Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Artifexx
Artifexx - - 185 comments

looks awesome! keep up the good work!

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Bleicher6
Bleicher6 - - 110 comments

has it the same special ability like the cybran experimental unit?

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OverRated Author
OverRated - - 2,885 comments

No theses don't Cloak units they follow the same way they worked in FA they block enemy Radar and Sonar making it possible to build in a enemy radar range with out them knowing, I created new ability's for these units.

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Bleicher6
Bleicher6 - - 110 comments

for the experimentals units of supreme 2?

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OverRated Author
OverRated - - 2,885 comments

No for the Stealth Field Generators

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dopefisher
dopefisher - - 12 comments

I don't know if you remember, overrated, these were tech 2 in FA, and did not work if enemy had omni sensors :P

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TH4N3
TH4N3 - - 29 comments

I was wondering, is there any way to alter Stealth field gen. effect to make it atleast bit effective vs. AI?

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OverRated Author
OverRated - - 2,885 comments

It is effective against AI the stealth field gen is the only thing visible when your using the clock ability the AI, if your using the stealth only then your only stealthed against radar.

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Description

I have ported and revamped all the Stealth Field Generators into SC2 and added a mesh that i created just for the stealth fields.