Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)
I thought i would post up some of the new changes that will follow in RVE 2.0.
Posted by OverRated on Nov 2nd, 2012
Revamp will offer not just new units but a whole new way to play the game some mite call this a Total Conversion.
• ACU Spawn coded added based of SC/FA now spawn impacted debris that can be reclaimed.
• 2.0 now supports mass scaling unlike in V 1.05 were scaling was done by each units BluePrint.
• Ability independent upgrade system added (WIP).
•^ Some experimental units have independent upgrades unlike the upgrades in the research tree they only apply to that unit in general.
• Partial support for new ability's for the AI this will be a work around because all ability codding for the AI is located in the engine.
Mod Options VIA mod manager
• NOXPTORESEARCH (No Unit Experience to Research Points)
• UNITONLYCAP (Structures no longer apply to the unit cap)
• BLITZKRIEGAI (AI has unlimited Mass and Energy)
• ACUIMMUNITY (No more ACU rushing, ACUs can no longer attack each other until immunity timer is up time can also be set)
• Each factions research tree will get a overhaul which will be Tier based.
• New Tech toggle that supports 3 tier levels.
• Revamp offer real Tier levels.
• All units including the base SC2 units have been replaced into new Tier levels.
Nuclear Missile Defense
• Repeat build added to all Anti-Nuclear Facility's
• Units can now rank as high as level 50 built your ACU into the ultimate commander.
• All units now lose a percentage of there movement speed and fire rate depending on how damage they are.
• Shield Generators now consume energy and will shut off on lack of power.
• Shields now have a off and on toggle.
• Mass Fabrication ability added (Off and On Toggle)
•^ Converters energy into mass using a drain based system can be left enabled for long run conversion will shut down on lack of power.
• Research Ability added (Off and On Toggle)
•^ Research is no longer free costs mass and energy to produce Research Points using a drain based system will shut down on lack of power.
• RVE 2.0 also contains unit and bug fixes for a verity of problems.
• UEF Shield Bug has been fixed.
• Engineers have been removed from spawn you start with only your ACU.
• UEF Field Engineers can now build and are the only builder that can build reflector walls.
Regards The Revamp Mod Team,