Revenge of Revan Demo (Beta) is Released

Whole New Official Revenge of Revan Website is up

A new original story that will be a stand alone as well as cover many lose ends in the Kotor saga which once you finish the RoR Mod you will feel as if you have played the third act in the Kotor trilogy.

The Mod is compatible with Cannon as of the last TOR update....

The ability to choose the gender and alignment (ending) for Revan and the Exile. You will be able to continue your kotor experience in what ever way you want, wither you had a female Revan and a dark side male Jedi Exile or the cannon genders. You will have this freedom. These choices will affect certain aspects of the game, for example.....

Revan light side will give you the opportunity to have Dustil as a party member.
Dark side Revan will give you the opportunity to have a Genoharadan assassin as a party member.

Even your PC's gender will determine which of the two Lost Jedi joins your party.

New Features:

There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.

A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.

Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.

With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.

We will be tweaking the kotor2 skills (Awareness/Computer Use/ Repair/ Security..) so we can bring them into the game in a more interactive way which can allow for more diverse experiences while playing Revenge of Revan. The goal is to have events and scenes play out slightly different based on you Skill Point investment for certain events during the player's adventure.

For those who wished for a sequel to kotor2...its coming.

Official Revenge of Revan Website

Also you can find information at Lucas Forums:
Other Links to info:

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Blog RSS Feed Report abuse Latest News: RoR update 9/29/2013

6 comments by logan23 on Sep 29th, 2013

Hi everyone,
Welcome to a RoR update-
I want to first tell you what has been going on in my life. I’m right now in California looking for work that means I do not have access to my Pc desktop that is in NJ. I’m using a Mac that means I am unable to build/mod in game mechanics but I can still write and work on other parts of the mod/game.
The plan is to get a PC laptop by the end of the coming month =)

Ok, onto the more fun part of the update:
I don’t have any in game pics but I do have some images from 3dsmax of the Raptor’s interior and some new changes to them. This is the method being used in designing the maps now. So it’s a matter of going into the game and placing the items into the actual game modules. The first image is the over view of the Raptor. You might notice some tweaks to what is inside.

This is an image of Nindo’s room. You will see a bed as well as other placeables to make the area look as if someone is living in the room. The Raptor is a ship that Nindo and Kaila live on and I wanted to make the player feel that when walking around.

This shows Kaila’s room.

The two are of the cockpit and the cell (where in kotor2 you found HK). There has been some changed to the skin of the module plus the Cell is the place where a captive NPC is placed- behind a force-field door.

RoR will not have swoop racing mini games, no turret mini games and possibly no pazaak mini game (unsure yet on the pazaak). This move is to keep the focus of the mod/game on the story and player’s experience. I rather put the extra energy in the mod’s main content then the mini games.

RoR Trust System 2.0
I know I have mentioned in the past the Trust System that was built on the existing kotor2’s influence system. I have looked at this system and reviewed it as work has been going on with the content after the demo and came to a conclusion.
The +1/-1 system doesn’t fit with what I’m aiming to do in RoR. So I created a new system that will allow a stronger focus on the player’s choices and how they impact their relationship with the other party members and factions.
The new system (Trust System 2.0) will be based around choice/events/actions.Now how this is different then the influence and past trust system is- the system makes checks based on themes and on going issues/conflicts that the player and party members have gone through.
Examples of this if placed in kotor2-
Lets say the Exile makes choices during the game that is anti Republic. Mical decides to contact the Republic and report information about the Exile to his contacts. This can lead to added cut scenes or quests, etc. The code would only check on how you interacted with key points in the game that involve the Republic and not wither you did light or dark side choices. The focus is on the theme.
This allows RoR writers to bring up topics/themes from earlier in the game and build on the emotional tension created from the past choices. Players will not be able to game the system since what you made choices on are centered on an exact topic/theme/issue so you can’t use another choice to help over ride the negative impact from an earlier choice. This new system nicely fits in how we are handling main and side quests in RoR.

And last….I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads. That’s all for now,

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Fix Patch 1.0 RoR Demo

Fix Patch 1.0 RoR Demo

Aug 21, 2011 Patch 27 comments

Fix Patch 1.0 for Revenge of Revan Demo (Beta) Version 1.0 Changes - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir...

Revenge of Revan Demo (Beta)

Revenge of Revan Demo (Beta)

Aug 14, 2011 Demo 80 comments

Revenge of Revan Demo (Beta) 1.08 gigs Zip (1.99 gigs unzip) The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords). The game takes place...

