Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
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Version 1.05 05/05/11 | Locked | |
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Aug 22 2011 Anchor | ||
Revamp Expansion Mod Version 1.05 05/05/11
Author : OverRated PERFORMANCE IMPROVEMENTS/BUG FIXES UNIT CAP CHANGES OTHER CHANGES Version 1.01 28/02/11 PERFORMANCE IMPROVEMENTS CORE CHANGES PORTED UNITS CHANGES • Ported Over 130+ units and structures for SC1/FA Total time this took was huge i spent countless hours a day over the spand of 2 months working on this over my holiday Other Features NEW ABILITYS CYBRAN ABILITYS NEW UPGRADES AI CHANGES TEAM COLOR CHANGES UEF RESEARCH CHANGES RESEARCH COST CHANGES PORTED UNITS AVAILABLE IN THE REVAMP EXPANSION MOD 1.05 UEF Command Land Air Naval Engineer Experimental Building - Factory Building - Economic Building - Defense Building – Intelligence Cybran Command Land Air Naval Engineer Experimental Building - Factory Building - Economic Building - Attack Building - Defense Building – Intelligence Illuminate Command Land T3 Shield Disruptor: Absolver (Disabled) Air Naval Engineer Experimental Building - Factory Building - Economic Building - Attack Building - Defense Building - Intelligence Edited by: OverRated |
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Oct 10 2011 Anchor | ||
You really got all those units in, jeese thats incredible! |
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Oct 12 2011 Anchor | ||
Yes all these units are available to use in 1.05, for 1.2 we are going for more of a new feel so we are trying to replace some of the older less good looking units. -- |
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Oct 15 2011 Anchor | ||
epicness, |
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Oct 29 2011 Anchor | ||
Great mod thx. Enjoying it. ignore my comment. just found it. You need another factory |
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Nov 3 2011 Anchor | ||
Is this mod compatible with the mod Dlc: Eternal conflict because that looks like its worth a shot but i wouldnt give up this mod for it. |
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Nov 11 2011 Anchor | ||
They aren't compatible |
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Jan 14 2012 Anchor | ||
is there a way to this to work with Scale mod + FA Economy mod? |
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Jan 21 2012 Anchor | ||
Why would you need to run that mod with Revamp? -- |
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Jan 21 2012 Anchor | ||
I kind wait for the cybran mobile rapid fire experimental artillery!!! one of the most awesome units imo! |
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Feb 5 2012 Anchor | ||
I wasnt sure were else to put this so i'll put it here, |
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Feb 5 2012 Anchor | ||
What mods are you using. -- |
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Feb 7 2012 Anchor | ||
Its supreme detruction i put it in the dlc folder i long time ago and i cant find and remove (hence why i asked were the dlc went) it as well as revamp1.05, balence mod, and the map pack. The game runs fine its only the units. |
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Feb 7 2012 Anchor | ||
Your probably using a scale mod with revamp thats why. -- |
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Feb 8 2012 Anchor | ||
Ichecked the mod manager and i dont have a scale mod, but i do have the patch. Is the scale mod build into the revamp, is there a file i must remove? |
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Feb 9 2012 Anchor | ||
take a screen shot of your gamedata folder so i can look what u have in there. -- |
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Feb 11 2012 Anchor | ||
I actualy fied it there was a folder in supreme destruction (That functioned as a scale mod) that i saw when i combed the gamedata again. When this was combined with the revamp it went to extremes for some reason |
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Apr 4 2012 Anchor | ||
i had an idea on a mobile contact emp unit for the cybrans. im thinking of something small like a flea from ta jumping onto a unit, reducing its movement and attack speed greatly for a while and eventually exploding, doing a little damage, the more attatched to an enemy unit, the more damage and the slower it moves, like a sticky emp. theres a unit like this in C&C but it doesnt imobilize it, it tears through it. call it hobbler, and the unit that its attached to could be temporarily named hobbles until the hobbler explodes. |
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Apr 5 2012 Anchor | ||
I would like you to take off "does not effect experimentals". |
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Apr 14 2012 Anchor | ||
excuse me i need some help, i downloaded and installed Revmap and Balance mods, but everytime i run the game i got an error messege and the game wont play. I followed the steps for the instalation, it seams that the error happens when i replace the bp and lua file. when i paste the original files then i can play, but the normal game, not the mods. Can anyone help me? |
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Apr 14 2012 Anchor | ||
try using the mod manager, just put it in a folder (use a specific folder to download mods to) and then run the mod manager as a separate program and find the revamp and balence mod (in the folder that they are already in) and open them to add them. check them and start the game. It should work then hopefully. I dont suggest putting them directly into the gamedata. |
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Apr 14 2012 Anchor | ||
everytime i click launch, it opens steam Edited by: Tassdb |
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Apr 14 2012 Anchor | ||
Steam wigs out if you touch their files because they are usualy not localy hosted. Though they usualy support mods if the game has a mod manager. Do you have the sc 2 mod manager (Moddb.com) if no: get it and follow the directions i gave before, supcom 2 doesnt really support modding. Though some times, on some mods then you can put it in the dlc and it will treat it like its dlc, although that can cause a ton of other issues. SO i'd just go with the manager. |
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Jun 9 2012 Anchor | ||
For some reason the Ahwassa doesn't have an attack for me, its simply flies over the target on a bomb run and nothing,,,,, Also, when it dies it just disappears. Is this known? |
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Jun 19 2012 Anchor | ||
You need the patch to fix that problem. -- |
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