Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS Updated UEF sniper gunship (view original)
Updated UEF sniper gunship
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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

hmmm it would be awesome to give this unit the ability to fire through shields. as a vet upgrade of course. man this things gonna be useful if you want to draw your enemies air forces out. lol that reminds me of a time where i was playin starcraft brood war. it was the first online match id ever played and i had an army of battle cruisers. my friend told me hed wait in the middle for me. he had a big army of anti air waiting and i knew it, so instead, i avoided his units and split the battle cruisers into two groups and went for his bases. destroyed the bases but he used a support base to build an army of scourge. they eventually took me out and i lost. it was fun and he did not expect it.

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gijt5
gijt5 - - 71 comments

did you only update the gun or are there some other new additions/reworkings?

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leosake
leosake - - 667 comments

1)The weapon has been redesigned
2)The proportions of the nose have been changed and also became more "boxy"
3)The scale of the body was fixed
4)The weapon now has two animated parts that will ROCK when it is ready ;)
5)The intake in the middle has fins now

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Guest
Guest - - 691,028 comments

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

lol i posted that on the last image. oh well. maybe angle the levitators? love the proportions. they are perfect. maybe you could give it some intake vents on the sides. that would be coolio.

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Awesomesauce935
Awesomesauce935 - - 312 comments

i assume they will angle when the unit moves

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nuketf
nuketf - - 387 comments

now THATS a gunship

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Thourq
Thourq - - 185 comments

Much better but.. I don't quite get the rear levitation disc from both a sci-fi and realism standpoint. Can't the 2 main rotors just tilt forward to propel the gunship forward?

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leosake
leosake - - 667 comments

no

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Awesomesauce935
Awesomesauce935 - - 312 comments

this is going to be one of my favorite units i can just feel it

will be funny when i pick off airnomos with a few of em

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Igncom1
Igncom1 - - 654 comments

Dispite my concerns it is a really nice model.

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leosake
leosake - - 667 comments

glad you appreciate it ;)

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Igncom1
Igncom1 - - 654 comments

Fine craftmasnship is fine, no way I don't appreciate it.

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wkdalz
wkdalz - - 89 comments

Quick question, Shouldn't every air unit in SupCom2 have a cockpit? As the existing ones already have one, such as the wasp etc?

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Igncom1
Igncom1 - - 654 comments

Isn't just the place where the computer is?

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Avitus12 Author
Avitus12 - - 997 comments

Yup that's right its just for the computer and most RV air units don't have cockpits.

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wkdalz
wkdalz - - 89 comments

Oh alrighty. Nevermind.

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OhNoesBunnies!
OhNoesBunnies! - - 1,210 comments

I like to pretend all SupCom units have people inside them.

:|

Robots fighting each other takes away from the sense of warfare.

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leosake
leosake - - 667 comments

true... ;)

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i was playing supcom earlier and i noticed how some ofthe structures/units have hand rails. they must have ppl in them to have handrails. i noticed they are quite prominent on the uef shield gen. looking at the size of the rails, id say the shield gen is about three times the size of an average house.

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Kaerar
Kaerar - - 8 comments

Hmm, I think the square pods of the Broadsword would be more accurate than those discs, but still an interesting unit. The Discs still make me think Aeon (Illuminate)...

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leosake
leosake - - 667 comments

Well I'm trying to develop new interesting ideas, that are something previously not seen, and not the same concepts all over again ;)

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Kaerar
Kaerar - - 8 comments

I understand that, but talking from a dev point of view keeping continuity between factional vehicles is a must. Something that even big dev teams forget as we've seen a few times in the past (C&C anyone?).

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leosake
leosake - - 667 comments

continuity with some extra spice never harmed anyone ;P

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Awesomesauce935
Awesomesauce935 - - 312 comments

can you model its behavior to be like the soul ripper 1
so that it stays as far away from the target as possible while still firing its weapon?

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drillz007
drillz007 - - 370 comments

great idea i think it shouldent have much health be expensive but also have tons of damage and range so it sits out of line of sight in a battle blasting the enemy...u know just an idea

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leosake
leosake - - 667 comments

that's exactly its role my friend ;)
And yeah awesomesauce935 (pick a smaller name!!!!!! :P) it won't engage in close combat...but you have to always keep in mind, it's line of sight will be low, so you have to have something in the front lines for it to engage ;)

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Durog25
Durog25 - - 168 comments

I've just realized this looks like a gunship from metal gear.

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