Post comment Comments  (70 - 80 of 609)
NIKI87 Dec 21 2013, 3:24pm says:

God this looks amazing, too bad we wont see a full version any time soon.

+2 votes     reply to comment
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Starwarsfan8 Nov 4 2013, 1:33am says:

Do you plan on releasing more of the soundtrack?

+5 votes     reply to comment
Rmon Oct 23 2013, 12:15am says:

Logan28 are you still looking for voice actors?

+3 votes     reply to comment
Starwarsfan8 Oct 4 2013, 8:20pm says:

I was thinking about the Rattaki arena. I know your more focused on finishing the main storyline and characters. But I was thinking, maybe you could make the arena like the Colosseum in Kingdom Hearts II as in when the player is done with the main storyline, he can go to Rattaki to do the Arena to unlock special items and fight series enemies from the Kotor games, though at this point what the player does is non-canon. Though this would add A LOT of replayability to the mod.

+2 votes     reply to comment
Guest Sep 27 2013, 1:57am says:

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Starwarsfan8 Sep 26 2013, 8:50pm says:

Do you plan to add Red Sith to the game despite Lord Scourge being confirmed not to appear, also can you mention any other alien species that you hope to implement the game that you haven't mentioned before, like the alien heads redrob introduced in his RoR head demo. Possibly even give them their own unique voice overs.

+3 votes     reply to comment
Starwarsfan8 Sep 24 2013, 12:40am says:

How many worlds do you hope will be in the final product. Also out of all the worlds I want to see in the Mod. Taris is the highest on my wish list. I would love to see how the world has changed after Revan's arrival, and see The Promise Land. As well as the evolved Rakghouls. It would seem like a good way to show the effects of Revan and Malak's actions on the galaxy.

+2 votes     reply to comment
logan23 Creator
logan23 Sep 24 2013, 11:57pm replied:

The choices Revan made during those wars and their impact, will very much show up in one way or another since the Mandalorian Wars created the events of kotor1 and kotor2, so it would be great to bring things full circle and address this topic/theme.

+3 votes   reply to comment
Starwarsfan8 Sep 25 2013, 2:29am replied:

Still are you going to use at least one of the worlds from the first Kotor game that wasn't included in the second. Or is that impossible because of programming issues, or it just doesn't fit the story that you planned out. It would be interesting to see a world like Taris or Manaan and see how it has changed since the first game.

+2 votes     reply to comment
logan23 Creator
logan23 Sep 26 2013, 1:42am replied:

I can't use any map/modules from kotor1, I can only use the assets from kotor2- sad to say. The planets have been selected based on what assets can be used but this doesn't mean we can't have NPCs talking about events from past kotor games or even HoloNet news articles mentioning these planets which could hint to how past events in kotor1/2 shaped the planets now.

+2 votes   reply to comment
ElfFriend Sep 28 2013, 12:22am replied:

Why is there such a restriction? Both games used the same engine, they were published by the same company which no longer exists but when it did it held the rights to everything Star Wars. That includes all the assets of all the Star Wars games. At least that's my understanding of it and correct me if I'm wrong.

+1 vote     reply to comment
logan23 Creator
logan23 Sep 28 2013, 4:54pm replied:

The restrictions are due to kotor1 = bioware, and kotor2 = obsidian. They are two different dev companies. Now kotor2 does have a good deal of the kotor1 assets in the area of characters, weapons, and items but not modules/maps. Since they are 2 different dev companies - any merging from one or the other is porting and illegal. I know it sucks but thats the law.

+2 votes   reply to comment
ElfFriend Sep 29 2013, 3:37am replied:

But I think it's the publisher that matters, Star Wars and all it's assets belonged to lucasarts when they were still around now I'm not quite sure, but I'm also quite sure that there are lots of mods that use assets from out games. I usually run that on some of the forces of corruption mods and their only drawback is moddb won't let them upload it to moddb. I wish I bookmarked the article where someone actually sent a email to lucasarts and settled asked them who owns the assets and whether porting was okay. Perhaps some flaw was discovered and it was removed I don't know since I only saw it once:(

+2 votes     reply to comment
logan23 Creator
logan23 Sep 29 2013, 2:09pm replied:

The reason why moddb won't allow them to upload them is because its illegal.

+2 votes   reply to comment
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