The Rail gun dose look a little rounded atm and that's for 2 reasons it has smoothing on for the render and secondly its a wip so it needs some more details :)
i love the idea of magnetic levitation but to levitate using magnets you need a south and a south. or a north and a north. if this is a north, where is the other north that repels it? same with south. itd be safer to call it antigravity. unless you have some mobile thing on the ground that acts as a same end. like a tether.
how big will this gunship be ?
and a railgun on a flying unit ?, the recoil would be extreme stressful :p (if there would be recoil simulated in supcom)
how about some sort of closed in rotary engine system instead of plain old chopper rotors ? (take a look at the starcraft2 terran banshee (if i remember correctly) Images1.wikia.nocookie.net)(i just mean those two rotary engines as its wings)
just a heads-up, excited for this mod for a long time now :D keep it up guys
It is negligible... and It can be negated even with today's technology, imagine with the technology of that era, and really! REALLY! you guys have to stop looking at reality and physics, it is A FRICKIN GAME!
i awlways thought railguns had a ton of recoil. now that i look at it, the projectile would be moving so fast that the highest amount force exerted on it only happens for almost a 100th of a second. hmm.
god forbid how much recoil it would have if that force was exerted on it for as long as the force is exerted on the bullet of a gun.
I, for one, think the weapon shape fits in fine. The UEF must have helped themselves to Seraphim tech sometime between Forged Alliance and 2. Why shouldn't this be the result?
May I also say, brilliant work thus far. I am most ecstatic for your next release!
I think it could totally fit UEF with some tweaking. IMO it doesn't really conflict that badly with their style either, its kind of boxy looking in the game that Leo and Avi are "borrowing" the model from.
Looks awesome. But the railgun like weapon mounted beneath looks to be nearly the size of its body, thus causing stress on its weight. Maybe reduce the scale of the under-mounted weapon?
You think? have you done the equations correctly?
As I said previously, It is a science fiction game! who knows, in this fiction maybe those magnetic generators can lift up an entire continent...come on....elaborate on something better than the laws of physics...
Me think? Science fiction game? If the game wanted to look like this the King Kriptor would have the legs of a twig and would move as fast as speedy gonzales. If I wanted to see this i would go play Starcraft.
Point is, this mod is meant to be for SupCom2, therefore should co-operate with the current units implemented within the game. I don't want to see a sense of realism within SupCom2 (Such as the jets on Wasps etc) being contested by a new model that uses 'levitation plates' and has a railgun the size of its body mounted beneath it.
But whatever. You're call, just please avoid taking the **** out the community who just wants this mod to kick *** when it's released.
You just got it wrongly, but before I start explaining further, let me tell you this: YOU, are not representing the "community" ;) and YOU have an opinion, which I would LOVE to hear and elaborate on (on this model, and every model that I make)....this is as far as it goes ;)
No to further clarify it, when you are talking about realism in game it starts to become REALLY FRICKIN blurry because you cannot clearly define the thin line between what's functional and what's not! this being said, the king kriptor in reality would INDEED fall, no matter what you want to believe, because the sheer recoil of its weapons would knock it back each and every time it fired, and supposed it had MASSIVE servo-motors, then it would fall by being hit from another huge shell...like you do when a basketball hits you in the face ;)
Now PLEASE...do not focus on these stuff...elaborate on the "appealing" and "role" parts of the models, and NOT on their realism... thanks in advance
I understand that i'm not the community. I just put that as a statement to sow that i see a few people commenting disapproving of some elements present within this model.
I do however understand where you're coming from. And I guess playing too much BF3 has got to my head xD
I think i'll wait for the awesome texturing you guys do to see the outcome, and then maybe give some opinions on how it could look better.
hmm i see what your saying. if your gonna count realism into this game youve already lost because all the other units are unrealistic.
a cool idea for its "big brother" would be to use this as the basic design(the levitators made me think of the antigravity pads on this) Flickr.com
and have a big railgun drop down from the middle underneath at an angle pointing at the tail end. when the gun drops down it would kinda look like a big mouth opening, except the bottom jaw being the gun is the length of the ship itself.
Oh if you take it from that option, well it could be considered an air "clearance" unit that if used aggressively the player has to micro-manage it to destroy AA ground resistance, so that it can pave the way for the stronger AG units ;)
It is easily balanced since it cannot target on it's own too far, its weapon's range exceeds its own visual range, thus you have to scout the units that it has to snipe ;)
and also bear in mind that it's price will be really high, so if someone built it he has to take care of it and use it at its full potential ;)
Plus it's primary weapon has a high minimum range, so it cannot fire close to it..(the weapons that you see in the front are veteran upgrades)
Scouting isn't really a problem considering the cost of radar.
I just feel like there really shouldn't be these kinds of units for air when considering how easy it is to build an air fleet and compleatly dominate the game anyway.
