okay i have looked over all the tech trees and i have a few questions if can answer them:
1. can you explain some of the new symbols i see. (Green Plus, red plus, gears, explosion, tank in cross-hair, plane in cross-hair, skull ext.)
2. where does the tech tree start for each category and faction?
3. A follow up from #2 what made you come to putting EXP at the end of the Tech trees?
4. what are your future plans for this mod?
this isnt a question but by any chance can we see in the future a Suicide AI (AKA an AI that is WAY worst then a cheater can ever be) or a AI profile that spam build EXP units just for the hell of it. (but i know you guys are busy just to get the alpha out)
Green Plus = Regen Upgrades
Red plus = Health Upgrades
Gears = Tier Level upgrades Engineers/ACU - Engineers Tier Level Unlock
Numbered factories = factories Tier Level upgrades - Tier Level Unlock
Explosion = Damage Upgrades
Tank in cross-hair = Ground Defense Addons
Plane in cross-hair = Anti-Air Addons
Ring Two Balls = Tier 2 Research Section
Ring Tree Balls = Tier 3 Research Section
skull = Experimental Research Section
Also the Section unlocks cost research points to unit lock.
The tree start mostly from the left some time the top corner some times the center but always before the Tier 2 Research Section, EXP units cost the most and we want long lasting games which is why there at the end.
For future plans would be to keep working on the mod until we are happy with its game play and features.
There will be mods we can make that do that to the Ai we will look at making a few different ones later on.
Fantastic all i can say in response when the Alpha is near is a news post for preliminary patch notes for the Alpha (basically what is going to happen BUT is subject to change as for it isn't the final version)
Thanks and i can't wait for the Alpha i got me and 3 friends are ready to break the mod :D
also how will the noah unit cannon work with units will it fire tier 3 and if it fires lower tier units will it fire like a 6 pack then 2 tier 2 units?
(by transport standers)
Outstanding job RVE team!
What's that unit before King Kriptor?
And will that be the standard KK or the Revamped one?
That would be the Annihilator and that is the normal KK the RVE version is a god XP which will be added in at a later stage.
Nice new symbols! Good job on those :)
okay i have looked over all the tech trees and i have a few questions if can answer them:
1. can you explain some of the new symbols i see. (Green Plus, red plus, gears, explosion, tank in cross-hair, plane in cross-hair, skull ext.)
2. where does the tech tree start for each category and faction?
3. A follow up from #2 what made you come to putting EXP at the end of the Tech trees?
4. what are your future plans for this mod?
this isnt a question but by any chance can we see in the future a Suicide AI (AKA an AI that is WAY worst then a cheater can ever be) or a AI profile that spam build EXP units just for the hell of it. (but i know you guys are busy just to get the alpha out)
Green Plus = Regen Upgrades
Red plus = Health Upgrades
Gears = Tier Level upgrades Engineers/ACU - Engineers Tier Level Unlock
Numbered factories = factories Tier Level upgrades - Tier Level Unlock
Explosion = Damage Upgrades
Tank in cross-hair = Ground Defense Addons
Plane in cross-hair = Anti-Air Addons
Ring Two Balls = Tier 2 Research Section
Ring Tree Balls = Tier 3 Research Section
skull = Experimental Research Section
Also the Section unlocks cost research points to unit lock.
The tree start mostly from the left some time the top corner some times the center but always before the Tier 2 Research Section, EXP units cost the most and we want long lasting games which is why there at the end.
For future plans would be to keep working on the mod until we are happy with its game play and features.
There will be mods we can make that do that to the Ai we will look at making a few different ones later on.
Fantastic all i can say in response when the Alpha is near is a news post for preliminary patch notes for the Alpha (basically what is going to happen BUT is subject to change as for it isn't the final version)
Thanks and i can't wait for the Alpha i got me and 3 friends are ready to break the mod :D
yaaaaaay no more ai building units that only serve as fodder for enemy guns
nice you uploaded the only tree that matters first thnx for that
is it still left to right research or has that changed?
and will ambassador have cluster bomb?
also how will the noah unit cannon work with units will it fire tier 3 and if it fires lower tier units will it fire like a 6 pack then 2 tier 2 units?
(by transport standers)