Revenge  of  Revan  Demo  (Beta)  is  Released


Whole New Official Revenge of Revan Website is up

Revengeofrevan.com



A new original story that will be a stand alone as well as cover many lose ends in the Kotor saga which once you finish the RoR Mod you will feel as if you have played the third act in the Kotor trilogy.

The Mod is compatible with Cannon as of the last TOR update....

The ability to choose the gender and alignment (ending) for Revan and the Exile. You will be able to continue your kotor experience in what ever way you want, wither you had a female Revan and a dark side male Jedi Exile or the cannon genders. You will have this freedom. These choices will affect certain aspects of the game, for example.....

Revan light side will give you the opportunity to have Dustil as a party member.
Dark side Revan will give you the opportunity to have a Genoharadan assassin as a party member.

Even your PC's gender will determine which of the two Lost Jedi joins your party.

New Features:

There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.

A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.

Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.

With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.

We will be tweaking the kotor2 skills (Awareness/Computer Use/ Repair/ Security..) so we can bring them into the game in a more interactive way which can allow for more diverse experiences while playing Revenge of Revan. The goal is to have events and scenes play out slightly different based on you Skill Point investment for certain events during the player's adventure.

For those who wished for a sequel to kotor2...its coming.

Official Revenge of Revan Website
Revengeofrevan.com

Also you can find information at Lucas Forums:
Lucasforums.com
Other Links to info:
Deadlystream.com

Facebook :
Facebook.com

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Blog RSS Feed Report abuse Latest News: RoR update 9/29/2013

5 comments by logan23 on Sep 29th, 2013

Hi everyone,
Welcome to a RoR update-
 
I want to first tell you what has been going on in my life. I’m right now in California looking for work that means I do not have access to my Pc desktop that is in NJ. I’m using a Mac that means I am unable to build/mod in game mechanics but I can still write and work on other parts of the mod/game.
 The plan is to get a PC laptop by the end of the coming month =)
 
 Ok, onto the more fun part of the update:
 
I don’t have any in game pics but I do have some images from 3dsmax of the Raptor’s interior and some new changes to them. This is the method being used in designing the maps now. So it’s a matter of going into the game and placing the items into the actual game modules. The first image is the over view of the Raptor. You might notice some tweaks to what is inside. 
Imageshack.com 
 

 This is an image of Nindo’s room. You will see a bed as well as other placeables to make the area look as if someone is living in the room. The Raptor is a ship that Nindo and Kaila live on and I wanted to make the player feel that when walking around.
Imageshack.com

This shows Kaila’s room.
Imageshack.com

 The two are of the cockpit and the cell (where in kotor2 you found HK). There has been some changed to the skin of the module plus the Cell is the place where a captive NPC is placed- behind a force-field door.
Imageshack.com
Imageshack.com  

RoR will not have swoop racing mini games, no turret mini games and possibly no pazaak mini game (unsure yet on the pazaak). This move is to keep the focus of the mod/game on the story and player’s experience. I rather put the extra energy in the mod’s main content then the mini games. 

 RoR Trust System 2.0
I know I have mentioned in the past the Trust System that was built on the existing kotor2’s influence system. I have looked at this system and reviewed it as work has been going on with the content after the demo and came to a conclusion. 
 The +1/-1 system doesn’t fit with what I’m aiming to do in RoR. So I created a new system that will allow a stronger focus on the player’s choices and how they impact their relationship with the other party members and factions.
 The new system (Trust System 2.0) will be based around choice/events/actions.Now how this is different then the influence and past trust system is- the system makes checks based on themes and on going issues/conflicts that the player and party members have gone through. 
 Examples of this if placed in kotor2- 
 
Lets say the Exile makes choices during the game that is anti Republic. Mical decides to contact the Republic and report information about the Exile to his contacts. This can lead to added cut scenes or quests, etc. The code would only check on how you interacted with key points in the game that involve the Republic and not wither you did light or dark side choices. The focus is on the theme.
 This allows RoR writers to bring up topics/themes from earlier in the game and build on the emotional tension created from the past choices. Players will not be able to game the system since what you made choices on are centered on an exact topic/theme/issue so you can’t use another choice to help over ride the negative impact from an earlier choice.  This new system nicely fits in how we are handling main and side quests in RoR.