But I suppose once you get to your balance testing pahse you might discover situations like this based on the units you have created, se we will have to see.
they are veterancy upgrades, and yes they are small machine guns used for self defense, since it's primary weapon has a high minimum range, it cannot shoot close to it ;)
because mobile missile launchers are cheap and mass produced wheras this sniper gunship insn't exactly as cheap as a few rock heads and meteors which also cannot fly, plus if the unit is so expensive as noted above then i am sure it will be tech 3 and its upgrades will not come cheap either.
Cost isn't a barrier, if the unit is worth it then their cost won't matter.
Then it will just be groups of these gunships flying across the map outranging and kinning AA instalations that are soposed to be protecting aginst them.
well you may have noticed that AA does not solve everything.
in this case i assume air to air will be of use as i assume our new unit here is not A2A capable.
as you can see we tend to like challenges, so thanks :)
And as Awesomesauce935 stated (really really perfectly) a good strategist would not use AA armor against those ;) Instead he could swipe the floor with them, with some air superiority fighters ;)
And lastly, you mentioned that cost and time to build is not a problem, well I ensure you it is, because if you spend 3 minutes to build one unit, where the enemy has produced 3 and on half the cost then it is NOT worth it to engage directly ;)
For example an F22 takes 2 years to assemble, and it costs 22 millions, while a MIG (I'm just using rough examples) costs 5 millions and can be built in 1 year, then by the time one side has 1 F22 the other will have 2 and at half the cost ;)
The weapon looks aeon/cybran but not UEF
The Rail gun dose look a little rounded atm and that's for 2 reasons it has smoothing on for the render and secondly its a wip so it needs some more details :)
when you see it with textures you'll understand that it's actually not ;)
Well so far the reason why it feels cybran or even is because so far it's too round/well ended,no typical UEF squarish edges..
Was expecting something like this.
Images.wikia.com
It is square-ish....It's just the render that smooths the corners ;)
I'm assuming that the discs are placeholders for rotors. Correct me if I'm wrong.
you are wrong :)
They are magnetic levitation generators :)
Interesting idea, I like it.
Except Levitation technology in-universe wise,The Illuminate were the masters of that technology amongst the humans.
so? what is your arguement?
Nothing much, given the UEF's King Kriptor can be seen as a Galactic Colossus copy.
Aeon might be the expert, but SC2 wide UEF do not lack far behind - aka Flying Carrier.
UEF didn't use magnetic levitation in the stock SC2 units. It was more just generic downward thruster types.
*In reply too kgocb001*
i love the idea of magnetic levitation but to levitate using magnets you need a south and a south. or a north and a north. if this is a north, where is the other north that repels it? same with south. itd be safer to call it antigravity. unless you have some mobile thing on the ground that acts as a same end. like a tether.
make that gun more square and your good it should be a rail gun not a lazzor
how big will this gunship be ?
and a railgun on a flying unit ?, the recoil would be extreme stressful :p (if there would be recoil simulated in supcom)
how about some sort of closed in rotary engine system instead of plain old chopper rotors ? (take a look at the starcraft2 terran banshee (if i remember correctly) Images1.wikia.nocookie.net)(i just mean those two rotary engines as its wings)
just a heads-up, excited for this mod for a long time now :D keep it up guys
rail guns DO NOT have recoil ;)
Rail guns have recoil. Anything that fires a solid projectile will have recoil.
They do have recoil but just very little for the speed and size of the projectile.
Look here: Youtube.com
It is negligible... and It can be negated even with today's technology, imagine with the technology of that era, and really! REALLY! you guys have to stop looking at reality and physics, it is A FRICKIN GAME!
i awlways thought railguns had a ton of recoil. now that i look at it, the projectile would be moving so fast that the highest amount force exerted on it only happens for almost a 100th of a second. hmm.
god forbid how much recoil it would have if that force was exerted on it for as long as the force is exerted on the bullet of a gun.
Little weird weapon. Lets wait for textures...
I, for one, think the weapon shape fits in fine. The UEF must have helped themselves to Seraphim tech sometime between Forged Alliance and 2. Why shouldn't this be the result?
May I also say, brilliant work thus far. I am most ecstatic for your next release!
Or, it's just a little bit rounded.
Like every other UEF _Air unit_.
That's the Chrysalis from MGS Peacewalker.
I like it :)
I think it could totally fit UEF with some tweaking. IMO it doesn't really conflict that badly with their style either, its kind of boxy looking in the game that Leo and Avi are "borrowing" the model from.
Thank you sir!
damn! metal gear solid has a ton of stuff the uef could use as scout stuff! i like that reverse jointed mech with the two things its carrying.
Looks awesome. But the railgun like weapon mounted beneath looks to be nearly the size of its body, thus causing stress on its weight. Maybe reduce the scale of the under-mounted weapon?
You think? have you done the equations correctly?
As I said previously, It is a science fiction game! who knows, in this fiction maybe those magnetic generators can lift up an entire continent...come on....elaborate on something better than the laws of physics...
Me think? Science fiction game? If the game wanted to look like this the King Kriptor would have the legs of a twig and would move as fast as speedy gonzales. If I wanted to see this i would go play Starcraft.
