Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
If I could have a pet UAV, I'd want one of these.
Looks kinda like a remixed Ambassador :D Very nice job :D
Does it drop "mini-nukes" like in SC1/FA ?
I dunno guys, it's really good, but I'm getting sort of an Aeon vibe from this one...
I thought the same thing initially with the paint job. The center fuselage design looks solid, but how might the wings look straight instead of curved?
And I meant to include "leading edge" of the wing as seen from the top view, NOT the curve of the wing itself as seen from the front and side view. Again, I really like the aircraft for the most part. Great job!
to me seems like a futuristic version of the "Vulcan" B.2 , old British bomber from cold war , looks cool :D
now that you mentioned it......
i hope all aircraft get an overhaul, some stock sc2 aircraft just look stupid.
i have high hopes all factions get figters, interceptors, bombers, gunships, transports, ASFs and strategic bombers :D
and this looks really like a redesigned/modernized ambassador, awesome
Yep thats what its replacing the ambassador.
y know how people refer to private jets as leer jets? this looks like a private bomber. too sleek and shiny to be a war machine. this looks like something that a really rich person would use to drive-by his old enemies.
someone shoots up his mansion, puts some bullet holes in it, kills a maid, they get back and pull into their own driveway and their house explodes and they look into the sky and see this thing flying away.
Well with the 3D printing that is used in SupCom, it makes it easy to manufacture something that looks expensive by todays standards but really isn't.
Do you have any idea of what some scientists are working on today in real life??
Much progress has already gone into 3D printing. Not long ago (couple of weeks ago) a 3D printer was made that could use 160 different materials, and also a single material one with a price tag at less than a thousand dollars.
In some 10 to 20 years you will only need 3 things to make anything... we know them very well now don't we ;)
The correct elements from the periodic table in right portions
it looks like a futuristic version of the b2 lancer
Looks very nice! Although what is going on at the leading edge of the wing? Accidentally softened normals? All that black shading...
Wouldn't mind having a few hundred of those.
one question i got about the revamped air-fleets, but will we get awesome dogfights ? like in sc/fa ?
i just loved it how fighters chased each other to get a good shot at the enemy, while my bombers tried to evade enemy fire at all to drop their payload.
aircraft mainweapons should be cannons... imo, because, i would think ecm and eccm systems are very powerful and advanced in THAT future, missiles should need active guiding into their targets via laser/scanner/ladar/radar/magics... whatever, and then they would be likely to miss even though, because the enemy can evade the missile, because he got allaround sensors and 360° view ...
TL:DR= i just love dogfights, i want aircraft to chase each other to get them down :D
PS: is it possible to get aircrafts to actually crash in a cool maner, instead of the just "oh im destroyed, now i just fall out of the sky" way ? (there was a mod for sc/fa where aicrafts which got shot down, have kept flying for some meters and where crashing into the ground, i loved that)
yeeeeah. planes should fly faster than they do. this is very far into the future, these are robots, which means no real danger in g force. i think an upgrade to speed, agility, maneuvering, and armaments should be availible in the research.
i think every unit should die in a different way each time. ragdoll physics. planes should hit the ground and skid and roll and flip. i also think that units shouldnt lose their color when they die. i recently played a skirmish and noticed that all the c rexs died in the same position. on the monkeylord, the same leg would always fly off.
in grass areas, the grass around the unit should catch on fire. marks that weapons leave shouldnt fade, nor should the wreckage of other units.
i think ragdoll physics should still affect units even after they are dead. id love to see a king kriptor trudge through a few battles worth of dead units.
i think that in a real battle, tiny units wouldnt be able to just walk through a dead colossus. an engineer should have to clean it up or a bigger experimental plow a way through it. maybe even have artillery hit it and blow it to peices.
also, id like it if real visual damage could be applied to supcom. i loved seeing heirarchy walkers wiring and sparks after you take an arm or hardpoint off.
just make it so you can tell the difference from a bran new unit and a 3/4 dead one. not just smoke.
Ragdoll physics cannot be added from us completely, since it needs some changes to the game's graphic's engine itself...A death animation could be modeled, to match reality, but ragdoll physics that you said, can be applied only with changes to the engine....because it needs changes into the terrain, the game's engine code, and the models themselves...
but I repeat, a new death animation CAN be modeled, but I'm not sure if it will... ;)
oh and as for the dead units staying there, I couldn't agree more with you, but doing so, will not allow players with low-end PC's to enjoy the game...
also, take the health bars off units. every time i look at a health bar i think whats that ugly line doing there?
id like it more if you could simply add visual damage but if not, make the health bar look better. it looks so plain.
by visual damage, in actual life, you wouldnt be able to see a health bar. you might see bullet holes, melted metal, laser scrapes, electrical fires, explosion marks, a missing arm...hmmmm makes me think of the idea to target parts of experimentals. the fastest way to take down a monkeylord would be take out enough legs to immobilize it or just destroy the laser. fastest way to take out a colossus would probably be the head and then a leg. take out the boosters to a mega fortress or the head to the kraken. speaking of kraken, wheres our revamped kraken?
agreed , i dont like the original kraken , its useless
I was into making a new version of the Kraken, but I stopped working on it, loooong time ago :P
awwww...you should try it again.
then make it a setting. a setting you can change only before a game.the units staying there i mean. and what about the color?
yes, i meant a death animation for aircraft so they crash in a curve into the ground, with some crash damage maybe.
it just looks odd that aircraft just drop out of the air when destroyed, i mean they are moving on max speed and have momentum which doesn just vanish in the moment of destruction
There is a keyboard shortcut toggle fore health bars, "Alt+L" I think...
eiiih i wouldnt have asked if damage was visible WITHOUT health bars. need visual damage. much more realistic. also, you said all the units are actually robots right? if so, why do some units have a breathing animation? a lot of cybran units do.
i love the animation of the monkeylord for example
it maybe isnt very logical but i really like it
good in 4 hours very very good, I what made 1 week to make an F-117 (not finished), but I am a total novice XD
one thing i wondered, but would it make sense for UEF to have gunships with rotary fan turbines than jet turbines ?
that surely would look cool with a twin pair of rotary fans... something like the terran banshee from starcraftII
especialy when those turbines rotate into flight/hover mode
noy really since were so far into the future. they would have to be the size of wind turbines.
very similar to the Russian Tu-160
well if it carpet bombs i would be ever more exited
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not bad for like 4 hours work :p