Please read below for install info and full change log.
1.1b is the last version before we started fresh on 2.0 this version has been released for mainly one reason to support version 1.26 of SC2.
REUPLOADED 19/03/2013
Changes
• Fixed Mass Extractor Veterancy
★★★ RVE Version 1.1b ★★★
18/03/13
PERFORMANCE IMPROVEMENTS/BUG FIXES
• Desync problem fixed
• AMD Wreckage bug fixed I hope
• UEF shield bug fixed
SCALING CHANGES
• Map Props scaled down by 60%
MOVEMENT SPEED AND TURNRATE CHANGES
Will only apply to DLC users
• Land Units speeds slowed by 40%
• Land Units turn rates slowed by 40%
CODE/UI CHANGES
• Shields Class has been changed
• Projectile effect, Impact effect scaling coded added
• Economy widget key-bind added (X) for use when running the Economy Panel UI Mod
• New ported unit icons
UNIT CAP CHANGES
• The Revamp Expansion Mod now supports the following unit caps 250, 500, 750, 1000,1500,2000,2500, and 3000.
TEXTURE IMPROVEMTS
• UEF Structures
NEW PORTED UNITS
ALL FACTIONS
• T2 Mass Fabricator
UEF
• Novax Center: Experimental Satellite Control System
• Novax Satellite: Orbital Defense System (New Projectile added)
NEW UNITS
UEF
• FATBOY HOVER PROTOTYPE
ABILITY CHANGES/ NEW ABILITYS
• New Toggles added to F1 index menu
• Rapid Regen Shield regeneration changed from 10x to 50x when active (Cost changed to 20000 + Health Drain)
• (NEW) Mass Fabrication (Toggle)
Cost Rates
Converters
SC2 -5.0 energy for +0.5 mass Per Second
T2 -15 energy for +1.5 mass Per Second
T3 -30 energy for +3.0 mass Per Second
• (NEW) Research Production
In Testing Rates
-1.0 mass for +0.8 research Per Second
• (NEW) Shield Toggle
In Testing Rates
SC2 -4 energy Per Second
T2 -8 energy Per Second
T3 -15 energy Per Second
• (NEW) Pause toggle for UEF's Energy Generators Engineering Arm
• (NEW) Novax Center Toggle (Disable/Enable Satellite Control System)
-50 energy Per Second when novax Satellite is active
TEAM COLOR CHANGES
• UI images fixed so random AI can't be told apart from their team colors also looks better
• UEF Primary color darkened
AI CHANGES
• A few small improvement's to the AI should help when using the balance mod.
RESEARCH CHANGES
• Classic unit unlocks have be reduced in cost.
VETERANCY CHANGES
IN ALPHA TESTING
• ACU Table added
• All units and defence structures now can rank up to level 50 Vererancy instead of the default 5 levels, UI will only show the normal 5 icons this is unchangeable.
• Weapon Range, Mass and energy production buffs added to the ACU all 50 levels.
Thanks very much guys
Wait, where's the install info? Its not in the DLs :S
Just extract the files with winrar and add them to the mod manager. Mod support is already included in this version, so you don't need to use that again.
I still have the old Revamp files in my supcom2 MM folders, do I delete all that?
yes make a clean install
Thanks
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AWESOMEEEEEEEEEEEEEEEEEEEEE!
wait a second there only fatboy is the new unit? :(((((
not awesome T_T
what did you expect? :D
I thought the same after I installed it, but I guess all we can do is wait for the future updates...
This is only a small update to make RVE compatible with the new version of SupCom2 that was just patched by the developers and made the mod un-launchable.
Version 1.2 is still in the works, and has many new units not in this version.
the balance also had a overhaul. the shield coding is optimized and allot of more little tweaks and features people will notice after playing a while.
The Novax and it's satellite are also a new units....
@Ahrimansiah Should read i also made this pretty clear :P.
@OverRated
@Leosake
dude... do u seriously expect me to read anything when i see a new download for Revamp? xDDD
i was like a crazy monkey and clicked download immediately! since last time u guys said the next release will contain almost all new units except ACUs, imagine what was in my head xD
Hahaha!
Well so did i,but they really have yet to complete 1.2,so it cant to released yet.
Ps.we could use a status update,tbh,i cant figure what isnt already done in UEF or Cybran.
HAHA the title says 1.1b not 1.2a @_@.
X_X......
*Wishes there was a time machine*
the MM isnt function...verdamnt
Reinstall it.
New version is great. And the new unit icons are fun, much better than the last ones.
One little thing, I noticed the UEF P-shield, and I'll assume the adapter and asylum as well, do not cost any energy to generate their shields. Besides that, assuming that was unintentional, great job! Now to settle in and wait for 1.2...
Yes Only land shields drain energy.
Soo.......what did you do to the AI?
there's a problem ! my game won't lunch..... any suggestions.
does it show a error log?
Sounds like a pirated copy.
mine shows mod required 'mod support minimod'. what is that?
Moddb.com
Mass Extractor Veterancy has been fixed please redownload the mod for the fix.
Thanks OverRated you do work fast :P
I want supreme commander 2 patch 1.26 anyone help me
How about buying the game!
Load game on webfree
Sorry we do not support pirated copys!
i can't download..Error often appear..please change the download;(
Have the same problem!
same problem :(
I seem to have found a bug; for me, at least, the cybran SCU and FACU cannot attack (they won't shoot any projectiles).
You guys realise you have created the greatest mod for supreme commander 2 in the history of modding? Ofcourse supcom 2013 is also great but i wish both mods could collabirate on this project to create the super-kamehameha mod that would destroy the known universe.
With that of my chest, i would like to thank you again for bringing back supcom 2 from the depths of RTS gaming, and i hope you bring back lots of old players from the FA days.
I also think you should consider making a thread of the forged alliance forever forums to promote this mod btw, would possibly get more donations (i,e more players and more work done)
Why isnt it available ? :( I want to try it out
Great Work Revamp mod team!!!
I play the mod with a friend online, and i must say de Ai is much better, the whole gamplay changes a bit and i don't had so much fun when i play it befor.
I can't wait for 1.2
1. Question is the only way to destroy the novax satelliet to destroy the station?
And the last thing, i'll find it great that you make the strategic bombers of the uef weaker :))
And also i found a little bug, you don't see how much energy the t5 generator of the cybran needs when he is build
Oh yes, the AI is much better. I used to always turtle...now I always look at the ruins of my attempt...
Yes, you must destroy the novax center to destroy the satellite.
T5 generator? That doesn't exist...do you mean T3?
1. I want to give you a + karma point but i hit the -button sry. (Smartphone)
2.I mean the t5 or t3 shield generator (the strongest of the cybrans) doesnt show how much energy he ned when he is turn on.
Sry for my bad english ;)
Smartphones...I am incapable of using small touchscreens...welcome to the club.
For me, none of the T3 shield generators show their energy consumption. But then again, I'm having mass extractor veterancy problems as well, so I wouldn't call me a entirely reliable source...
dude i'm not sure if its the mod or just happening on my game but in skirmish mode, sometimes only 1 ai will be building and producing while the others just totally stopped. I tried on normal and hard difficulty and the same thing happens. what could be the problem?
Ill look into it tonight and see if i can get the problem to show.
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were you able to solve the problem? or is it just my game?
I couldn't find any problems but i only tested a few times ill try again tomorrow.
so anything yet?