Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS Alpha 1 Research Tree UEF (view original)
Alpha 1 Research Tree UEF
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Farhang
Farhang - - 223 comments

Outstanding job RVE team!
What's that unit before King Kriptor?
And will that be the standard KK or the Revamped one?

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OverRated Author
OverRated - - 2,885 comments

That would be the Annihilator and that is the normal KK the RVE version is a god XP which will be added in at a later stage.

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xFlowGrattix
xFlowGrattix - - 64 comments

Nice new symbols! Good job on those :)

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swat-omega
swat-omega - - 15 comments

okay i have looked over all the tech trees and i have a few questions if can answer them:

1. can you explain some of the new symbols i see. (Green Plus, red plus, gears, explosion, tank in cross-hair, plane in cross-hair, skull ext.)

2. where does the tech tree start for each category and faction?

3. A follow up from #2 what made you come to putting EXP at the end of the Tech trees?

4. what are your future plans for this mod?

this isnt a question but by any chance can we see in the future a Suicide AI (AKA an AI that is WAY worst then a cheater can ever be) or a AI profile that spam build EXP units just for the hell of it. (but i know you guys are busy just to get the alpha out)

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OverRated Author
OverRated - - 2,885 comments

Green Plus = Regen Upgrades
Red plus = Health Upgrades
Gears = Tier Level upgrades Engineers/ACU - Engineers Tier Level Unlock
Numbered factories = factories Tier Level upgrades - Tier Level Unlock
Explosion = Damage Upgrades
Tank in cross-hair = Ground Defense Addons
Plane in cross-hair = Anti-Air Addons
Ring Two Balls = Tier 2 Research Section
Ring Tree Balls = Tier 3 Research Section
skull = Experimental Research Section

Also the Section unlocks cost research points to unit lock.
The tree start mostly from the left some time the top corner some times the center but always before the Tier 2 Research Section, EXP units cost the most and we want long lasting games which is why there at the end.

For future plans would be to keep working on the mod until we are happy with its game play and features.

There will be mods we can make that do that to the Ai we will look at making a few different ones later on.

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swat-omega
swat-omega - - 15 comments

Fantastic all i can say in response when the Alpha is near is a news post for preliminary patch notes for the Alpha (basically what is going to happen BUT is subject to change as for it isn't the final version)

Thanks and i can't wait for the Alpha i got me and 3 friends are ready to break the mod :D

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

yaaaaaay no more ai building units that only serve as fodder for enemy guns

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drillz007
drillz007 - - 370 comments

nice you uploaded the only tree that matters first thnx for that

is it still left to right research or has that changed?

and will ambassador have cluster bomb?

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drillz007
drillz007 - - 370 comments

also how will the noah unit cannon work with units will it fire tier 3 and if it fires lower tier units will it fire like a 6 pack then 2 tier 2 units?
(by transport standers)

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Description

Research trees for UEF in RVE alpha 1.