 And last….I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads. That’s all for now,
 MORE TO COME.....
 
Logan23

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Fix Patch 1.0 RoR Demo

Fix Patch 1.0 RoR Demo

Aug 21, 2011 Patch 24 comments

Fix Patch 1.0 for Revenge of Revan Demo (Beta) Version 1.0 Changes - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir...

Revenge of Revan Demo (Beta)

Revenge of Revan Demo (Beta)

Aug 14, 2011 Demo 78 comments

Revenge of Revan Demo (Beta) 1.08 gigs Zip (1.99 gigs unzip) The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords). The game takes place...

Post comment Comments  (70 - 80 of 565)
Nightwinter
Nightwinter Jun 3 2013, 3:48pm says:

WOW this mod is great !! hey two quick questions! 1:when (aproximately) is comming another update? and when is comming the voice of the npcs?

sorry for my bad english :p

+1 vote     reply to comment
na1340198311
na1340198311 May 25 2013, 9:16am says:

Is the mod dead? :(

+1 vote     reply to comment
logan23
logan23 May 26 2013, 1:46am replied:

This Mod is very much alive =)

+4 votes     reply to comment
Starwarsfan8
Starwarsfan8 Jun 29 2013, 5:23am replied:

I'm curious, will there be new weapons in the Mod as well, I don't know if there is a way to program the light whip into the game, but it would be cool to see.
Love the mod, hope to see an updated demo soon.

+1 vote     reply to comment
na1340198311
na1340198311 May 27 2013, 7:03am replied:

Wicked! I'm impatiently awaiting an update :D

+4 votes     reply to comment
Starwarsfan8
Starwarsfan8 Apr 29 2013, 11:22pm says:

I know that Kreia and Quan will be force ghosts in the game, but do you have to unlock a force ability or be 100% light side in order to speak to those ghosts? Also do you plan to add more force ghost characters into the game?

+2 votes     reply to comment
DiscreetPenguin
DiscreetPenguin May 10 2013, 9:12pm replied:

You will not need to be 100% light side. From what I know, you won't need a force ability, but don't quote me, as I'm new here. :P

+1 vote     reply to comment
logan23
logan23 May 12 2013, 9:19pm replied:

Actually, Discreet is correct. You do not have to be 100% light side or dark side to unlock such things.

Actually I don't plan to have any reward for being 100% LS/DS (other than what is built into kotor2's vanilla game).

I feel the whole reward being 100% one side or the other, actually damages the player's experience since it removes choice. Players choose a choice because it helps them be high level LS/DS since this will give you a bonus- this is just plain bad design.

Players should be making choices based on how they feel about the situation not what it will give them in the area of rewards. RPGs should be about experiencing the adventure, seeing how your actions affect others around you as well as your self.

RoR will allow you to play the honorable Jedi as well as the Dark Jedi and everything in between....A Light side choice does not always mean a happy ending for a quest, RoR will build on kotor2's grey view of the galaxy...


+5 votes     reply to comment
ElfFriend
ElfFriend Jun 7 2013, 5:54pm replied:

Great point, The Witcher series implements consequences too all the choices but choices don't make Geralt evil or good. sure some of the choices might seem kinder and meaner, but overall there is no reward for choosing all the right options.

+3 votes     reply to comment
Starwarsfan8
Starwarsfan8 May 20 2013, 6:55pm replied:

Thank you so much for replying to my comment, it was so interesting to hear your views on the LS/DS system. Still you didn't answer my question about force ghost characters, especially interacting with the ghosts of characters from Expanded Universe lore like Naga Sadow or Ulic Qel-droma.

+2 votes     reply to comment
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