Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience
(New Scale, New Units, New Ability's, New Game)
Wow - I must admit that with textures it looks less cybran. Very nice work!
Will she have some shiny lighting and team color effects?
0_0 that look bad-***, has a really nice Aeon feel to it, can't wait to see what it can do.
if u ask me has a walking chair feel to it keep its still so i can tie my boots
are the spikes on the back weapons?
they look a little diferent than power spikes on other aeon units, just thought id ask :P
what roll will this unit fill? the big gun on the bottom makes me think long range sniper
hmmm yeah long rang specialist. that thing on its back could fire those emp shield bombs.
Impressive, this unit turned out a lot better than I expected; actually makes me want to play as the Illuminate now. Quick question, are you guys planning to make some Seraphim styled units for the Illuminate? Just wondering because it would justify the name change for the Aeon faction in SupCom2 some more; plus I kind of liked the design of the Seraphim too.
I have 2 units under way, with pure Seraphim style, but one of them I believe won't fit much so I'll have to scrap it...the second one needs more planning...we'll see ;)
soo is that gonna be like an arty on the back or can we have bubble shields on it or what. that thing in the back confuses me.... maybe you should use it as an anti air weapon
For everyone confused the thing on the back is on most of the aeon t4 land units,its like a power source or something.
thats what i was thinking, but i wanted to ask anyway
awww you added the spikes on the back like i mentioned, i love you :)
i see karma troll....
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This unit came out quiet nice I think :)