Fix Patch 1.0 for Revenge of Revan Demo (Beta) Version 1.0 Changes - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir...
Revenge of Revan Demo (Beta) is Released
A new original story that will be a stand alone as well as cover many lose ends in the Kotor saga which once you finish the RoR Mod you will feel as if you have played the third act in the Kotor trilogy.
The Mod is compatible with Cannon as of the last TOR update....
The ability to choose the gender and alignment (ending) for Revan and the Exile. You will be able to continue your kotor experience in what ever way you want, wither you had a female Revan and a dark side male Jedi Exile or the cannon genders. You will have this freedom. These choices will affect certain aspects of the game, for example.....
Revan light side will give you the opportunity to have Dustil as a party member.
Dark side Revan will give you the opportunity to have a Genoharadan assassin as a party member.
Even your PC's gender will determine which of the two Lost Jedi joins your party.
There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
We will be tweaking the kotor2 skills (Awareness/Computer Use/ Repair/ Security..) so we can bring them into the game in a more interactive way which can allow for more diverse experiences while playing Revenge of Revan. The goal is to have events and scenes play out slightly different based on you Skill Point investment for certain events during the player's adventure.
For those who wished for a sequel to kotor2...its coming.
Official Revenge of Revan Website
Welcome to a RoR update-
I want to first tell you what has been going on in my life. I’m right now in California looking for work that means I do not have access to my Pc desktop that is in NJ. I’m using a Mac that means I am unable to build/mod in game mechanics but I can still write and work on other parts of the mod/game.
The plan is to get a PC laptop by the end of the coming month =)
Ok, onto the more fun part of the update:
I don’t have any in game pics but I do have some images from 3dsmax of the Raptor’s interior and some new changes to them. This is the method being used in designing the maps now. So it’s a matter of going into the game and placing the items into the actual game modules. The first image is the over view of the Raptor. You might notice some tweaks to what is inside.
This is an image of Nindo’s room. You will see a bed as well as other placeables to make the area look as if someone is living in the room. The Raptor is a ship that Nindo and Kaila live on and I wanted to make the player feel that when walking around.
This shows Kaila’s room.
The two are of the cockpit and the cell (where in kotor2 you found HK). There has been some changed to the skin of the module plus the Cell is the place where a captive NPC is placed- behind a force-field door.
RoR will not have swoop racing mini games, no turret mini games and possibly no pazaak mini game (unsure yet on the pazaak). This move is to keep the focus of the mod/game on the story and player’s experience. I rather put the extra energy in the mod’s main content then the mini games.
RoR Trust System 2.0
I know I have mentioned in the past the Trust System that was built on the existing kotor2’s influence system. I have looked at this system and reviewed it as work has been going on with the content after the demo and came to a conclusion.
The +1/-1 system doesn’t fit with what I’m aiming to do in RoR. So I created a new system that will allow a stronger focus on the player’s choices and how they impact their relationship with the other party members and factions.
The new system (Trust System 2.0) will be based around choice/events/actions.Now how this is different then the influence and past trust system is- the system makes checks based on themes and on going issues/conflicts that the player and party members have gone through.
Examples of this if placed in kotor2-
Lets say the Exile makes choices during the game that is anti Republic. Mical decides to contact the Republic and report information about the Exile to his contacts. This can lead to added cut scenes or quests, etc. The code would only check on how you interacted with key points in the game that involve the Republic and not wither you did light or dark side choices. The focus is on the theme.
This allows RoR writers to bring up topics/themes from earlier in the game and build on the emotional tension created from the past choices. Players will not be able to game the system since what you made choices on are centered on an exact topic/theme/issue so you can’t use another choice to help over ride the negative impact from an earlier choice. This new system nicely fits in how we are handling main and side quests in RoR.
And last….I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads. That’s all for now,
MORE TO COME.....