Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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I thought i would post up some of the new changes that will follow in RVE 2.0.

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REVAMP EXPANSION 2.0 PROGRESS LOG

Revamp will offer not just new units but a whole new way to play the game some mite call this a Total Conversion.
RVE 2.0
• ACU Spawn coded added based of SC/FA now spawn impacted debris that can be reclaimed.
• 2.0 now supports mass scaling unlike in V 1.05 were scaling was done by each units BluePrint.
• Ability independent upgrade system added (WIP).
•^ Some experimental units have independent upgrades unlike the upgrades in the research tree they only apply to that unit in general.
• Partial support for new ability's for the AI this will be a work around because all ability codding for the AI is located in the engine.

Mod Options VIA mod manager
• NOXPTORESEARCH (No Unit Experience to Research Points)
• UNITONLYCAP (Structures no longer apply to the unit cap)
• BLITZKRIEGAI (AI has unlimited Mass and Energy)
• ACUIMMUNITY (No more ACU rushing, ACUs can no longer attack each other until immunity timer is up time can also be set)

Research Tree
• Each factions research tree will get a overhaul which will be Tier based.

Tech Toggle
• New Tech toggle that supports 3 tier levels.

Tier levels
• Revamp offer real Tier levels.
• All units including the base SC2 units have been replaced into new Tier levels.

Nuclear Missile Defense
• Repeat build added to all Anti-Nuclear Facility's

Veterancy
• Units can now rank as high as level 50 built your ACU into the ultimate commander.

Damage Defects
• All units now lose a percentage of there movement speed and fire rate depending on how damage they are.

Shield Generators
• Shield Generators now consume energy and will shut off on lack of power.
• Shields now have a off and on toggle.

Mass Converters
• Mass Fabrication ability added (Off and On Toggle)
•^ Converters energy into mass using a drain based system can be left enabled for long run conversion will shut down on lack of power.

Research Stations
• Research Ability added (Off and On Toggle)
•^ Research is no longer free costs mass and energy to produce Research Points using a drain based system will shut down on lack of power.

Unofficial Patches
• RVE 2.0 also contains unit and bug fixes for a verity of problems.
• UEF Shield Bug has been fixed.

Minor Changes
• Engineers have been removed from spawn you start with only your ACU.
• UEF Field Engineers can now build and are the only builder that can build reflector walls.

More Progress changes will be added when i remember them these are only the major ones.

Regards The Revamp Mod Team,

Comments
dalcemhlo
dalcemhlo

Just to clarify, are these changes that all or most have been already implemented into 1.2 or changes that are still to be done; more like a to do list. I just wasn't sure as all. BTW, great changes, 100% agree with them and can't wait to see how it alters gameplay :)

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OverRated Author
OverRated

All these changes are implemented into 1.2 if you see a WIP next to one of the changes those are still being tweaked.

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Rossky
Rossky

"Damage Defects
• All units now lose a percentage of there movement speed and fire rate depending on how damage they are."
the fieldengineers finally become useful , i always liked them :D
is it possible to see a beta or something like that for my birthday? ;D

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OverRated Author
OverRated

We are working hard to get a UEF beta out i cant say when it will be release yet sorry.

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supcomrocks
supcomrocks

are the damage deficits the same as the health, so will 1% health lead to 99% reductions or is it scaled differently?
and will the new experimental be compatible with the balance mod right off the bat?

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OverRated Author
OverRated

The damage defects work in 25% blocks so 25,50,75,100, There will be no balance mod for 1.2 the mod will have its own balance.

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drich147
drich147

Small question, what is mass scaling?

I am just a tad bit curious to what that does.

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OverRated Author
OverRated

RVE 1.2 has a scaling system that allows for mass scaling unlike 1.05 and other scaling mods were there done by each unit, Revamp can also scale new content.

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IMAZOMBIE358
IMAZOMBIE358

scale as in what? is it something to do with the code or is it something simple like balancing new content? call me an idiot but i have no idea what scaling is when you say it in that. i think of scales as in weight or scaling a wall(moving sideways along the flat surface of a wall).

what do you mean by overhaul in research tree?

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OverRated Author
OverRated

scaling in unit sizes, overhaul meaning a whole new research tree layout.

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MorsTactica
MorsTactica

Just dropping by to show support

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MasterKane
MasterKane

Awesome work guys, I've purchased SupCom2 just to play this mod with my friend. In my opinion, SupCom2 wasn't a game worth to be called original SupCom's heir, but you somehow managed to fix up even seemingly permanent flaws like warfare scale and improper economy model. Can't wait for 1.2 release.

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wkdalz
wkdalz

Was just wondering, don't mean to sound impatient. But i was wondering if you guys knew when your going to release a V.12. This mods got my mouth watering and i can't wait for the next release. Don't care if its next year or in 10 years time. The wait'll be worth it.

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OverRated Author
OverRated

haha there will be a alpha release very soon no date yet but its not to far away.

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wkdalz
wkdalz

Sweet! Gives me something to look forward to after the exams. Thanks OverRated. Great job on the mod by the way. Keep it up :)

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OverRated Author
OverRated

thanks for the support :)

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Futuresoldier12
Futuresoldier12

CANT WAIT !!! :D

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