Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS TECH TOGGLE SYSTEM 2.0
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ilovednb
ilovednb - - 162 comments

nice more unites is always nice as long as they are balanced

btw was thinking. now that you know how to add new ui elements why not add the tech toggle to a separate bar so the acu could use tech toggle even when fully upgraded (without using ctrl + x or whatever it is)

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OverRated Author
OverRated - - 2,885 comments

These Tech Toggles works of numbers 1,2 and 3, I would like to create a new UI element with 3 tech buttons on it but im fairly new to UI modding so this mite be some think that happens down the track.

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ilovednb
ilovednb - - 162 comments

ahh well nice to hear you think the same and i wish you luck making it. it would be a nice addition to the expansion

the next update sounds more like a new game rather then a expansion to me hehe and a much better game that is

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OverRated Author
OverRated - - 2,885 comments

Thanks for the supports :-)

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drich147
drich147 - - 10 comments

your very good at this. though i know that the reason we cant see 'basic' units in tier 3 is because you havent set the UI up yet, it's still a bit funny that that there is none in basic, gives the impression that there are no 'basic' T3 units.

but still, keep up the good work. :)

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buddyjesus
buddyjesus - - 4 comments

so are experimentals gonna be seperated on the tech levels
like minor experimentals are under tech 2 & major under tech 3

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Guest - - 690,700 comments

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Description

With 3 Tech Levels even more units can be added :P