Point is, this mod is meant to be for SupCom2, therefore should co-operate with the current units implemented within the game. I don't want to see a sense of realism within SupCom2 (Such as the jets on Wasps etc) being contested by a new model that uses 'levitation plates' and has a railgun the size of its body mounted beneath it.
But whatever. You're call, just please avoid taking the **** out the community who just wants this mod to kick *** when it's released.
You just got it wrongly, but before I start explaining further, let me tell you this: YOU, are not representing the "community" ;) and YOU have an opinion, which I would LOVE to hear and elaborate on (on this model, and every model that I make)....this is as far as it goes ;)
No to further clarify it, when you are talking about realism in game it starts to become REALLY FRICKIN blurry because you cannot clearly define the thin line between what's functional and what's not! this being said, the king kriptor in reality would INDEED fall, no matter what you want to believe, because the sheer recoil of its weapons would knock it back each and every time it fired, and supposed it had MASSIVE servo-motors, then it would fall by being hit from another huge shell...like you do when a basketball hits you in the face ;)
Now PLEASE...do not focus on these stuff...elaborate on the "appealing" and "role" parts of the models, and NOT on their realism... thanks in advance
I understand that i'm not the community. I just put that as a statement to sow that i see a few people commenting disapproving of some elements present within this model.
I do however understand where you're coming from. And I guess playing too much BF3 has got to my head xD
I think i'll wait for the awesome texturing you guys do to see the outcome, and then maybe give some opinions on how it could look better.
Sorry & Thanks once again.
No need to apologize :)
Oh and by the way...BF3 is really cool ;)
hmm i see what your saying. if your gonna count realism into this game youve already lost because all the other units are unrealistic.
a cool idea for its "big brother" would be to use this as the basic design(the levitators made me think of the antigravity pads on this)
Flickr.com
and have a big railgun drop down from the middle underneath at an angle pointing at the tail end. when the gun drops down it would kinda look like a big mouth opening, except the bottom jaw being the gun is the length of the ship itself.
haha yea exactly MGS!!!! :D
Doesn a sniper gunship kinda undo the point of AA?
Apache's with the Longbow suite installed can annihilate tanks from more than 8km away....
Derp, I mean from a gameplay stand point.
Oh if you take it from that option, well it could be considered an air "clearance" unit that if used aggressively the player has to micro-manage it to destroy AA ground resistance, so that it can pave the way for the stronger AG units ;)
It is easily balanced since it cannot target on it's own too far, its weapon's range exceeds its own visual range, thus you have to scout the units that it has to snipe ;)
and also bear in mind that it's price will be really high, so if someone built it he has to take care of it and use it at its full potential ;)
Plus it's primary weapon has a high minimum range, so it cannot fire close to it..(the weapons that you see in the front are veteran upgrades)
Scouting isn't really a problem considering the cost of radar.
I just feel like there really shouldn't be these kinds of units for air when considering how easy it is to build an air fleet and compleatly dominate the game anyway.
But I suppose once you get to your balance testing pahse you might discover situations like this based on the units you have created, se we will have to see.
Well just to relax you, it won't do as crazy damage as you think of ;P
Weird proportions kinda...the original Chrysalis had better ones. But maybe it looks better with texture! :P
Those 4 forward mounted tubes, are they guns? If yeah, are they for self defense? If no, what are they?
they are veterancy upgrades, and yes they are small machine guns used for self defense, since it's primary weapon has a high minimum range, it cannot shoot close to it ;)
Why would it need additiona weapons? You don't see mobile missile launchers with defence guns, so why the gunships?
I am not liking the look of this at all.
because mobile missile launchers are cheap and mass produced wheras this sniper gunship insn't exactly as cheap as a few rock heads and meteors which also cannot fly, plus if the unit is so expensive as noted above then i am sure it will be tech 3 and its upgrades will not come cheap either.
Cost isn't a barrier, if the unit is worth it then their cost won't matter.
Then it will just be groups of these gunships flying across the map outranging and kinning AA instalations that are soposed to be protecting aginst them.
well you may have noticed that AA does not solve everything.
in this case i assume air to air will be of use as i assume our new unit here is not A2A capable.
Exactly it will be slowish and quiet week also very easy targets for A2A combat.
Good luck to you then sir, as balanceing this things are not easy.
thanks :P
as you can see we tend to like challenges, so thanks :)
And as Awesomesauce935 stated (really really perfectly) a good strategist would not use AA armor against those ;) Instead he could swipe the floor with them, with some air superiority fighters ;)
And lastly, you mentioned that cost and time to build is not a problem, well I ensure you it is, because if you spend 3 minutes to build one unit, where the enemy has produced 3 and on half the cost then it is NOT worth it to engage directly ;)
For example an F22 takes 2 years to assemble, and it costs 22 millions, while a MIG (I'm just using rough examples) costs 5 millions and can be built in 1 year, then by the time one side has 1 F22 the other will have 2 and at half the cost ;)
It's all strategy! and that's why we love it!
So.. Expensive and possibly T3.. What's the scale of this unit going to be? Small like the vanilla SC2 gunship or slightly bigger or what?