TOR update....

The ability to choose the gender and alignment (ending) for Revan and the Exile. You will be able to continue your kotor experience in what ever way you want, wither you had a female Revan and a dark side male Jedi Exile or the cannon genders. You will have this freedom. These choices will affect certain aspects of the game, for example.....

Revan light side will give you the opportunity to have Dustil as a party member.
Dark side Revan will give you the opportunity to have a Genoharadan assassin as a party member.

Even your PC's gender will determine which of the two Lost Jedi joins your party.

New Features:

There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.

A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.

Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.

With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.

We will be tweaking the kotor2 skills (Awareness/Computer Use/ Repair/ Security..) so we can bring them into the game in a more interactive way which can allow for more diverse experiences while playing Revenge of Revan. The goal is to have events and scenes play out slightly different based on you Skill Point investment for certain events during the player's adventure.

For those who wished for a sequel to kotor2...its coming.

Official Revenge of Revan Website
Revengeofrevan.com

Also you can find information at Lucas Forums:
Lucasforums.com
Other Links to info:
Deadlystream.com

Facebook :
Facebook.com

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Blog RSS Feed Report abuse Latest News: RoR update 9/29/2013

5 comments by logan23 on Sep 29th, 2013

Hi everyone,
Welcome to a RoR update-
 
I want to first tell you what has been going on in my life. I’m right now in California looking for work that means I do not have access to my Pc desktop that is in NJ. I’m using a Mac that means I am unable to build/mod in game mechanics but I can still write and work on other parts of the mod/game.
 The plan is to get a PC laptop by the end of the coming month =)
 
 Ok, onto the more fun part of the update:
 
I don’t have any in game pics but I do have some images from 3dsmax of the Raptor’s interior and some new changes to them. This is the method being used in designing the maps now. So it’s a matter of going into the game and placing the items into the actual game modules. The first image is the over view of the Raptor. You might notice some tweaks to what is inside. 
Imageshack.com 
 

 This is an image of Nindo’s room. You will see a bed as well as other placeables to make the area look as if someone is living in the room. The Raptor is a ship that Nindo and Kaila live on and I wanted to make the player feel that when walking around.
Imageshack.com

This shows Kaila’s room.
Imageshack.com

 The two are of the cockpit and the cell (where in kotor2 you found HK). There has been some changed to the skin of the module plus the Cell is the place where a captive NPC is placed- behind a force-field door.
Imageshack.com
Imageshack.com  

RoR will not have swoop racing mini games, no turret mini games and possibly no pazaak mini game (unsure yet on the pazaak). This move is to keep the focus of the mod/game on the story and player’s experience. I rather put the extra energy in the mod’s main content then the mini games. 

 RoR Trust System 2.0
I know I have mentioned in the past the Trust System that was built on the existing kotor2’s influence system. I have looked at this system and reviewed it as work has been going on with the content after the demo and came to a conclusion. 
 The +1/-1 system doesn’t fit with what I’m aiming to do in RoR. So I created a new system that will allow a stronger focus on the player’s choices and how they impact their relationship with the other party members and factions.
 The new system (Trust System 2.0) will be based around choice/events/actions.Now how this is different then the influence and past trust system is- the system makes checks based on themes and on going issues/conflicts that the player and party members have gone through. 
 Examples of this if placed in kotor2- 
 
Lets say the Exile makes choices during the game that is anti Republic. Mical decides to contact the Republic and report information about the Exile to his contacts. This can lead to added cut scenes or quests, etc. The code would only check on how you interacted with key points in the game that involve the Republic and not wither you did light or dark side choices. The focus is on the theme.
 This allows RoR writers to bring up topics/themes from earlier in the game and build on the emotional tension created from the past choices. Players will not be able to game the system since what you made choices on are centered on an exact topic/theme/issue so you can’t use another choice to help over ride the negative impact from an earlier choice.  This new system nicely fits in how we are handling main and side quests in RoR.

 And last….I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads. That’s all for now,
 MORE TO COME.....
 
Logan23

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Fix Patch 1.0 RoR Demo

Fix Patch 1.0 RoR Demo

Aug 21, 2011 Patch 24 comments

Fix Patch 1.0 for Revenge of Revan Demo (Beta) Version 1.0 Changes - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir...

Revenge of Revan Demo (Beta)

Revenge of Revan Demo (Beta)

Aug 14, 2011 Demo 78 comments

Revenge of Revan Demo (Beta) 1.08 gigs Zip (1.99 gigs unzip) The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords). The game takes place...

Post comment Comments  (0 - 10 of 576)
Dzev
Dzev Sep 27 2014, 9:29pm says:

Is there some changes of plans to this mod since expanded universe is non canon? I know canon is very important part of this mod.
Just interesting, is some authors of expanded universe like Drew Karpishin would like to rewrite books and other stuff according to the new canon? Is that possible? Will SW fans split due to this? Which status KotOR have now? Legends?
Totally don't like what disney did to expanded universe, I think that I won't buy anything from SW franchize now. Even so awaited Battlefront, if it will become really good game.

+1 vote     reply to comment
Doci
Doci Sep 23 2014, 6:55am says:

What version of Kotor II do i need ? :) was playing the game version 1.0 so far and i think that there were some patches for the original Game ?!

I love the Idea of this mod :D
The Kotor story line is my favourite one and u give me some new stuff to explore :D

Ty Guys and keep it up

Doci

+2 votes     reply to comment
ElfFriend
ElfFriend Sep 22 2014, 9:39pm says:

Moddb.com according to this you could use KotOR2 and KotOR assets despite which game the mod ends up being for. I just remember you not being able to add Selkath without making custom VO for the sake of ownership. And I remembered I saw something like that before so here it is again.

+1 vote     reply to comment
brendonkjackson
brendonkjackson Sep 8 2014, 4:02am says:

I have played the Demo for Kotor 3 Revenge of Revan and I'm impressed with everything that's put in it including choosing both the alignment and gender for Revan and Jedi Exile. I'm pleased that this is getting made Logan23.

Will the first half of the game or full version come out next year in 2015 sometime? I'm excited to play the game once all of it has been released for download. Could you give me a hint of it's possible release date so that whether or not I don't have to install the TSL Restored Content Mod? Thank you

+2 votes     reply to comment
DjPetrov
DjPetrov Sep 6 2014, 2:04pm says:

So do i start out as a new jedi, im not reven or the exiled yes? if im a new jedi who is this master and what is the new jedi stroy?

+1 vote     reply to comment
jkrisytian
jkrisytian Sep 6 2014, 2:12pm replied:

you will find out when its done and you played it or watched a walktrough

+1 vote     reply to comment
jkrisytian
jkrisytian Sep 4 2014, 5:38am says:

will this mod be out before 2015?

+1 vote     reply to comment
diamondchessmaster
diamondchessmaster Aug 30 2014, 11:38pm says:

I must ask will it take another 4 years to complete the mod?

+3 votes     reply to comment
Guest
Guest Aug 29 2014, 9:49pm says:

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logan23
logan23 Aug 24 2014, 2:44pm says:

Hey everyone!

Just wanted to stop by and give you all a quick update

Have been working on 2 modules the past few days in regards to game building and I have gone back to edit and add more dialogue for the Demo section of the game. 7 modules of dialogue have been looked over and edited and expanded where it was needed.

Also we are now using a dialogue writing formula or system - basically a way to keep the writing from different writers to be all inconstant.

Its still early in it's use so I don't want to say to much but from what I have experienced- it has made writing scenes much easier.

MORE TO COME....

Logan23

+5 votes     reply to comment
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