Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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New prototype pd wip
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Avitus12 Apr 17 2012, 8:53pm says:

oh btw the top set of guns are AA :)

+2 votes     reply to comment
Ρrʌжis Apr 17 2012, 9:28pm replied:

You don't say? xD

Very cool

+1 vote     reply to comment
OverRated Apr 18 2012, 10:04am replied:

Heres what the unpack will look like.

+3 votes     reply to comment
IMAZOMBIE358 Apr 18 2012, 4:34pm replied:

if it unpacks like that, you should turn the AA guns into sam launchers.

+1 vote     reply to comment
IMAZOMBIE358 Apr 18 2012, 5:14pm replied:

btw, id like an experimental aa turret that launches four flying telephone poles
it would also serve as a long range anti naval defense ^^

+1 vote     reply to comment
OverRated Apr 19 2012, 2:29am replied:

Maybe but UEF has moved away from sams in sc2.

+1 vote     reply to comment
Res_Novae Apr 17 2012, 9:35pm says:

Combo defence. Very boxy, very UEF, very nice.

+1 vote     reply to comment
leosake Apr 18 2012, 7:07am replied:

combo defence hahahaha nice name :P

+1 vote     reply to comment
Ty_Rage Apr 17 2012, 11:27pm says:

I like it just the way it is, which doesnt happen often... I cant wait to blockade my base with these :}

+1 vote     reply to comment
IMAZOMBIE358 Apr 18 2012, 5:08pm replied:

lol...funny how in supcom base defenses get kinda useless once you have the ability to blockade them with a wall of experimentals. i can just imagine an engineer building a turret when all the sudden, that huge t5 artillery rolls up. poor turret...

+1 vote     reply to comment
kgocb001 Apr 18 2012, 12:36am says:

I think that smaller mid section of that AA turret would looks better.

+1 vote     reply to comment
Anubis_theDark Apr 18 2012, 4:39am says:

Just two words: ME GUSTA!

+3 votes     reply to comment
Xorgacz Apr 18 2012, 6:12am says:

looks like coastal defenses + AA meaning none shall pass :DDDDDDD

+1 vote     reply to comment
Mr.Defender Apr 18 2012, 8:43am says:

meh. . i don't like the AA turret on the top, looks a bit awkward :/
but hey. . its still in progress so it can change anytime :P

+1 vote     reply to comment
I_AM_THE_SLAW Apr 18 2012, 11:24am replied:

I agree. I think one gun that attacks boths air and land would make more sense.

+1 vote     reply to comment
Kestral2 Apr 18 2012, 3:46pm says:

it would be cool to have a long range turret that was weak but had anti air as well.
Looking pretty UEF is that the feel?

+1 vote     reply to comment
IMAZOMBIE358 Apr 18 2012, 4:41pm says:

the way it unpacks makes me think of its final upgrade somehow unpacking tank tracks. that would take care of the base expansion problem. im thinking of the base part splitting in half.

+1 vote     reply to comment
IMAZOMBIE358 Apr 18 2012, 5:03pm says:

this looks like the perfect metal extractor defense. build them at your t3 land factory, have them roll out to your metal extractors and unpack. mobile base defenses would make it easier to expand your base. fits the whole meaning of "take the war to the enemy" saying. make them powerful enouigh to fend off the average hit and run attacks.

make it so they unpack only when they are stationary, slightly weaker when mobile, but fast enough to get to the place thats being attacked.

+1 vote     reply to comment
Klinkhammer Apr 18 2012, 7:58pm says:

so, a six-barreled cannon, will it fire like the battleships (all at once) or will it fire in bursts (rapidfire) ?

+1 vote     reply to comment
IMAZOMBIE358 Apr 18 2012, 9:38pm replied:

lol, reminds me of how battleships fire in ta escalation...

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so do you like it :D

It needs a few more details yet but its getting there :)

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Apr 17th, 2012
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