I've been interested in programming since I was young, and in playing since even before then. When I was 13 I started by writing scripts for the chat program mIRC; channel watchdogs, file sharing tools, server stat reporting, etc.

I became a Dungeon Master for an IRC network's Multi-User-Dungeon game, which got me other DM gigs for MUD's while I learned Basic and VB in high-school. I also mapped for Total Annihilation and more-so for it's spin-off TA:Kingdoms. I also became a world champion player for team "hi-" in a Half-Life mod called Frontline Force.

I took a year of software engineering in college where I honed my language skills (and learned some C), and started Beta Testing and doing media for Frontline Force. I took up mapping for Half-Life, and joined the Source version of Frontline Force's team as a mapper. That mod was never released, so I made that FLF map into a basic CS:S map.

Later, I became a top 10 Supreme Commander 2 player, and now spend my time modding that game.

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Guest
Guest

Ive used your mod quite alot now, and ive noticed a Huge flaw with the anti air...they fail to shoot anything remotely useful. I think its because of the reduced size of the units, but ive lined my base with over 400 anti air, and had enemy gunships quite happily fly straight over everything and not get shot at, its only until i Manually Designate each aircraft that they will "if it takes there fancey..." and often not, engage the target, this is ruining my game experience and think it should be patched!

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HoT_Ho11oW_PoiNT Creator
HoT_Ho11oW_PoiNT

fixed

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Héllalujah!
Héllalujah!

Hello there! =D =P XD
Salve ad illica! =D =P XD

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